So far so good, I'm having a lot of fun playing this game. This is a really interesting game so far.
I would like to make a list of points I think are good, points that I think could be improved, and some suggestions (I'll keep these reasonable, within the limits of the game as it is)
The really good stuff:
- It's graphically pleasant, and very readable. The interface is really usable, Amplitude Studios level. Much better than the previous games in the Elemental series, by a fair bit.
-Removing the unit design system improved the game a lot in my estimation. When you can design units, you end up finding ways to make a couple optimal ones and not having to adapt to the situation. Here, I'm actually finding myself having to *think* about what units I want, and mix and match. Also, they're quite good looking.
-The crafting system is really awesome. And I think limiting it to heroes and consumables is a good idea.
-Having the whole economy be based on mana is a great idea, it centers everything around the shards primarily. The game is focused, yet rich.
-The building list is good and each construction choice feels like it matters. In fact, I'd say that this comment could apply to the whole game: choices feel like they actually matter. FE/LH had too many fake choices, and a huge number of small, pointless choices. Not here. Good.
-The game concept works. It was a bold choice, but it works.
The stuff that could be improved:
-Haven't found a minor faction yet, or another hero. Have they been deactivated so far?
-Some graphical glitches and bugs. When I heal a 3-man unit, it stays (visually) a one man unit until it takes damage. Some mounted units animations are wonky and awkward. Some roads have clipping problems.
-I think the content might be a little light. A bit more variety (with some choices making some of that variety unavailable, so that each game feels different but not overwhelming) could be nice. Not sure, though, we'll see.
-Oh god, the optimization. My computer can run Watch Dogs with full details, SK shouldn't be so choppy and slow.
The stuff that I think should be changed or added:
-More passive abilities. Pikemen shouldn't have an active ability that damage mounts, it's awkward in my estimation. It should be relatively easy to make that a passive, which would also reinforce pikemen's usefulness as anti-mounted.
-Something I feel could really add a lot to the game: passive auras. Something that boosts (or harms) units that are adjacent to the one with the aura. A lot of cool stuff could be done with that, and it could bring a lot of cool and flavorful units, champion powers, and the like.