Ah.... yeah there's a thought pm, didn't think of that....
(goes off to try something)
@DsRaider - try this mate:
<GameItemType InternalName="Test_Airwalker">
<DisplayName>Test_Airwalker</DisplayName>
<Description>Horses grant your units more speed in combat and in travel and make them immune to being knocked prone.</Description>
<Type>Mount</Type>
<CanBeEquipped>1</CanBeEquipped>
<AdditionalTrainingTurns>20</AdditionalTrainingTurns>
<ShopValue>120</ShopValue>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Defense_Pierce</StrVal>
<Value>5</Value>
<Provides>+5 Defense, harder to hit</Provides>
</GameModifier>
<CutSceneDataPack>HorseMountCutScenePack</CutSceneDataPack>
<IsAvailableForSovereignCustomization>0</IsAvailableForSovereignCustomization>
<AIData AIPersonality="AI_General">
<AIPrefType>AIPrefType_MOUNT</AIPrefType>
</AIData>
<ArtDef>Test_Airwalker_ArtDef</ArtDef>
<GameItemTypeArtDef InternalName="Test_Airwalker_ArtDef">
<GameItemTypeModelPack InternalName="Test_Airwalker_Default">
<IconFile>HorseEquipIcon.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<EquipSFX>Equip_WoodenItem_01</EquipSFX>
<MountedAnimationPack>SoldierAnimationPack</MountedAnimationPack>
<GameItemTypeModel>
<!--<ModelFile>gfx/hkb/Monsters/M_Horse_Mesh_02.hkb</ModelFile>-->
<Scale>1</Scale>
<SkeletonFile>Gfx\HKB\Monsters\M_Horse_Skeleton_01.hkb</SkeletonFile>
<Texture_Skin>M_Horse_Texture_02.png</Texture_Skin>
<AnimationPack>MountedHorseAnimationPack</AnimationPack>
<Attachment>Unit_Mount_Lcf</Attachment>
<Color_Skin>70,50,35,255</Color_Skin>
<ShadowImage>/gfx/decals/Shadow_Horse_01.png</ShadowImage>
</GameItemTypeModel>
</GameItemTypeModelPack>
</GameItemTypeArtDef>
</GameItemType>
Give it to a unit.... should lift them horse height of the ground. Change the item <Scale> to make them higher.
Fairly sure that's exactly what you want.
Edit -> With that example, the guys feet will slide around slightly now and then. To improve it I think you'd want to replace the "MountedHorseAnimationPack" above with a custom one and remove the horse animation that causes the problem. Should be fixable though.
This could be cool if it works.
Another Edit -> Just did some more testing, could be a few things to iron out but I think it works. *Might* need to add a modelfile back in.. I think there might be some weird things happening without one... needs more testing.