We hope to have Paul (Reiche) and Fred involved in it. We've exchanged email to begin discussing the possibilities. We'll keep you informed.
Frogboy
There is absolutely no reason that aliens must be humanoid. Star Control made that clear. You can imagine the first contact between the Earthlings and the Chenjesu: Marines enter the alien shop that has just landed on earth: Inside, a bunch of crystals are embedded in a table. Soldier 1: "There appears to be no life on board." (voice) We live! Sol
Star Control 2 holds your hand for the first 10 minutes. As you may recall, you approach earth and must get them radioactives from Mercury and bring it back to the space station by Earth. That lasts easily 10 minutes. My view is that Star Control 2 / Ur-Quan masters are classics that stand on their own. A new Star Control game should adhere to the points you make in your original post -- it's an open ended adventure where your decisions have consequences.<
[quote] Sounds nice but i hope there will be some improvements and new ideas too[/quote] I think there's a lot of ways to evolve Star Control. For example, Internet multiplayer with an online Metagame. But I would be against, for instance, trying to turn the Melee combat into a first person experience or something.
Atari does own some elements of Master of Magic. The problem is that they don't own the trademark, they let it lapse and someone else has since registered it with an intent to use. I can't imagine anyone trying to call a game "Master of Magic" (trademark or not) unless they had the blessing of the IP holder (Atari).
I think the 1.3 beta series is going to last awhile as there's going to need to be a lot of AI iteration me thinks.
[quote who="StevenAus" reply="26" id="3382041"] If it can't set the destination to a city if it's one tile away, how can the monster AI attack any cities at all? I mean, this should really affect both player and AI equally. Does it?[/quote] It does. If the AI is 2 tiles away and sets its destination to a city, it's fine. But if it's 1 tile away when it goes to make its destination, it'll fail. So a current 1.2 exploit would be
It would take a lot of effort to move the game from Visual Studio 2003 to 2008 or newer. It's not worth doing or setting up at this point.
[quote who="Glazunov1" reply="12" id="3364032"] Quoting Kamamura_CZ, reply 11 Star Control 2 was remade to the fantastic, open and free Ur Quan Masters, in case someone missed that one: http://sc2.sourceforge.net/ And a damn fine game it is, too. I just wish the Toys for Bob folks would try kickstarting a new game along somewhat similar lines.[/quote] I wonder what people would think of a Stardock developed Star Control game.</
Stardock store sales are not made to coincide with Steam sales. Different retailers will charge different amounts.
One advantage I have these days that I didn't used to have is thanks to the Internet and Skype, I can just ask Jon or Soren or Brian or some other AI coder a question and get their point of view or at the very least, cry with them.
I hate path finding. Ugh. It's one of those things you have to debug by seeing it and stepping through tile by tile.
[quote who="sweatyboatman" reply="12" id="3381735"] If it is pathfinding, I would guess that it's trying to pathfind to the other side of the city. It can't do that because the city takes up the tiles between the ocean and the gorge. So the monsters just stand there scratching their butts. Hmm, could it be that AI improvements are somehow blocking monsters from pathfinding into cities? So when the player takes the city over the improvements are destr
[quote who="hedetet" reply="2" id="3381617"] Unackowledged bug; Monsters ruin only me. It is pathfinding[/quote] Actually the bug affects everyone equally. It just seems like it only affects you because you see cases where there are monsters sitting right outside a city unable to attack. Monsters DO attack cities very often. But there is a case (which I think I've tracked down) where the pathfinding gets stuck. It would happen to a human too
The frustrating thing is that it's 1 tile away. How hard is that to find path for?
Thanks! We've had a great time making it. I'm actually coding an update to the monster AI as we speak. :)
[quote who="kona0197" reply="42" id="3379732"] Brad, with all due respect, I simply don't see the human race plugging ourselves into the cloud. Too many bad things could happen. Think about Star Trek. No one was plugged into the cloud on the show. Besides there are some really good advantages to keeping ourselves out of the cloud. Reproduction urges is high on the list. [/quote] Do you have a cell phone? You are already partially plugged in.
[quote] Frogboy, you may very well be correct about that, at least up to a point. That is what the singularity that Kurzweil talked about, our own capabilities being expanded upon and eventually becoming more than just "meat". Which.. A lot of us are more than that now days anyway. I know of several people of which you'd find it hard to describe where they end and their technology begins. Now that I think about it, as an AI programmer you should have some so
[quote who="AgentRamenRice" reply="28" id="3379565"] Quantum computer is not yet ready for some serious computing at this stage, but if you define computing as mere number crunching and arithmetics, then yes it is ready, it can do way better than what the normal computer can. but if you would define computing as how you would use it like you use your computer now, i am sad to announce that it is a no. i would also like to mention that there won't be an AI of terminator scale any tim
[quote who="kona0197" reply="27" id="3379550"] Quoting Frogboy, reply 23logic. It doesn't mean what you seem to think it means. Actually I have a very good grasp of the meaning of logic. I choose to live in the real world. What you purpose has a very very small chance of happening.[/quote] Thats nice but it has nothing to do with logic. :)
Not for modders but that will likely be one of the solutions.
[quote who="kona0197" reply="21" id="3379441"] Quoting Frogboy, reply 20Over time, more and more of what we think of as "ourselves" won't be contained in our "meat" or processed via our neocortex. It'll happen so gradually that we won't think anything of it. Not logical. Will never happen. [/quote] logic. It doesn't mean what you seem to think it means. otherwise, only time will tell.
Over time, more and more of what we think of as "ourselves" won't be contained in our "meat" or processed via our neocortex. It'll happen so gradually that we won't think anything of it. there are some great books by Bill Bryson that make it obvious how we take radical change for granted. People a century ago lived radically different lives than today.
stickied.