At the moment, golems are a relatively weak unit for their cost. Compared to Juggernauts, their Yithril counterpart, they don't really have much to offer. Although their raw endurance is pretty high, their damage is low, and for the money, trained Gilden units are arguably a better buy for most situations.
I'm opening up a thread to discuss ideas to re-balance golems.
I propose the following changes:
- Removing the lightning weakness
- Adding overpower to the golem
- Adding 75% penetrate armor to the golem (same as assassin)
Do you think this is balanced relative to the cost?
I also would propose adding this to the main patch at some point.