Put it this way, we can't even go through squares with OUR army in it (try filling up a city with your units, and then try to walk something through it), it'll walk all around the world before trying to go through that MASSIVE city. I understand your point regarding non-aggression pacts, and I can see they might change that, along with the silly city behavior. But unil then, use terraforming spells.
However, I completely disagree with your assertion regarding tile blockage. You absolutely should be able to block passage with your army, I don't care how large you want to think a tile is, the gameplay implications of just going through people means fast stacks will just bypass armies and destroy all the cities. That's a problem right now even when you have to go around them, don't make it any easier.
I understand to use terraforming spells. It's obvious and easy, if annoying. But we're in a beta. The point is to point out crap like this that we think should operate differently. I wasn't complaining that they ruined my beta game and I couldn't get around it. I was pointing out that the need to use terraforming spells, which I may not even have access to, makes this a bad game play rule.
Drakohan made the point very well above.
Doesn`t invalidate the point. The roadblocks in question are not reasonable game features to be overcome, they are logically abrasive situations that reveal the invisible walls of the game.
I'm not really sure I get your point in reference to what I said. If two armies are hostile, they should not be able to pass through the same tile (or through tiles occupied by hostile objects, like an enemy's outpost). If they are not hostile to one another, or certainly at least if they are members of a non-aggression pact or an alliance, they should be able to pass through the same tile, including cities. That's my assertion. It has nothing to do with fast armies or not.
I don't care that we can't do it now even with our own armies and our own full cities. It's a bad feature in the game that should be changed, both in regards to our own cities and in regards to regular tiles.