1)When adding monsters I was able to click the add button without selecting anything, adding an empty line to the row of monsters (but no faulty xml).
2) I chose a picture for the first and only objective, but when I arrived at the objective location the picture for the quest screen was black. My chosen picture was "bandits.png"
3) I added several different types of monsters to the battle, but they all appeared as the last type I selected. Ie, I added Bandit Archer, Bandit Captain, Bandit, Bandit, Bandit. They all appeared as Bandit. This was from faulty XML. Possibly caused by issue nr 1) above?
<UnitInstance>
<UnitType>Bandit</UnitType>
<Level>1</Level>
</UnitInstance>
<UnitInstance>
<UnitType>Bandit</UnitType>
<Level>1</Level>
</UnitInstance>
<UnitInstance>
<UnitType>Bandit</UnitType>
<Level>1</Level>
</UnitInstance>
<UnitInstance>
<UnitType>Bandit</UnitType>
<Level>1</Level>
</UnitInstance>
<UnitInstance>
<UnitType>Bandit</UnitType>
<Level>1</Level>
</UnitInstance>
4)After finishing the quest I received no reward. This is faulty XML again: I selected "Common" as in get a Common item. You printed xml
<Treasure>
<GameModifier InternalName="Item_95">
<ModType>GiveItem</ModType>
<Attribute>Common</Attribute>
</GameModifier>
</Treasure>
what it should be is this when handing out random items:
<Treasure>
<GameModifier InternalName="Item_95">
<ModType>GiveItem</ModType>
<Strval>Common</Strval>
</GameModifier>
</Treasure>