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Post Title Replies Category Last Reply Info
[suggestion] global enchantments, strategic cast times, interrupts and dispells... And more
Mar 30, 2013
12
27 Legendary Heroes
if you change part of ElementalDefs.xml do you have to copy the entire file to your mod folder?
Apr 7, 2013
8 FE Modding
[Suggestion][Modder Request] Allow some nodes in hero progression trees to have one of a random set of abilities
Apr 7, 2013
0 Legendary Heroes
"MaxTotalTileYield can now be set in ElementalDefs.xml (for modders)" THANK YOU THANK YOU THANK YOU!!!
Apr 7, 2013
2 Legendary Heroes
[Suggestion] Design concept too long for title that would be fun, and make coding AI easier
Apr 7, 2013
4 Legendary Heroes
[request] better way for tile yield cap than my previous request
Mar 24, 2013
6 Legendary Heroes
[request] please move the hard cap for city resources in XML.
Mar 22, 2013
12
26 Legendary Heroes
Rare Skills?
Mar 23, 2013
0 Legendary Heroes
WAY better, and I liked it before
Mar 21, 2013
4 Legendary Heroes
[compliment] tactical map
Mar 22, 2013
0 Legendary Heroes
[1.32][BUG] Enchantments not being stripped if a scrying pool is destroyed.
Mar 3, 2013
6 FE Support
[eMOD][WIP] Varsis (governor abilities and rare city level ups)
Feb 15, 2013
12 FE Modding
New rare city Level ups, need a few more ideas
Feb 16, 2013
23 FE Modding
New level up city structures code question - Solved
Feb 16, 2013
6 FE Modding
unit count for damage calculation? - Solved
Feb 16, 2013
0 FE Modding
building prereq contingent upon a unit ability?
Feb 14, 2013
4 FE Modding
rare city upgrades
Dec 7, 2012
2 FE Modding
beefing up the Governor
Nov 27, 2012
24 FE Modding
How to add a resource?
Nov 30, 2012
18 FE Modding
[Suggestion] Enchanting units
Jan 26, 2012
2 FE Beta
Playing offline
Jan 20, 2012
1 Fallen Enchantress
[CRASH] Out of memory
Sep 18, 2009
2 WOM BETA Builds
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