Spears are next in balance - probably the best weapon as far as balance goes. Neutral initiative, average attack, and impale which is hard to use because how often can you get around the end of a line of enemies?
I say that is a good AI going on in the tatical combat. I think frogboy did a great job there.
Axes are more balanced now that they are all 2-handed. They are neutral initiative, have high attack and get cleave. No real counter-unit though. Cleave does tend to win battles, especially in tight places.
Axes are the one that counter the swarm. A unit swarming a axe unit is in a deep trouble when the cleave comes around. The AI does a great job countering the spears and utilizing the swarm tatic, but that means the axes come out on top in that situation.
Blunt weapons have the highest attack, but are slow. The overpower ability is so-so. Blunt is UP IMO.
I think blunt weapons are good to attack armored units or large stacks to widdle them down to begin with. The daze does provide a good balance.
Swords are somewhat OP due to + initiative. They tend to have high attack, get counter, and have high initiative. The best counter-unit to a sword is a spear due to the negate-counter ability.
I wouldn't agree that swords are OP. I think that the initiative bonus might need tweaking, but they are not heavy damage.
Bows are super UP. They have low attack and are SUPER SLOW. Bows need to have their negative initiative cut in half and/or their attack increased. If the initiative is to stay, then they need a healthy increase in attack. I mostly ignore bows because archers almost never get a turn.
I agree and don't... if you change the initiative bonus the bows become too powerful. Initiative bonuses from spells make the bows a force to worry about... that said the generic bow without any buffs, seems to be slightly underpowered.
Overall, I think there is minor (very minor) tweaks that need to happen, but on the most part the weapons are pretty well balanced.
I should clarify that these balance ideas are only in the early game, not sure too much about the late game balance.