Guys does anyone know if there is any way to have a summoning spell summon a party/group or whatever instead of a single unit..... without changing the unit definition?
OK I think I have a sneaky workaround for this.
I've done some preliminary testing and knocked up a rough prototype, pretty sure this is do-able. So at this stage i'm going to push on with it, the plan is to introduce a Path of the Summoner that will provide the following:
- 1 summon-able unit type per element per level (initially i'll just use monsters that are already in the game)
- stackable summons, limited by a global resource (as touched on above with HF - thanks for the idea)
- casting times for strategic summons (and abilities to reduce casting times)
- group summons (unlocked via abilities)
- abilities to reduce mana cost for summons and to increase the max summons
Each element will unlock a new unit type with each level, and they will have increasing mana cost and casting time. This is my start point (earth as an example):
Earth 1 - Earth Shrill (30 mana, 1 mana upkeep), capcost=1, start level 1 + summons level bonus, casting time 0
Earth 2 - Sand Golem (40 mana, 1 mana upkeep), capcost=2, start level 2 + summons level bonus, casting time 1
Earth 3 - Stone Golem (50 mana, 1 mana upkeep), capcost=3, start level 3 + summons level bonus, casting time 2
Earth 4 - Earth Elemental (60 mana, 1 mana upkeep), capcost=5, start level 4 + summons level bonus, casting time 3
Earth 5 - Grave Elemental? (70 mana, 1 mana upkeep), capcost=8, start level 5 + summons level bonus, casting time 4
Probably will go for blanket zero casting time on the tactical spells seeing as tactical battles are so quick in LH. Bear in mind strategic casting time will be able to be reduce with path abilities.
The "capcost" is the costing that will come from the global unit summons limit. I have no idea how high this will be... can tweak it later. Probably go with something like, each champion with Path of the Summoner contributes 3 x level towards the "capcost" resource (similar to "domain discussed above).
So a level 1 Summoner could have 3 Earth Shrills in this example.
Once they reach level 2, their capcost contribution would be 6. So now they can have 6 x Earth Shrills on the go.... or 3 x Sand Golems... or a combination of both etc.
That's the concept. Any comments/feedback very welcome.
I need a name for this "capcost" resource, any bright ideas? It's a global resource (ala mana) that represents the number summoned unit you can have in play at any time. I'm no so good at coming up with cool names for such things. "Channeling" maybe? "Domain" as an ode to Goetia?