Just bought this game, it's constantly crashing. please advise. debug.err from latest crash below
DebugMessage: Version 2.0 last updated on: 06-04-2018 14:07
DebugMessage: Entering WinMain
Debug Message: Command Line:
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 6/4/2018, 21:28:20
DirectX Version: DirectX 12
Machine Name: ALLANON
Operating System: Windows 10 Pro 64-bit (6.2, Build 9200) (17134.rs4_release.180410-1804)
Languages: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: 1003
Processor: AMD Ryzen Threadripper 1950X 16-Core Processor (32 CPUs), ~3.4GHz
Physical Memory: 131072MB RAM
Page File: 11047MB used, 139355MB available
Windows Dir: C:\WINDOWS
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce GTX 1070
Manufacturer: NVIDIA
Chip Type: GeForce GTX 1070
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_1B81&SUBSYS_85991043&REV_A1
Display Memory: 4095 MB
Current Display Mode: 2560 x 1440 (32 bit) (144Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution: Unknown
Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f32bf428bbff8aa5\nvldumdx.dll,C:\
Driver Version: 24.21.0013.9793
Driver Date: 5/21/2018 8:00:00 PM
DirectX Acceleration Enabled: Yes
Display device 2:
Device Name: \\.\DISPLAY2
Card Name: NVIDIA GeForce GTX 1070
Manufacturer: NVIDIA
Chip Type: GeForce GTX 1070
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_1B81&SUBSYS_85991043&REV_A1
Display Memory: 4095 MB
Current Display Mode: 2560 x 1440 (32 bit) (144Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution: Unknown
Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f32bf428bbff8aa5\nvldumdx.dll,C:\
Driver Version: 24.21.0013.9793
Driver Date: 5/21/2018 8:00:00 PM
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Headphones (VIZIO S4251w Stereo)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: BTHENUM\{0000110b-0000-1000-8000-00805f9b34fb}_LOCALMFG&000f
Manufacturer ID: 1
Product ID: 65535
Driver Name: BthA2DP.sys
Provider: Microsoft
Driver Version: 6.02.17134.0001
Driver Date: 4/11/2018 12:00:00 AM
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Sound device 1:
Description: Realtek HD Audio 2nd output (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_1220&SUBSYS_1043874F&REV_1000
Manufacturer ID: 1
Product ID: 100
Driver Name: RTKVHD64.sys
Provider: Realtek Semiconductor Corp.
Driver Version: 6.00.0001.8339
Driver Date: 1/2/2018 12:00:00 AM
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Sound device 1:
Description: Speakers (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_1220&SUBSYS_1043874F&REV_1000
Manufacturer ID: 1
Product ID: 100
Driver Name: RTKVHD64.sys
Provider: Realtek Semiconductor Corp.
Driver Version: 6.00.0001.8339
Driver Date: 1/2/2018 12:00:00 AM
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Sound device 1:
Description: Headphones (Rift Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: USB\VID_2833&PID_0330&REV_0100&MI_00
Manufacturer ID: 1
Product ID: 100
Driver Name: OCULUS119B.sys
Provider: Oculus VR, LLC
Driver Version: 10.00.0016.9019
Driver Date: 3/14/2016 12:00:00 AM
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: Using 8 samples for multisampling.
DebugMessage: Game Resolution: 2560 x 1440 (windowed mode)
DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 1070
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: Border size reported as 6 by 29
DebugMessage: Shell initialization complete
Debug Message: DXAtlasWin.exe /w 1024 /h 4096 /OUTPUTDIR "C:\ProgramData\Stardock\Elemental - Legendary Heroes\screens\" /SCREENPATH "C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\screens" /FORCEREGEN 0 /ATLASNAME atlas
DebugMessage: ***** Initializing Game *****
DebugMessage: Loaded font Arial-13
DebugMessage: Loaded font Trajan Pro_lu-16
DebugMessage: Loaded font Trajan Pro_lu-13
DebugMessage: Timer Frequency is 0 3291a5
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: Create anchor mwin
DebugMessage: Load texture atlas.
DebugMessage: InitializeWorld
DebugMessage: Loaded font Tahoma-13Bold
DebugMessage: Loaded font Trajan Pro-17Bold
DebugMessage: Loaded font Trajan Pro-21Bold
DebugMessage: Loaded font Trajan Pro-37Bold
DebugMessage: Loaded font Tahoma-32Bold
Debug Message: Attempting to allocate memory of size: 53477376 bytes
Debug Message: Allocation successful
DebugMessage: Create popup manager.
DebugMessage: InitializeMWinStripEngine
DebugMessage: InitializeMWinDeferredTextRenderer
DebugMessage: Initialize effect system.
DebugMessage: InitializeSpellRepository
DebugMessage: InitializeTriggerManager
DebugMessage: InitializeMusicLayerGroupManager
DebugMessage: Loaded font Tahoma-16Bold
DebugMessage: Loaded font Trajan Pro-19Bold
DebugMessage: Loaded font Trajan Pro-16Bold
Debug Message: Total objects deleted: 1
Debug Message: Attempting to allocate memory of size: 53477376 bytes
Debug Message: Allocation successful
Debug Message: Total objects deleted: 0
DebugMessage: Begin LoadCoreXMLData3
DebugMessage: LoadCoreXMLData finished 3
Debug Message: MapManager registered 12 files on disk
Debug Message: MapManager registered 95 files on disk
Debug Message: MapManager registered 0 files on disk
Debug Message: MapManager registered 0 files on disk
Debug Message: MapManager registered 0 files on disk
Debug Message: MapManager registered 0 files on disk
Debug Message: MapManager registered 0 files on disk
DebugMessage: LoadCoreXMLData finished
DebugMessage: Create setup screens.
DebugMessage: Loaded font Segoe UI Semibold-13Bold
DebugMessage: Loaded font Trajan Pro-32Bold
DebugMessage: Loaded font Trajan Pro-24Bold
DebugMessage: Loaded font Tahoma-11Bold
DebugMessage: Loaded font Arial-11
DebugMessage: Loaded font Tahoma-19Bold
DebugMessage: Loaded font Segoe UI Semibold-17Bold
DebugMessage: Loaded font Segoe UI Semibold-16Bold
DebugMessage: Loaded font Segoe UI Semibold-11Bold
DebugMessage: Loaded font Tahoma-15Bold
DebugMessage: Loaded font BankGothic Md BT-12
DebugMessage: No string tables in C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\*.tips
DebugMessage: Set mouse.
DebugMessage: Set update timer.
DebugMessage: Loaded font Arial-11Bold
Debug Message: Generating portrait: Portrait_Abraajlus_-66364884-776_-1190321365
Debug Message: Generating portrait: Portrait_Roarvre_1300683082-230463_-440289418
Debug Message: - Current Game Settings -
Debug Message: Selected local player faction: CustomFaction_Jeru
Debug Message: Selected local player sovereign: Abraajlus_-66364884-776
Debug Message: AI players:
Debug Message: Sovereign_Irane, KingdomOfTarth, Difficulty: AIDiffLvl_Beginner, Team#: 2
Debug Message: Sovereign_Procipinee, KingdomOfPariden, Difficulty: AIDiffLvl_Beginner, Team#: 3
Debug Message: Sovereign_Verga, EmpireOfYithril, Difficulty: AIDiffLvl_Beginner, Team#: 4
DebugMessage: Loaded font Tahoma-14Bold
DebugMessage: Loaded font Tahoma-12Bold
DebugMessage: Loaded font Trajan Pro-11Bold
DebugMessage: Loaded font Verdana-13
DebugMessage: Loaded font Trajan Pro-15Bold
DebugMessage: Loaded font Tahoma-9
DebugMessage: Loaded font Tahoma-11
Debug Message: InitializeWorld: Map File:
Debug Message: Stamp Quantity: 9
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 4
Debug Message: Mountain Generation Option: 1
Debug Message: Map Random Seed: 1528162119
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size: Medium
Map Style: Balanced
Debug Message: Sectors: 6 x 5
Debug Message: Tiles: 96 x 80
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Picked stamp S_Master_Quest_Container_01 at tile 64,48, with rotation 1.570796, with 1 x 1 sectors, frequency is 0
Debug Message: Picked stamp S_Chasms_Large_03 at tile 56,24, with rotation 0.000000, with 2 x 2 sectors, frequency is 4
Debug Message: Picked stamp S_Fertile_Medium_04 at tile 24,16, with rotation 0.000000, with 2 x 1 sectors, frequency is 4
Debug Message: Picked stamp S_Generic_Medium_11 at tile 32,40, with rotation 4.712389, with 1 x 2 sectors, frequency is 4
Debug Message: Picked stamp S_Fertile_Medium_09 at tile 72,64, with rotation 3.141593, with 2 x 1 sectors, frequency is 1
Debug Message: Picked stamp S_DLC06-12 at tile 48,48, with rotation 0.000000, with 1 x 1 sectors, frequency is 4
Debug Message: Picked stamp S_DLC06-16 at tile 16,48, with rotation 1.570796, with 1 x 1 sectors, frequency is 4
Debug Message: Picked stamp S_Chasm_Small_05 at tile 48,64, with rotation 4.712389, with 1 x 1 sectors, frequency is 4
Debug Message: Picked stamp S_Fertile_Small_11 at tile 16,32, with rotation 0.000000, with 1 x 1 sectors, frequency is 3
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
DebugMessage: A* Path too long to calculate (19.924858). Aborting
DebugMessage: A* Path too long to calculate (15.000000). Aborting
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: Placing random goodie huts...55 requested
Debug Message: Placed 55 GoodieHuts
Debug Message: Placing random goodie huts...66 requested
Debug Message: Placed 66 GoodieHuts
Debug Message: Placing random elemental shards...28 requested
Debug Message: Placed 28 elemental shards
Debug Message: Placing random resources..88 requested.
Debug Message: Placed 88 resources
Debug Message: Placing random resources near player at 32, 44...
Debug Message: Player faction Kingdom of Tarth is set to difficulty Beginner
Debug Message: Placing random resources near player at 79, 62...
Debug Message: Player faction Kingdom of Pariden is set to difficulty Beginner
Debug Message: Placing random resources near player at 71, 25...
Debug Message: Player faction Empire of Yithril is set to difficulty Beginner
Debug Message: Placing random resources near player at 16, 11...
Debug Message: Placing random NPC camps...
Debug Message: Placing random starting quest locations
Debug Message: Placing goodie huts around starting points
Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 2 starting position
Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 3 starting position
Debug Message: Placing goodie huts around starting points
Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingWarlock near player 2 starting position
Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_Ruffian near player 2 starting position
Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_Wolf near player 2 starting position
Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 3 starting position
DebugMessage: Loaded font Verdana-13Bold
DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
Debug Message: Generating portrait: Portrait_Abraajlus_-66364884-776_1310664867
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
DebugMessage: Player_List setting size 181 x 0
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Loaded font Trajan Pro-13Bold
DebugMessage: Loaded font Tahoma-13
DebugMessage: Loaded font Trajan Pro-13
DebugMessage: Loaded font Tahoma-19
DebugMessage: Loaded font Times New Roman-21Bold
Debug Message: Generating portrait: Portrait_Unit_Defender_Amarian_-1086528756
Debug Message: Generating portrait: Portrait_Unit_Light_Amarian_283982129
Debug Message: Generating portrait: Portrait_Unit_Archer_Amarian_-925626832
Debug Message: Generating portrait: Portrait_Unit_Medium_Amarian_-555438617
Debug Message: Generating portrait: Portrait_Unit_Horseman_Amarian_-418577100
Debug Message: Generating portrait: Portrait_Unit_Crossbowman_Amarian_473078498
Debug Message: Generating portrait: Portrait_Unit_Heavy_Amarian_1632710582
Debug Message: Generating portrait: Portrait_Unit_Magic_Medium_Amarian_Monk_1035351362
Debug Message: Generating portrait: Portrait_Unit_Mage_Amarian_1926389187
Debug Message: Generating portrait: Portrait_Unit_Magic_Medium_Amarian_1538906808
Debug Message: Generating portrait: Portrait_Unit_Sion_-1496497396
Debug Message: Generating portrait: Portrait_Unit_Magic_Heavy_Amarian_1372943646
Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
DebugMessage: Loaded font Segoe UI Semibold-12Bold
Debug Message: Creating terrain gfx...
Debug Message: FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
Debug Message: FinishInitMapGfx finished.
Debug Message: Generating portrait: Portrait_Unit_Spearman_Amarian_-789025646
Debug Message: Generating portrait: Portrait_Unit_Peasant_Amarian_-1031731349
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
Debug Message: ActivateAnimation could not find animation with type 0 and index 0
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_09 now has 107 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_07 now has 103 objects when it used to have 100
DebugMessage: Loaded font Tempus Sans ITC-17
DebugMessage: Loaded font Tempus Sans ITC-19
DebugMessage: Loaded font Tempus Sans ITC-17Bold
DebugMessage: Loaded font Tempus Sans ITC-19Bold
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFile failed to create a texture.
Debug Message: Texture file name: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\Screens\Intro_Portrait_Overlay.png Mip levels: -3 Usage:512
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFile failed to create a texture.
Debug Message: Texture file name: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\Screens\Intro_Portrait_Overlay.png Mip levels: -3 Usage:512
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFile failed to create a texture.
Debug Message: Texture file name: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\Screens\Intro_Portrait_Overlay.png Mip levels: -3 Usage:512
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFile failed to create a texture.
Debug Message: Texture file name: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\Screens\Intro_Portrait_Overlay.png Mip levels: -3 Usage:512
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFile failed to create a texture.
Debug Message: Texture file name: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\Screens\Intro_Portrait_Overlay.png Mip levels: -3 Usage:512
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFile failed to create a texture.
Debug Message: Texture file name: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\Screens\Intro_Portrait_Overlay.png Mip levels: -3 Usage:512
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFile failed to create a texture.
Debug Message: Texture file name: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\Screens\Intro_Portrait_Overlay.png Mip levels: -3 Usage:512
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFile failed to create a texture.
Debug Message: Texture file name: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\Screens\Intro_Portrait_Overlay.png Mip levels: -3 Usage:512
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFile failed to create a texture.
Debug Message: Texture file name: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\Screens\Intro_Portrait_Overlay.png Mip levels: -3 Usage:512
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFile failed to create a texture.
Debug Message: Texture file name: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\Screens\Intro_Portrait_Overlay.png Mip levels: -3 Usage:512
Debug Message: CReloadGraphicTask: Failed 10 attempts to load graphic: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\Screens\Intro_Portrait_Overlay.png. The task will now be terminated.
Debug Message: City couldn't find CityResourceData for population at Isooth.
DebugMessage: Loaded font Trajan Pro-27Bold
DebugMessage: Loaded font Segoe UI Semibold-21Bold
DebugMessage: Loaded font Trajan Pro72Bold
Debug Message: Generating portrait: Portrait_Unit_CityDefender_Amarian_-1830159178
DebugMessage: Loaded font Segoe UI Semibold-20Bold
DebugMessage: Loaded font Tahoma-18Bold
Debug Message: -------------------------
Debug Message: - Ending Turn 2 -
Debug Message: Current Memory Usage: 927164 KB
Debug Message: Cities in World: 1
Debug Message: Units in World: 294
Debug Message: AI Warlord Verga: Now researching Leatherworking
Debug Message: AI Lady Irane: Now researching Training
Debug Message: AI Queen Procipinee: Now researching Civics
Debug Message: -------------------------
Debug Message: - Ending Turn 3 -
Debug Message: Current Memory Usage: 936492 KB
Debug Message: Cities in World: 3
Debug Message: Units in World: 304
Debug Message: -------------------------
Debug Message: - Ending Turn 4 -
Debug Message: Current Memory Usage: 939452 KB
Debug Message: Cities in World: 4
Debug Message: Units in World: 309
Debug Message: -------------------------
Debug Message: - Ending Turn 5 -
Debug Message: Current Memory Usage: 939360 KB
Debug Message: Cities in World: 4
Debug Message: Units in World: 314
Debug Message: Battle: Queen Procipinee (ID:2) is attacking Black Widow (ID:272)
Debug Message: Battle: Warlord Verga (ID:3) is attacking Butcherman (ID:276)
Debug Message: -------------------------
Debug Message: - Ending Turn 6 -
Debug Message: Current Memory Usage: 938776 KB
Debug Message: Cities in World: 4
Debug Message: Units in World: 318
Debug Message: -------------------------
Debug Message: - Ending Turn 7 -
Debug Message: Current Memory Usage: 939756 KB
Debug Message: Cities in World: 4
Debug Message: Units in World: 314
Debug Message: Battle: Lady Irane (ID:1) is attacking Darkling Lurker (ID:267)
Debug Message: Battle: Warlord Verga (ID:3) is attacking Rock Spiderling (ID:279)
Debug Message: Battle: Weyland Smyth (ID:0) is attacking Mite Mob (ID:262)
DebugMessage: Loaded font Segoe UI-13Bold
DebugMessage: Loaded font Segoe UI-16Bold
Debug Message: -------------------------
Debug Message: - Ending Turn 8 -
Debug Message: Current Memory Usage: 941992 KB
Debug Message: Cities in World: 4
Debug Message: Units in World: 315
Debug Message: Battle: Queen Procipinee (ID:2) is attacking Black Widow (ID:274)
Debug Message: -------------------------
Debug Message: - Ending Turn 9 -
Debug Message: Current Memory Usage: 943516 KB
Debug Message: Cities in World: 4
Debug Message: Units in World: 305
Debug Message: -------------------------
Debug Message: - Ending Turn 10 -
Debug Message: Current Memory Usage: 946380 KB
Debug Message: Cities in World: 4
Debug Message: Units in World: 309
Debug Message: Stamp Quantity: 3
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1528162119
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size: Tactical Battle
Map Style: Single Continent
Debug Message: Sectors: 2 x 2
Debug Message: Tiles: 32 x 32
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
DebugMessage: Loaded font Tahoma-9Bold
Debug Message: Tactical Spell cast: NobleLegacy at 15, 13 by Weyland Smyth (unitID 0).
Debug Message: Tactical Spell cast: NobleLegacy at 16, 9 by Militia (unitID 285).
Debug Message: Tactical Spell cast: NobleLegacy at 16, 13 by Spearmen (unitID 284).
Debug Message: Tactical Spell cast: FlameDart at 19, 10 by Weyland Smyth (unitID 0).
DebugMessage: Loaded font Segoe UI-27BoldItalic
Debug Message: Tactical Spell cast: GuardianWind at 15, 13 by Weyland Smyth (unitID 0).
Debug Message: Tactical Spell cast: ShieldBash_Ability at 16, 13 by Skeleton (unitID 151).
Debug Message: Tactical Spell cast: Haste at 15, 13 by Weyland Smyth (unitID 0).
Debug Message: Tactical Spell cast: FlameDart at 16, 10 by Weyland Smyth (unitID 0).
Debug Message: Tactical Spell cast: Wellspring_Ability at 15, 13 by Weyland Smyth (unitID 0).
Debug Message: CUnit::AdjustUnitStat - Attempted to set unit stat UnitStat_Stamina to a negative value of -1.00. This has been changed to 0.0f.
Debug Message: Tactical Spell cast: FlameDart at 15, 12 by Weyland Smyth (unitID 0).
Debug Message: Tactical Spell cast: ShieldBash_Ability at 15, 13 by Skeleton (unitID 151).
Debug Message: -------------------------
Debug Message: - Ending Turn 11 -
Debug Message: Current Memory Usage: 966876 KB
Debug Message: Cities in World: 4
Debug Message: Units in World: 313
Debug Message: Battle: Lady Irane (ID:1) is attacking Troll (ID:144)
Debug Message: Battle: Warlord Verga (ID:3) is attacking Ice Elemental (ID:210)
Debug Message: -------------------------
Debug Message: - Ending Turn 12 -
Debug Message: Current Memory Usage: 966888 KB
Debug Message: Cities in World: 4
Debug Message: Units in World: 320
Debug Message: Unit Donya traded from Empire NPC Player to Empire of Yithril.
Debug Message: -------------------------
Debug Message: - Ending Turn 13 -
Debug Message: Current Memory Usage: 966896 KB
Debug Message: Cities in World: 4
Debug Message: Units in World: 317
Debug Message: -------------------------
Debug Message: - Ending Turn 14 -
Debug Message: Current Memory Usage: 966916 KB
Debug Message: Cities in World: 4
Debug Message: Units in World: 318
Debug Message: Battle: Warlord Verga (ID:3) is attacking Mite Mob (ID:215)
Debug Message: -------------------------
Debug Message: - Ending Turn 15 -
Debug Message: Current Memory Usage: 966132 KB
Debug Message: Cities in World: 4
Debug Message: Units in World: 318
Debug Message: Battle: Queen Procipinee (ID:2) is attacking Ophidian (ID:77)
Debug Message: -------------------------
Debug Message: - Ending Turn 16 -
Debug Message: Current Memory Usage: 966168 KB
Debug Message: Cities in World: 4
Debug Message: Units in World: 325
Debug Message: Generating portrait: Portrait_Champion_Ruah_85079329
Debug Message: Unit Ruah traded from Empire NPC Player to Empire of Jeru.
Debug Message: Generating portrait: Portrait_Unit_CityDefender_Amarian_-1830159178
Debug Message: Generating portrait: Portrait_Unit_CityArcher_Amarian_455257563
Debug Message: -------------------------
Debug Message: - Ending Turn 17 -
Debug Message: Current Memory Usage: 978000 KB
Debug Message: Cities in World: 4
Debug Message: Units in World: 328
Debug Message: Battle: Warlord Verga (ID:3) is attacking Bear Cub (ID:244)
Debug Message: -------------------------
Debug Message: - Ending Turn 18 -
Debug Message: Current Memory Usage: 977308 KB
Debug Message: Cities in World: 4
Debug Message: Units in World: 326
Debug Message: Battle: Lady Irane (ID:1) is attacking Darkling Shaman (ID:270)
Debug Message: -------------------------
Debug Message: - Ending Turn 19 -
Debug Message: Current Memory Usage: 977348 KB
Debug Message: Cities in World: 4
Debug Message: Units in World: 325
Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed
DebugMessage: WARNING: Player - Unit Pioneer is marked as destroyed but still in its list.
Debug Message: Unit Badra traded from Kingdom NPC Player to Kingdom of Tarth.
Debug Message: -------------------------
Debug Message: - Ending Turn 20 -
Debug Message: Current Memory Usage: 977996 KB
Debug Message: Cities in World: 5
Debug Message: Units in World: 326
Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed
DebugMessage: WARNING: Player - Unit Pioneer is marked as destroyed but still in its list.
Debug Message: Battle: Lady Irane (ID:1) is attacking Giant Rock Spider (ID:101)
Debug Message: Battle: Badra (ID:369) is attacking Giant Rock Spider (ID:101)
Debug Message: Battle: Warlord Verga (ID:3) is attacking Mites (ID:343)
Debug Message: -------------------------
Debug Message: - Ending Turn 21 -
Debug Message: Current Memory Usage: 978936 KB
Debug Message: Cities in World: 6
Debug Message: Units in World: 327
DebugMessage: AI: Has chosen not to train any units.
Debug Message: Generating portrait: Portrait_Unit_Defender_Amarian_38327421
Debug Message: -------------------------
Debug Message: - Ending Turn 22 -
Debug Message: Current Memory Usage: 980508 KB
Debug Message: Cities in World: 6
Debug Message: Units in World: 323
Debug Message: -------------------------
Debug Message: - Ending Turn 23 -
Debug Message: Current Memory Usage: 980728 KB
Debug Message: Cities in World: 6
Debug Message: Units in World: 323
Debug Message: -------------------------
Debug Message: - Ending Turn 24 -
Debug Message: Current Memory Usage: 980196 KB
Debug Message: Cities in World: 6
Debug Message: Units in World: 323
Debug Message: -------------------------
Debug Message: - Ending Turn 25 -
Debug Message: Current Memory Usage: 980344 KB
Debug Message: Cities in World: 6
Debug Message: Units in World: 323
DebugMessage: AI: Has chosen not to train any units.
Debug Message: Stamp Quantity: 3
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1528162119
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size: Tactical Battle
Map Style: Single Continent
Debug Message: Sectors: 2 x 2
Debug Message: Tiles: 32 x 32
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: Generating portrait: Portrait_Abraajlus_-66364884-776_1310664867
Debug Message: Tactical Spell cast: NobleLegacy at 11, 10 by Weyland Smyth (unitID 0).
Debug Message: Tactical Spell cast: Haste at 11, 10 by Weyland Smyth (unitID 0).
Debug Message: Tactical Spell cast: FlameDart at 15, 10 by Weyland Smyth (unitID 0).
Debug Message: Tactical Spell cast: BurningHands at 12, 10 by Weyland Smyth (unitID 0).
Debug Message: Tactical Spell cast: Impale_Ability at 12, 10 by Weyland Smyth (unitID 0).
Debug Message: Tactical Spell cast: CrushingBlow at 11, 10 by Bacco the Beggar (unitID 375).
Debug Message: Tactical Spell cast: CrushingBlow at 11, 10 by Bacco the Beggar (unitID 375).
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Generating portrait: Portrait_Champion_Ruah_85079329
Debug Message: Stamp Quantity: 3
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1528162119
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size: Tactical Battle
Map Style: Single Continent
Debug Message: Sectors: 2 x 2
Debug Message: Tiles: 32 x 32
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Tactical Spell cast: SummonBurningWraith_Tactical at 15, 20 by Ruah (unitID 362).