I use this all the time to make sure the AI isn't cheating due to some bug.
Frogboy
As some of you may know, 32-bit Windows XP users only see 2GB of memory no matter how much memory they have installed. Windows 7 users see 3GB of memory IF they're running a 32-bit version and 4GB if they're running 64-bit -- as far as Fallen Enchantress is concerned (native 64-bit programs can see effectively unlimited amounts of memory). The #1 thing holding us back on having "more" stuff is memory. We've been optimizing memory a lot in the past month so th
Yea, Beta 3 will be introducing the major economic/city related elements of the game. The beta 2 series should begin the path of faction differentiation that will continue right up to release.
There is someawesome stuff coming.
Next week. But after that a long wait for beta 3.
It's coming but not in the way you're thinking.
It's there for me.
[quote who="StevenAus" reply="1" id="3108098"]What advantages are there to researching Mining etc.? Do you get increased production, or is it the case that it only matters what items you can research that require the resource to make?[/quote] It might be renamed to Smelting.
[quote] The issue of fun is that there are no choices at the beginning.[/quote] That is where we agree. The issue in FE 0.86 is that when you start out, you research the exact. same. path. every game. Standing Army. Training. Logistics. But it has nothing to do with whether w should start out with swords vs. spears. That wouldn't solve the underlying problem. I made a quick video that talks about that: <a href="https://forums.el
http://screencast.com/t/iPQrOJwt6V
It is possible that this just isn't the game for you. I hate saying that but some of the comments here tell me that some people just are looking for a different game.
My preference would be to have a simple [ ] Anti-Aliasing option that if on, we go through and do it intelligently. There are some things, like the diplomacy screen, you'd want to be super smooth and awesome. But most things in the game, you wouldn't notice the difference between 0 level anti aliasing and 16x anti-aliasing.
[quote who="Gammit10" reply="94" id="3107089"] Because I am such a visual person, I would most prefer to see the faction differentiation. To alter the cities or surrounding land for each faction would be awesome. While the kingdom versus empire land and building differences are already a start, I would ideally like to see some differentiation in the city's buildings.[/quote] You're going to get both. SEE and PLAY.
[quote who="KingHobbit" reply="86" id="3106962"] I pictured Pariden as Lawful Good.[/quote] Pariden is lawful good as long as you do as they say. They are definitely lawful. Good, Neutral and evil are points of view obviously.
Crashes are the main thing I've been working on this week. This other stuff I use to keep myself from going insane. Here is why your game crashes on you (example): You have a city selected. You decide to build an improvement. Game crashes... ...Because in another thread it was looking through all the improvements at that city at that moment... Another example... You're just playing, you hit the turn button, it crashes.... ..
[quote who="Leo in WI" reply="7" id="3107031"] Quoting Frogboy, reply 6Don't make me come over there. Right now, if you turn on anti-aliasing, it does it to everything and you get a massive FPS hit. But 90% of things don't need to be antialiased (a lot of things have anti-aliasing basked into their texture). As for perf, turn off the particle effects for now. I found a bug that is causing all particle effects to run all the time no matter what and thos
Don't make me come over there. Right now, if you turn on anti-aliasing, it does it to everything and you get a massive FPS hit. But 90% of things don't need to be antialiased (a lot of things have anti-aliasing basked into their texture). As for perf, turn off the particle effects for now. I found a bug that is causing all particle effects to run all the time no matter what and those build up through the course of a game.
[quote who="Heavenfall" reply="3" id="3106939"]How does this NOT incur a performance loss?[/quote] It does. It's just not noticeable. We cap the framerate at 60fps no matter what. What I'm doing here is having it selectively anti-alias on things that we would notice.
[quote who="Galwinganoon" reply="75" id="3106780"]I think you refer to them as Resolyn if you're trying to be diplomatic and not say "those crazy, magic-fueled monsters from the east." [/quote] We are USA-ians.
[quote who="ten9" reply="65" id="3106627"] Quoting Heavenfall, reply 64 we will be working to make them visually different as well This is the greatest news. Although I'm not expecting miracles, it is still a vital point that I feel fall in the background often when discussing faction differentiation. I agree also. This is great news! I'm sure that visual distinctness will appeal to a lot of people. And Good/evil alignment, although cliche m
There's still months of beta ahead. Pace yourself, my friend. :)
[quote who="OneLion" reply="22" id="3106369"]Custom Faction is definitely missing from that poll... As I always base my custom faction on the Tarth I put Tarth but the abilities etc. of my faction are totally different. I hope that we stay flexible in designing custom factions and do net get limited by the Race we base them on.[/quote] All the faction differences ultimately derive from the underlying race.
Carrodus would be a true neutral as well.
It has a good UI. Don't worry. See the post on SmartException.
[quote who="Lord Reliant" reply="18" id="3105176"]So, will FE require mult-core processors because of the change? Or will a single core work, but just be really slow because it can't work in the background. Doesn't impact me, just curious. Sounds like stability and performance still need some work. I haven't played through far on .86, but the beginning/middle of games have been stable and had decent performance. Then again, it sounds like others hit problems in middle/l