One thing that really bugs me in LH is the monster recruitment system. In FE some effort was made to make it better but now it is really pointless and has been half removed. This mod is a redo/port of my original WoM mod that seeks to address this and bring monster recruitment back as a interesting and integral part of the game.
This mod completely reworks how factions recruit monsters and special units. The ability to recruit special units is tied to a new resource called tokens, which are produced by Primitive Villages. You find villages after clearing out certain monster lairs. Each faction not only can recruit basic units such as Darklings but every race gets a unique heavy monster. Almost all units are designable and can be upgraded with new armor(non-graphic) and weapons to stay relevant all game. Also Tokens can be produced by Foreign Quarters which are improvements you can only have one of.
Primitive Village: Found after defeating Wildlings and Darklings. Produces Tokens which can be used to create cheap units that cost no wage.
Darkling: Basic Empire unit with spell resistance.
Wildling: Basic Kingdom unit that has swarm bonus.
Slave: Unlocked by Slave Masters trait, which also unlocks Slave Markets.
Poison Spiderlings: Unlocked by Cult of a Hundred Eyes. A group of spiders that do poison damage. Can't be edited.
Heavy Units: Unlocked by new Constructs tech on the magic tree, each race has a unique creature.
War Ogre: Hulking Empire unit for Urxen. Can Throw Boulders
War Golem: Defensive Kingdom unit for Capitar.
Hergon Crusher: A Kraxis soldier mounted on a Hergon. Immune to Swarm, has Stomp ability.
Iron Golem: Expensive Defensive unit for Ironners.
Huntress: A Tarthan Rider mounted on a Stalker. Has Pounce ability which allows it to teleport short distances and do damage.
Juggernaut: Offensive unit unlocked by Trog race.
Ursen Mauler: Altar bear rider. Mauls units it attacks.
Bound Harridan: Unlocked by Cult of a Hundred Eyes. Casts Beguile and Web, deals poison damage. Can't be edited.
Salamander: A Quendar mounted on a huge fire Skath. Can Breath fire to do damage in a line to 3 tiles.
Djinn: A lightning spirit controlled by Amarian magic. Has Lightning Form and Storm.
Revenant: A undead spirit controlled by the Wraiths. Has Frozen Hands and Soul Feed.
*Instructions in readme file.
*Includes bear model file from Heavenfall's expanded mounts.
*This is compatible with my Add Factions and Traits Mod
*For LH v1.4
-Tons of little art things that need done
-Lots of balancing to do
Good to know I get the golems. good luck on the new project.
Ds, please check out this thread. There's a problem in one of your xml-files causing the game to crash. Can you fix it, cause I like your mod.
ok I will look into it.
Updated to v2c.
Just some small bug fixes and compatibility with 1.4.
Updated to v2d.
Adds Compatibility with my Armor Visuals Mod.
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