Good Morning
This has probably been talked about on occasion in other threads, but I thought I'd centralize it.
I've been watching several 'let's play FE' of late, and have noticed a dyametric shift in the game from early to late. Early game is very RPG based; you hero and perhaps a few troops moving around the map and performing quests. However, but mid to late game, that all disappears. Instead, it becomes empire vs empire and wars and all that other CIV stuff. Now, that IS really good stuff and I do enjoy smashing an empire into oblivion, but wouldn't it be somehow possible to still engage the RPG side of the game?
Problem 1) Boarders restrict movement. While it's very important to maintain your boarders so that your empire remains safe, it would be nice to still be able to explore and RPG across the map....OR have new RPG quests forming in areas that you've already explored....we can call them "wandering quests".
Problem 2) The different 'elemental zones' that I've seen seem to be unneeded to play the game. There has to be MORE plot hook encouraging the player to move in on these zones to build their empire.
Problem 3) While probably not fully developed yet, the AI seems to be either 'at war' or 'at peace'. Not much in between. Definately not much intrigue. Would be nice if it were possible to receive RPG quests from neighbouring kingsdoms aswell, and incur good will should you be successful....
Thoughts? Comments?