ya I just did a couple of city battles it still seems to be quite week. I am playing on expert level but it just seems to not be enough haha. 9 units sitting in the city plus 4-6 militia units. I did not lose a single unit. ummmmm.
Sorry going ot beat this dead horse some more. So I agree that you could recruit 100's of troops in a week or so. However, I disagree that you can produce 100's of weapons and armor in a weeks time. Now this is your mod so you can do want you will with it. but I think this mod would be much improved if you add in the production costs back in(I think full cost may not be necessary but at least half maybe less). Here is the reasoning, no matter what is going on in the world it should be impossible to build 50 troops with bad ass weapons and plate armor in 1 week, it could take months for a group of armor's to make that kinda of stuff. And for that matter it would probably be a armay of armorers and it would still take a long time. Not to mention in its current state you can make these troops in a city that does not even have a forge??? You call this the immersion mod but your saying that not only can I make 100's of weapons and armor in a week but I can do it without needing a forge or a smith?
Again i point out that if you make everything free you lose the aspect of really picking only what you need on troops, aka hey maybe i should not put these super expensive traits on this unit because I want to have alot of them. Or on the other hand hey I plan to only have a couple of these units but make them very strong. In your mod this is just not there any more. If it is all free there is no choosing it is just why not its free.
alright then, so this is it i will not touch on the subject any longer.
P.S I do not mean to come across as offensive just trying to make a point.
Okay, let me answer some of your points. Now, I am not a blacksmith so I am not certain exactly how long it takes to make a suit of plate mail but I am a social studies teacher so history is my thing. For one, I doubt you are recruiting 100's and 100's of troops per week (I certainly am not in my game). Also, I seriously doubt you are producing hundreds and hundreds of soldiers with plate mail because of the heavy cost of iron for them, but perhaps you are. Let's get into some of your points though.
You need to disconnect from the idea that weapons and armor are being "produced" when you are recruiting a unit, because usually they aren't. Cities have armories for a reason, to hold weapons and armor when they are not in use. Blacksmiths can be producing armor and weapons at any time. So while you are building some buildings for a couple of months, your smiths are hard at work producing weapons and armor. Now, there is no way to make it completely realistic so you have to take some things on faith. When you recruit a unit you "pay" the price for the weapons and armor and such but they have already been produced. So I see the "training" time as being how long it takes to train a group of men to use a weapon and armor (basic training), I do not see that time as the time being used to produce a weapon and armor. In my opinion, those things are being created as time goes by, whether you recruit or not.
Also, I keep having to use this analogy but in ancient china, large armies would be recruited and outfitted within a few months (talking 10's of thousands here) In FE you are building armies of just a few hundred. Now they didn't use full plate mail I admit but their heavy armor was heavier and stronger than chainmail (and yes they did use chainmail) so I would say it is equivalent to a light plate perhaps. Now, in my game, I am in around 5 years of in game time (so that is 4 x 12 x 5 = 240 turns) and I don't even have all my units with chainmail. I have around a population of 30,000 and an army of around a 1,000. Maybe 200 of those use chainmail. So even if we consider the time from when I finished researching chainmail to the time I had 200 men equipped with it, that is probably around a year. Surely you can accept 200 pieces of chainmail being made within a year's time. Once I get the tech for plate, I doubt I will be able to deck a lot of those men with it so that in and of itself will take time. Time means more suits of armor being made.
Also, you don't need a blacksmith and such in a town to train men using it, you have fortress towns with blacksmiths producing those and shipping them to wherever they are needed.
I would be willing to increase plate mail training by a little, say maybe 3 or 4 weeks to recruit a plate mail unit but no more. Maybe chain around 2 weeks, but that is going to depend on a lot of factors too. How much production your city has, etc. I will not be going back to the normal training times.
Oh and the units aren't free just because it doesn't take a long time to train them. The cost of the units is prohibitive enough. It is very expensive to train a unit in plate mail. Perhaps I should increase the cost to make it more prohibitive. As for traits, you are making meaningful choices with them because different traits are useful and beneficial in different circumstances.