I have a question about the abilities found in CorePlayerAbilities.xml.
Some have a "Default Value", which I see can be changed in a faction file such as:
Code: xml
- <A_MaterialsYield>1.5</A_MaterialsYield>
I've also noticed that some abilities draw from CoreAbilities.xml and are placed in different tags without a value modifier.
Code: xml
- <SelAbilityBonusOption>MasterSmiths</SelAbilityBonusOption>
But what about the ones in CorePlayerAbilities.xml which, in the file, do not indicate a default value? For example:
- A_Farmer_Food
- A_Research
- A_FreePopulation
How are these added if you put them in a custom faction? I noticed some seem to be binary (on/off) abilities. Others seem to suggest that there is a value that can be edited, such as
- A_Stationed_UnitStat_Essence
Basically I'm not entirely sure how to add the different types of abilities.. which ones can take a custom value (for boosting or nerfing the custom faction). Any help would be very welcome.