[quote who="Kantok" reply="5" id="3037243"]Are we ever going to see you win a battle? You may not be happy with the AI yet, but it always seems to be knocking you around. Maybe you should stick to BF3 [/quote] That wasn't related to the AI, that was just a bigger monster army. The AI still sucking has to do with how it uses its resources, moves around its units, makes use of magic and how it performs in tactical battles.
Frogboy
Skyrim, BF3, Old Republic. Holy cow. We're lucky that anyone is working on FE this month. Every day I work on FE is a day I am failing mother Russia in BF3.
Really need an FAQ.
Most of them have been eaten. I don't really want to expand on that.
[quote who="Leo in WI" reply="75" id="3033343"] Quoting Frogboy, reply 73From a polish/balance perspective, it is, in its current state, considerably further ahead of even WOM v1.4. Wow! Well that is very encouraging. And more than slightly maddening as well, having to wait! LOL, but all good, the time will be well spent I'm sure. [/quote] One thing I will also say publicly is that it is our intent to someday go back and do a War of M
[quote who="larienna" reply="72" id="3033309"]If you are not careful, you can get stuck in the infinite loop of design which makes you work for years on a game without ever achieving anything. One thing I do in board game design is "Proto Rushing". I soon as I have an half working game, I make a prototype and playtest to get feedback from the game. This prevent me from going in a direction and then taking back all my work because it actually did not work. As for game balance,
You're in a dark place, my friend. :)
[quote who="Murteas" reply="13" id="3032926"]Sort of related, do we know if this will be able to use 4GB+ of RAM? I know that it is probably not going to be 64bit , but I would guess the RAM usage is going to be the biggest limiter on the map size. [/quote] Yep. The map size I was testing out was medium in the screenshots. Larger is...well larger. Memory remains the constraint here plus the time to generate the worlds.
You can pass through ZOC. The AI might even let you depending on whether it determines it is in its best interest.
In a future update (AFTER release) we could literally have a slider to let players determine how chaotic the world should be. So if you want to be plopped in to a truly randomized world, we can easily oblige. But as it was, you guys have been with us long enough on these forums to know what would happen if some player got wiped out in the first 10 turns because there were trolls near them when they started. Personally, from a gaming perspective, I do like the idea that the pla
It's important to note that talking about WOM combat is meaningless in FE. It's a completely new system. There are no turns per side and such. To auto resolve and that kind of thing are totally different. So if they're bad, they'll be bad in totally new ways. :)
[quote]I think having full-featured MP is the best option, though that depends on what resources are required for it. It shouldn't be heavily supported though. Maybe listing what would be cut if you did that , so the fanbase could see what the option is, would be for the best.[/quote] FE would be cut before we re-did the entire tactical battle system to make it MP friendly. It's would require a total rewrite and add probably about 6 months - minimum - to the releas
If there is MP, there is definitely not going to be tactical battle MP. It would require total recoding. So right now we're simply deciding whether we want to include MP at all given so many people will be disappointed without it.
FE will be terrible and give you a disease. You should give up hope now. :)
What someone values their free time varies from person to person. For me, the number of hours I spend is irrelevant. I just "know" whether I feel like I got a good deal out of it or not. I'm playing Battlefield 3 constantly right now. That's a game that has definitely been worthwhile. On the other hand, Ultima IX was a game I never was able to get very far into for numerous reasons (and goes to the point that even classic franchises have hit and misses).
ONe thing about caravans: The behavior in WOM was a miscommunication. They were supposed to work the same way that trade routes in GalCiv did. If one was destroyed, another got automatically made. You weren't supposed to have to retrain another caravan. This is fixed (or should be) in FE.
[quote who="seanw3" reply="38" id="3030615"]But yes, immersion is an issue. I have a borderline alternate dimension kind of imagination. I never have a problem with that sort of thing. I would be all for a bit of logic lore game mechanic that doesn't cripple the AI or make outposts useless due to micromanagement, but until Derek stops tazing everyone in the office every time they think of a solution, I am going to assume there is a merchant guild. I will even post a backstory for them on
[quote] @Frogboy. I'm seeing this alot more and that's because games get released before they are tested and produced internally enough. Even people with really, really depe pockets do this. Partly as a promotion, partly to finance development. But then you get the bad stuff with the good. [/quote] Whoa there. Don't assume the motivations of those who release games you don't like or don't think meet your personal standard of quality. &n
[quote who="Achul" reply="15" id="3029617"]I was considering asking for a refund due to the total innability of playing it in Full Screen and its incompatibility with my graphics card but I won't since it wasn't expensive afterall and I've had a probably equal share of frustration as I've had fun. I'll just think twice about buying a game from you before testing it first, hopefully you won't intentionally withold a demo in the next game - it will probably hurt yo
We don't agree. FE isn't an expansion to WOM. It's a new game in the elemental universe. We have completed WOM. I'm sorry it doesn't live up to your expectations. But it is what it is.
You still get fe at a discount.
Shopping video I put together. http://screencast.com/t/uMrcrc4fu7R
It's not out yet.
The bottom line is we're trying to be very careful in how we spread out the beta. We're talking tens of thousands of people here that will be relying on a lot of new infrastructure that's never been through one of these (it's not like we have Impulse anymore to distribute our betas). It'll happen in pretty rapid succession.
I've always viewed it as a tool designed to get publishers and developers to agree on certain standards for their own self interest. Back when we first did this, I *know* most publishers were totally unaware of how much their own practices were damaging their own sales and leading people to become pirates. So anything we adopt has to be something that makes business sense. It's not the Gamers Bill of Wishes. :)