Is it possible to make sure your sovereign can cast spells in combats he is not taking part in? If so, can there be changes to the effects? (such as less powerful, cost more mana, etc.)
In one of the xmls i encountered the dynasty option. Is it just turned off, or dead from the game?
Is it possible to "merge" a unit and a champion? I was thinking about doing this as a buff that gives stats based on number of units and their statistics. Thoughts?
The Deathward spell resurrects a unit after the battle. Is it possible to resurrect a unit mid-battle? only if victorious? Is it possible to resurrect a "long dead" champion? Does the effect works with the PermanentDeath attribute?
Is it possible to make abilities affect only certain abilities? For example, I want to make a defensive buff "Mirro Image", but a unit with "True Sight" ignores its effects.
I've encountered an option to "force" the starting city tile yield. In default, you starts with 4 grain and 3 materials. Does this work? Can it be changed to include new resources/essence?
In general, stuff lieing in the FE can be used propperly, or it's a hit and guess for whatever we are not sure is actually being used?
I am considering making a spell that applies a debuff. If a certain unit attacks it (pre-determined one, not just any unit), the debuff causes an effect. Is it possible?
Is it possible to remove the 1-per-slot restriction on weapons/armor or change it, or add more options?
I have noticed that there is the tag UnitStat_Defense_Boost. Is there a difference between using that instead of separating it to the 3 different defense types?