Problem I see with 'dividing' exp between survivors is this penalizes people for using army units. If my army units are going to drain from my Sov/Champs leveling, then why would I bother? Aside from having monster/quest respawns to keep a player from intentionally gimping himself (having a lot of weak low level units due to stacking and not thinking through, "this divides xp and is disadvantageous to me in the long run.")
Will say that army units are the true delayed gratification units. Champions you get to see pretty direct results of your focus on leveling them. Your army, you're happy if they survive an auto-battle, forcing you to do manual combat so to prevent them from dying off too quickly.