1. Controls should always work immediately and reliably. Controls that consult oracles, perform an interpretive dance, compose a sonnet, paint a watercolor, and then completely fail to operate are not fun. Shed layers on basic control functions. Scrub all layers from non-map controls. If anyone starts adding layers to controls, skin them and hang their hide from the wall as an example to the others.
2. If I considered frustration to be fun, I'd be playing "Elemental: Fallen Dominatrix". Selecting "Easy" mode should allow somebody who's been gaming since the 1970's to sail through. When I can't Explore, Expand, Exploit, or Exterminate until I've researched everything in the universe, I'm not playing a 4E game, I'm just getting frustrated waiting for arbitrary limits to expire. Start is too slow and too stupid. Random monsters are just too hard and not scaling worth a damn.
3. Quests are just tedious at this point because the start is so slow and unbalanced. Not loving this part of the game because I get wiped out too soon.
4. Shouldn't a 3 sphere adept have something magical he can use to screw over bad guys from the git-go? What the hell is the point of being a super magic guy if a Young Ogre is going to kill me ten times out of ten? At this point it feels less like an adventure and more like a political audit by the IRS.
5. Pretty, all kinds of pretty. Shame it crashes so much.
6. I spend a lot of time and energy building mods for another game because it operates, barely, on my netbook. If you want to sell this, having a netbook friendly version certainly wouldn't hurt. Even if the controls don't consult oracles, perform an interpretive dance, compose a sonnet, paint a watercolor, and then completely fail to operate, I won't mind. (You might know me as Daedelus_McGee.)