im trying something cooler, i gave all daggers bleeding effects (which is similar to a poison, just stronger because its not reduced by resist/poisons def ) basically each attack deal few more dmg for a few turns(not many, its supposed to be less dot than poison) (being true damage also solve the problem of dagger being so inferior against armored ppl)
also i made few stats to modify strenght of bleeding and its length and traits for champions to improve in many ways bleeding, so basically i can build an assassin based on this kind of new gameplay, hitting few times but with greater effect, debuffing your target to maximize your next attacs etc etc
now im working on troops, im thinking of some building like assassin guild and few traits to improve it and making it someway viable maybe giving bonus crits to bleeding targets etc so daggers stats are good again
its just one of the many possible ways but its kinda working well i have to say it seems very cool