Re Sieges in Elemental: Sieges in Elemental are particularly powerful because so much of a city's resources come from other cities. Place units around a city and those resources will get penalized more and more. Thus, you can starve a city out.
Frogboy
Hi there! Re purchasing: 1. There will be lots of upgrade options including getting the box version sent to you. 2. There will also be a collector's edition that may or may not be available at retail due to its physical weight that users will be able to upgrade to (even if they buy at the store and beta testers will be able to upgrade at any point once we nail down the price). The collector's edition will have a cloth map of Elemental in it and I
Elemental will have a lot of text in it. So much that I'm not certain we'll be releasing non-English versions of it except for Russian (our partner Snowball is awesome at this stuff). As for the book... Wrote a chapter today that involved a golem battling this umberdroth. The book isn't based on the game but rather the game is based o
Hi Ghost. We're using Havok for its animation system.
We're talking to the right people at Intel. I'll keep y'all up to date! :)
Oh Elemental will run fine on 64-bit. Most of us are running 64-bit vista or win7. The goal is to have a native 64-bit version.
Not even that yet. That said, the development process will be radically different.
You will definitely want to wait a bit before buying it. It's in beta right now and not the fun kind of beta. :)
I'm doing my best to try to get Intel to let us get a 64-bit version. We don't need any of the new features, just the 64-bit part.
My wife is not amused.
Hang in there and wait and see how it works out before making judgments. It's worth noting that Civilization only has ONE race. Humans. Same for Age of Empires. Sins of a Solar Empire has 3 races. Starcraft has 3 races. Elemental is a bit different in that you will have the Kingdoms of Men (various factions) and the Empires of the Fallen (various factions of non-men). A game can have up to 32 players in it (human and/or AI).</li
[quote]Is there any chance we'll see a 64-bit version in the future, when Intel (hopefully) lowers the price?[/quote] I hope so. All our code is 64-bit ready. Havok is the only hold up.
[quote]i dont get it server running? cant we just create a custom GAME, play it and then byebye ?[/quote] Yes. That would be option 1.
[quote]I suppose the answer will be no, so is it possible that we gonna have a save/load MP game feature later on?[/quote] The plan is, yes. Your saved games will be on our servers. Once the game starts, all the "mods" are part of a single data. Its location becomes irrelevant.
[quote]Sometimes it takes putting things into a different perspective for someone to realize something. Essentially it boils down to the fact that skeptics are looking for absolute PROO F that the world is really on the brink of a climate crisis.[/quote] Who's looking for absolute proof? I'm merely looking for it to move from being an untested hypothesis to one that can bear the scrutiny of a prediction. As has been said r
Yea, Stellar Frontier, which we released back in the 90s, would automatically upload to the user any content or mods they needed. So people would make the Klingon home world. Heck, some fans and us made a GalCiv mod where all the planets, ships, and other assets came from GalCiv. Users didn't have to do anything. It automatically just got uploaded to them.
Just like in Stellar Frontier, if a given user doesn't have a particular mod or asset it would be uploaded to them. We don't expect users to have to hunt down for mods.
It's not looking like there will be a 64-bit version of Elemental afterall. Intel apparently wants to charge tens of thousands of dollars for a 64-bit version. No new functionality mind you, just 64-bit. That's a no-go for us unfortunately. The big advantage for 64-bit for us is that we can address more than 2 gigabytes of memory which allows us to stuff a lot more visual effects, textures, and elements into the game as well as support much larger maps, more unit
[quote]You took offense, and I don't get that. The tactics used by denialists, in whatever topic, regardless of ideology, are similar, no? Once again, the fact that you, personally, don't identify with a given faction on a given topic changes nothing about the fact that the methods used to manufacture debate are the same, across factions, and across topics. It offended you earlier when we drew the explicit links between the Tobacco Lobby and anti-AGW lobby, but again
[quote]It doesn't work that way. You may have concerns about the CO2 data-collection methodology, but the next anti-AGW poster is concerned with how "everyone has an agenda, specially them college graduates," "Scientists thought the world was flat in the 1600s," and maybe does think the Holocaust was a hoax. You can't really seperate the two on a personal level because you are both using the same sources for your narrative *in this case,* and those sources spring from belief syste
[quote]I simplify it down to one question. Do you think humans can pollute without there being some sort of adverse ramifications? For me, it's a pretty simple answer and conclusion, and not about which corp is funding which project.[/quote] That's not simplifying the question really. It's expanding it. Simplifying it would be to say do you think humans can produce CO2 without there being some sort of adverse ramifications. To which I emphatically say yes. AGW pr
[quote]you most likely DO need a biology degree if you wish to show that evolution is false, however. which is my point. if the science of AGW is so simple and easily understood by laymen, why can't experts produce significant research that supports that point of view? (or is this where we turn to conspiracies?)[/quote] How do you prove a negative? If you claim the universe was created by magical elves and I don't believe you, the default isn't that it's true unless I can prov
[quote]Like I keep saying, such debates are done in the arena of scientific publication. If the denier position was so obviously correct, and so easy and simple to illustrate, then you guys would have mountains of research supporting your position. You don’t. so forgive me if you armchair experts aren’t quite as compelling as the real experts.[/quote] But I'm not trying to convince you of anything. It doesn't matter to me whether you believe in AGW or not. I
The server setup should also make getting a LAN game going ridiculously easy.
Users will likely be able to monkey around with the servers right away. But they'll probably get broken regularly. :)