I've been diving deep into Elemental: War of Magic lately and wanted to share some thoughts on its design. The game's blend of grand strategy and detailed world-building truly sets it apart. From the intricate spellcasting system to the dynamic factions vying for dominance, every aspect feels meticulously crafted.
One of the aspects I find most compelling is the way Elemental integrates RPG elements into its strategy core, allowing for unique hero development and questing that enriches the gameplay experience. The variety in factions and their distinct playstyles also adds layers of strategic depth, making each playthrough feel fresh and challenging.
Of course, there are areas where improvements could enhance the overall experience, such as refining AI behaviors and balancing certain aspects of gameplay. However, I appreciate the ambitious scope and creative vision that Stardock has brought to the table with Elemental.
I'm curious to hear your thoughts on the design choices in Elemental: War of Magic. What aspects do you find most engaging, and where do you think the game could evolve further?