[quote who="Heavenfall" reply="21" id="3105280"]Your reports are not automatically submitted. See this https://forums.elementalgame.com/415301[/quote] In 0.86 they are via Smart Exception. But it is still very helpful for people to make a POST with what they ran into.
Frogboy
[quote who="onomastikon" reply="15" id="3105131"] I think waiting 10-20 seconds per turn is not too much to ask, does not bother me whatsoever, and I would much rather see your time devoted to other aspects of the game (if that makes you feel any better).[/quote] Making it more multithreaded helps in making the game more stable and use less memory since it allows me to do a lot more testing in a shorter amount of time. The threads are particularly important because they r
[quote who="DrJBHL" reply="2" id="3103491"]Wish they'd put those efforts into a slug of health, decency, human caring, peace, humanity and dignity to be fired to an altitude where it would spread out all over the globe...[/quote] Sounds like Hippy talk! Get 'im!!!! ;)
Unfortunately, this data doesn't tell us much. See https://forums.elementalgame.com/415288
[quote who="Gammit10" reply="11" id="3104961"]I would love to get that far into a game, but thus far it keeps crashing. [/quote] I couldn't find any crash reports from you. While we do get a lot of data automatically, it would be helpful if you posted some crash info (OS, video card, etc.).
[quote who="acare84" reply="102" id="3103398"] Quoting Frogboy, reply 84Quoting Alstein, reply 80While I agree with not using Steamworks with FE, I really think you need to release the game on Steam, just so folks can see it and judge you guys on it. Already, at .86, this game is in an acceptable state. It will be a lot better with 6 more months of quality work. It'll be on Steam and elsewhere. It just won't re
[quote] Like I said, I am totally ok with this. Now, how can we help you to tune the system? [/quote] Just keep posting ideas. Derek reads the forums and I regularly forward over links I like without commenting. The #1 lesson I've learned from Kael is: Don't fix the smoke, fix the fire.
[quote who="feelotraveller" reply="120" id="3101022"] Quoting Frogboy, reply 117It'll be at least 4 months before we even start to consider a final release date. That is, even if people said "The game is perfect right now" they'd have to wait at least 4 months because that's the minimum development schedule. This is the best news I have heard all year. [/quote] Yea I have to admit I just assumed people knew that FE
[quote who="seanw3" reply="83" id="3102516"]RE: 18 hard limit. I have posted about this before. When defending a city, it should be possible to have more than 9 units on my side. That is the 9 in the garrison and whatever city militia I have earned. But, as you can see in my Tarth Rising video series, if there are 9 enemy units, you will get your extra units kicked out of the battle. If they attack with only 3, you can have 15 units. So I assumed there was a hard limit here.
[quote who="Bellack" reply="77" id="3102489"] Quoting DevildogFF, reply 63Mastroego has an excellent point. It was those FEATURES that made MOM fun. The variety of units and races was really what made the game fun, in my opinion. I've always liked playing different races and having unique units for each race. It's what got me going with MOO, MOM, CIV (to a lesser extent), SINS, etc.... And AOW:SM. They all had this and that is what FE nneds more of[/quote] <
[quote who="Alstein" reply="80" id="3102498"]While I agree with not using Steamworks with FE, I really think you need to release the game on Steam, just so folks can see it and judge you guys on it. Already, at .86, this game is in an acceptable state. It will be a lot better with 6 more months of quality work. [/quote] It'll be on Steam and elsewhere. It just won't require Steam.
[quote who="seanw3" reply="69" id="3102408"]What about the terrible 18 unit limit for battles? The most defeating and buggy element to battles. It would be better to allow more units in city defense battles so that city militia can matter. I would also like the "cast spell at beginning of battle" to be able to summon monsters. So a summoner can have more that nine units in a battle as well.[/quote] Militia and such don't count against any sort of limit. There is no "hard" li
[quote who="mastroego" reply="72" id="3102452"] Quoting Frogboy, reply 68 Which weren't a tactical battle feature but rather a strategic feature that made its way into tactical battles. That's why I think when people request features for tactical battles they should be thinking of strategic elements and how they manifest in tactical battles. That would work for me. Also, I do follow your reasoning that "nowadays variety is harder" because of
[quote who="mastroego" reply="62" id="3102222"] Quoting Frogboy, reply 57I've seen this elsewhere but I'll say it again because it's fun: People like MOM except when they don't like MOM. Classic games work because they achieve that rarest of delicate balances. What made MOM's tactical battles fun is that they achieved that balance. That is what we're going for as well. No, wait. I can actually agree with your main goal (no
[quote] Still, I do not believe that the current tactical system is "fun" yet. It was fun the first couple of times in my first game, but the novelty wore off quickly. Rewarding unit diversity (a strategic concept) and astute usage of a small smattering of passive abilities/active abilities (a tactical concept) would improve the current system greatly! Right now? I roll around with one stack of melee units and mostly archers. I also throw in a champion/my sovereign in order to cast some
I've seen this elsewhere but I'll say it again because it's fun: People like MOM except when they don't like MOM. Classic games work because they achieve that rarest of delicate balances. What made MOM's tactical battles fun is that they achieved that balance. That is what we're going for as well.
Right now, if you pre-order you get the beta.
[quote who="Naidrev" reply="19" id="3101153"]How much are you willing to play with the lore, now that you have hired fantasy writers? I was one of the people that feel the races need to be more distinct and different. But honestly, that goes beyond abilities. The races, especially for the kingdoms, all look the same. It is boring and difficult to tell them apart. I wish you would strongly consider redo all of their art, giving them things like different height (dwarves, gnomes, halfings), poi
[quote] If the goal is to make the tactical battles so basic that they don't affect the outcome vs. automatically resolving, don't include them . I would much rather deal with Civ style auto resolve as the only option, than knowing there is this 'tactical' system tacked on for no other reason than to include it in the feature list.[/quote] That's a pretty unfair assertion. Ta
[quote who="Wintersong" reply="31" id="3101337"]Can I ask what role, if any, does the dynasty system play in the future of FE? Surely it would be in the bottom of the list (if it is there!) but I'd enjoy reading what the team has to say about it (be it good, bad or "Dynasty system?What's that?").[/quote] None that I know of.
It's a lot more work to make a game work in multiplayer. Remember the problems Demigod had? And that was made by GPG who had years of networking experience behind them. It's a lot of work.
It'll be at least 4 months before we even start to consider a final release date. That is, even if people said "The game is perfect right now" they'd have to wait at least 4 months because that's the minimum development schedule.
[quote who="enoeraew37" reply="8" id="3100844"]..there is often a disconnect between what is part of Fallen Enchantress’s design principles versus what a user thinks “needs” to be in the game. Ok, that was pretty vague. What do you mean by design principles? A: This would require a separate journal entry Looking forward to this. When I read the forums there seems to be many ideas that would require major redesigns...sharing
[quote who="Gammit10" reply="25" id="3100742"]From a guy who does software support currently (and work about 15 minutes from you, *cough* ), this is kinda hot.[/quote] You should be keeping in touch as support people are hard to find. Particularly gamers.
This has all happened before. This will all happen again. Replace Steam with OS/2 and you now know what OS/2 users felt like when we started developing Windows games and apps. The exact same response. If I had had my way, none of you Windows users would have our games in the first place. :) We'd be OS/2 only. But sometimes, principles conflict and there's no win-win.