Quoting Wintercross, reply 2
Man... I tried to like Xcom: EU but I really just couldn't get into it. It seems too 'dumbed down' for me, and some of the ideas presented don't make sense.... using satellites to monitor alien activity for example.. the Aliens have air superiority, they have the high ground so it seems silly to rely on something so unprotected which they could easily destroy.
Also, being limited to one base and one team/skyranger is irritating.
I played it for a bit, but since Open Xcom released v1 I've gone back to the enhanced original =D
Much better gameplay wise, though Xcom: EU wins in the graphical department.
As someone who has played both the original and Terror from the Deep, I can't say that I prefer those over EW(not just Enemy Unknown). The new Xcom went in a different direction, but I think that they got the core stuff right.
Complicated does not equal complexity. That messing around with TUs was annoying. Although I do miss the customizable inventory, you are still able to get upgrades that allow soldiers to carry several items and there is a great variety of tools to choose from. Much more so with EW with the addition of the new grenade types.
As for satellites, they are indeed vulnerable and aliens will shoot them down if you don't protect them with interceptors. There is also tech that lets you put cloaking fields over them, so I don't think it is a stupid mechanic.
The single base system is there to allow you to make hard choices as to what and where you respond. It's another aspect of the game where you need to use your head to figure out what countries you can afford to ignore and when.
The new Xcom is different from the old one, but no way is graphics all that it has going for it. It didn't win all those awards based on Unreal Engine graphics.
Oh don't get me wrong, I'm not saying it is a bad game or anything. I wanted to like it, I really did.
I just felt that the majority of the things they did change, are what a liked about the original game and that's why for me personally it didn't feel right.
I liked being able to customise the inventory of troops and make grenadiers, demolitions experts, heavy weapons guys etc without class restriction. If my auto-cannon solider got killed, the rookie next to him could pick up his weapon and go on to kick ass.
I liked the idea of managing my finances to build extra bases/radar sites to expand my area of operations as well as kitting up multiple skyranger squads for different duties. Having to ensure those bases are defended in case of Alien retaliation etc.
I liked being able to control every aspect of the Xcom organisation and make my own stories from my action and/or inaction.
Like times I had to ignore a terror site because my best team just got half wiped out a crashed ufo ago.
I get that they tried something different with a stronger narrative and actual characters.
Hey, even though it's not for me at least its getting people interested in Turn Based Tactical games.
I just really wish it could have been more like the original. But like I said, I've been playing Open Xcom and along with bug fixes for the original game I've been able to add a few mods to alter and add things I would have liked in the original (like sniper rifles and shotguns for one)
Hopefully one day I'll get my wish of an updated Xcom game that holds more true to the originals gameplay style and options.
:EDIT: At least they didn't pull a Syndicate =P