First of all I would like to thank Frogboy for all the hard work he has put into the AI and making the game moddable.
This mod is for everyone looking for a more challenging AI. It basically teaches the AI to play more like me!
Changes
-Reprioritizes the build order of practically every improvement and several techs. In particular they will build unrest and production buildings first most of the time. As a result AI cities are much more developed midgame.
-The AI likes to build more elite units now.
-Changes and adds tons of units to make sure the AI has good choices to choose from. Removes tons of bad designs.
-AI is is sightly better at choosing spells and champion traits.
-AI is more effected by distance and less by time. So far away players will tend to ignore you and you will receive less diplomatic penalties late game. I tried to get AIs to fight to the death more.
-Taught the AI to better play as the more unique factions such as Roseln and Magnar.
-Added some isworthy tags to several spells, so for instance Widows will no longer debuff the same unit twice.
-1 or 2 tiny balance changes to underpowered units or abilities to make the AI better at using them. These are in the AIBalance+ file and you can delete them if you want.
-Other stuff I forget.
Download: Here
To install unzip the files to the mod folder at My Games\LegendaryHeroes\Mods and then go into the core files at Program Files\Steam\SteamApps\common\FE Legendary Heroes\data\English and delete the CoreAIUnits file. I also recommend you check the units folder and delete any old units.
Only compatible with my armor visual mod so far, but they do work nicely together. I am working on my Additional Races mod as well.
Please comment below on bugs and balance. I am also looking for some well thought out unit designs to include. PM me or give me a link.
Plans and Random Thoughts
-The Magnar AI still builds nothing but slaves ever. I tried adding AItags to their units with no luck. Thus I had to do a workaround and remove every slave unit that wasn't basic infantry, so they will build some Quendar units.
-The AI stunts some of its cities by training units immediately after they settle a new city. This is not smart.
-More unit designs!
-Roseln builds a lot of useless spiders.
-I wish there was a proximity variable that showed how many tiles away the nearest enemy is. I could write a lot of nice isworthy tags for spells with that.
-The AI still chooses stupid paths for it's sovereigns and champions. I wish I could add a AITrait to champions so that I could prioritize them choosing certain traits.
-Other stuff.