I would not be in favor of a hard cap.
A larger accuracy reduction for every hit is my solution. -4 accuracy worked in the old game when accuracy wasn't a rough percentage indicator. I would say minus 10 to 15 accuracy per hit now.
I think Heavenfall's suggestion is more workable. Although I do think a minus 10 to 15 would make Maul worthless. If the deduction is a cumaltive -4 right now, changing it to even -6 would have pretty drastic changes to the number of hits.
I still think Maul is pretty easy to counter since Blind and Evade are pretty common spells and Maul already has a reducing capacity to hit. Maul weapons also seem to be lower damage already but some other suggestions:
Item based immunity---such as spears, one handed clubs, shields.
Other side of the coin---let maul give the opponent the oppurtunity to counter attack regardless of weapon. Successful hit stops the maul.
Swords---let swords counter for each successive hit of maul.