I love reading this stuff. The lore in game is still developing as Dave Stern and I go over the various factions more.
Frogboy
Win7 64-bit lets FE use 4GB of memory. On XP it's only 2GB.
I love watching videos, I tell ya, seeing how people play the game helps immensely when doing AI. If it weren't for you guys walking me through your strategies the AI wouldn't be nearly as good as it is.
Just wanted to let you know that there won't be a new beta this week. We're in progress with quite a few additions that won't be baked in in time for the beta. Some of this involves the diplomacy area to support new types of treaties as well as some coding to make it easier for us to do faction differentiation (for instance, we can't easily make a tech that is only available for Tarth and we can't exclude a particular race from using a particular weapon easil
Here is a video from tonight's playtesting: http://youtu.be/4trC86bGVnk
I'd like to see some early 1-per faction achievement like Sovereign's Treasury that produces 1 gildar + 10% gildar production. I did a 1 research + 10% research with the Sage and it felt...good.
Yea, if we want to talk about gate keepers you could say there's Kael, the keeper of balance and me the keeper of code. If the suggestion requires new coding, I tend to raise a red flag. If the suggestion requires adding a new layer of complexity, Kael tends to raise the red flag. A lot of great suggestions seem great because they address the smoke but don't put out the fire. What I like about your posts is that you address the fire, not the smoke. <
[quote who="HadavarBarak" reply="69" id="3099419"]Early game production options, that's what we want to see! All right. In no particular order and with no particular insight into whether they'd unbalance things... --A trio of mutually-exclusive buildings, one of which provides +1 metal income (Sovereign's Foundry), another +1 crystal (Sovereign's Sanctum), and a third +2 gildar (Sovereign's Treasury). These could provide the stepping stones for a player in a res
This video is out of order (clip wise) but it talks about my own thoughts on this discussion: http://www.youtube.com/watch?v=F6bCISUJg9g
You definitely picked the right day to make this post. I'll respond later with my 2 cents on the topic.
Here's me testing some of this stuff. http://www.youtube.com/watch?v=JDCSKEw5VYE
[quote] I agree that from game to game the direction you go in growing your cities and choosing techs should change, I even have a post about it here . However I don't see how removing the mining techs would accomplish this. Aren't you just removing a choice? Having to choose between research techs increases the game to game variation it doesn't reduce it. I heartily approve of having more uses for special
In terms of early types of buildings and such, I'd like to see it quick and easy to get ahold of resources right away (no tech pre-reqs) and then have buildings that require those resources. As the AI / lead developer guy, I play this game over...and over...and over...and over... So I'm acutely aware with anything that weakens replayability. I talked to Derek today about this and explained my rationale for wanting to do away with the tech requirements for minin
[quote who="seanw3" reply="33" id="3098346"]I think a reduction of all shop prices to 10% would be the perfect balance.[/quote] Did I write that first or did you come up with that? That's the number I'm playing around today. I'm having the AI vs. AI stuff to see how things balance out. On my end, and mind you, these are just things I'm working on on my own machine, they may not end up in the game for very good reason if it turns out it bre
I can't imagine the shop going away. However, I can imagine that the amount of money you get from selling your stuff being dramatically reduced. I agree with the rationale of being able to simply buy some of this stuff in the shop but I find the shop pretty fun. Plus, if you're relying on the shop for your champion equipment, you're probably having a rough time.
I've already coded this but I'll need Derek's OK before it can be checked in: So if a unit hits but it's absorbed by armor, there's a 50% chance that it'll just be a ping which is displayed as a "Clink" that does -1 damage. Previously, the minimum damage a unit could do if it hit w
Thank you so much for taking the time to write your feedback. It's extremely insightful. I've forwarded this post to Kael to get his thoughts. I agree with nearly all of this. Now, I'm not a game designer so I can't really go into the nuances of all your suggestions. What I can tell what the process is here so that when others have really good suggestions they know what blockers end up coming up: #1 Will it have far, unforeseen balance affec
[quote] First, I would say that the false premise was you always seemed to be the company that was very strongly against DRM. I was under the impression that you'd never bow to that.[/quote] I have two things to say to this: First, w hat, DRM, specifically, do you think we are using in Steamworks? I keep seeing people say this without actually specifying it. So let's use the broadest version of DRM here, you have a serial/pa
I don't agree with your rationale, Sele. I'm not even sure what "false premise" you think people pre-ordered. I can assure you that most gamers think of Steam in the same way that they think of say Miles, Bink, or any other value-add that game developers put on their titles. They don't care one way or the other. A user who has a problem with Steam can get their pre-order refunded just in the same way that a user who finds that their system can't ru
[quote who="Tasunke" reply="49" id="3097091"]So in beta 2 ... it said rediculous had the best AI. Is this true? Or will we still get our "best AI" in Challenging? (at least in beta 2 B )[/quote] Challenging is the Best AI without the AI getting bonuses.
[video]http://www.youtube.com/watch?v=W_hxMTO1Gbk[/video]
[quote who="MikusR" reply="7" id="3097092"]2) How do I organize them into groups Right click on tile then drag To switch between your running apps you move your mouse to the top left and then to the side: or ALT + Tab, WIN + Tab[/quote] That doesn't organize them, that just moves them. I mean the equivalent of folders. And alt-tabbing versus just moving your mouse between windows on the screen would be a massive step backw
I don't think fistalis is being entitled here. Imy the movies I bought through vudu suddenly couldn't work anymore I'd be ticked. Same for any digital service.
Monster attacking isn't random. That's all I'll say.