They are designed, it would seem, to give you an attack when you are after an enemy, but can't get close enough for an attack. It usually takes 2-3 moves for units to get to the battle. Thrown weapons allow you to attack on the way there. I am actually making a long list of abilities that make use of these turns to use abilities to that will buff the attack when your do get close enough.
Ex: Rogues can poison their blade with better poison or drugs. Barbarians can go into a rage, getting +6 Initiative for 2 rounds, making them fast enough to hit the enemy first.