Seems that there is this mod called Children of Storm that everyone is rather fond of and as such there is significant demand for compatibility
So... I'm wondering what happens when you start getting multiple mods changing the same core files.
Going by this post:
We know that an AbilityBonusOption does not lose previously defined tags.... so if Mod A changes a core AbilityBonusOption to add an additional GameModifier... and Mod B changes the same AbilityBonusOption to add another additional GameModifier... then both changes should be enabled and work?
So, what about something like a UnitType where all tags are lost when overwritten (except maybe except <SelectedAbilityBonusOption>). If Mod A (eg. CoS) has a new definition for a UnitType.... if Mod B also redefines the same UnitType, what happens? Presumably whichever version is loaded last will be the one used in game.... does anyone happen to now exactly how the load order works? Alphabetic? Something more scientific?