yes, memory leak at turn about 100 in large map greatly slows the game/ - form 1-3 sec/turn to 10 sec and more
plus and in the large maps the speed of ai growing even with savage x1 (boosting at 1.67) makes tham really crazy-)))
but even that - i've have no any real feeling et about how they are when come and attack with 900+ deadly force (when mine is about 300). Its because of instant game crashes.
i am still fighting for some traits from heroic pursuits mod (that add assesories, healing fanatic, ets), but with that files the game crashes when quests or global event appear. Just doesn't understand where are the confrontation. May be somebody knows that?
I even think of making one perk for all and put that all off...but really need to know what and how it crash the quests and events
What is the size of your map? - large. tiny map goes okey much longer
How many opponents are there? - 9
Do memory leaks lead to the game hangs and stop responding? - no. none blue round of win7 when the game crashes, it just slowly operate the turn, but cities are interactive, map is movable ets
After what number of turns you encounter memory leaks? - at turn 41 it is 6-7 secs
How often does it happen? - every game in large and moe map and begin from 30-50 turn
Is it possible to continue the game after reloading? reload doest handle the problem.
Because you are already in a late game, you may have not the latest version of the patch. The game stores all settings in savegame files, so perhaps it's better not to update Patchwork mod on your computer until you finish your game. Old settings from savegame file may request old information, which may be changed in recent updates.
but to be clear, there some addons(mods) that i use -
4. AddFactionSpells and AddFactionTraits (seriously cuted) form Add Faction traits mod (one spell and one cumulative trait for my own sovereign)
5. expanded shop mod
6. black market bazaar
7. BGTraits and BGTraitsNoneTree (seriously cuted) from Heroic Pursuits mod
plus i moded Tower of dominion and Propaganda, Natures call,Sovereign Call and Meditation spess a bit
(all works without 7, and bugs qvest and events with)
My feeling is that there are great number of units spawned (firstly monsters) and that slows the game. May be it would be good to up some wages to units? to make them less?