Hello everyone,
while playing FE i got some ideas on summoning:
Since you can always have 1 elemental per element how about it if your summon reaches a specified lvl (i.E. 5 or 10) you can select a "sub-class" depending on the shards you control.
Let´s take for example the Fire Elemental (in this example i will asume the elemtal has lvl 1 and the lvl to change the class will be at 5):
LVL 1 Fire Elemental (as we know it so far) can change to the following as soon as it reaches lvl 5:
Air Shard > Fire Bird (Can move very far and has a high dogde rate (can only be hit by ranged units? Balancing Issue))
Fire Shard > Fire Thrower (Throws fireballs)
Earth Shard > Fire Golem (Gets a high defense against physical attacks, cannot move so fast)
Water Shard > Steam Elemental (Standard movement, high evasion rate against arrows, takes less damage from physical attacks)
Life Shard > Living Flame (Regenerates HP, can heal units with Fire that damages surrounding enemy units)
Death Shard > Burning Skeleton (Can be equiped like heroes)
If you have more shards, you will be allowed for higher tiers.
Lets take for example you have upgraded your Fire Elemetal to a Fire Thrower. Since you have 2 Fire Shards you can upgrade it again to a Fire Burster which shoots a Blast over the Battlefield which pierces through the enemy ranks.
For each tier-lvl up of the elemental the manacost will increase. If the elemental dies you have to start a new, except you have summoning skill lvl high enough.
Also it should only apply for sovereigns who have choosen to walk the Path of the Mage.
This would imo increase the effectivness of the elementals. Though it will take a lot of work to balance it right not to talk about the graphical assets which are required for it.
So what do you think about that idea?