Whilst I do agree that currently some champs are too good, even overpowered, what in comparison to what?
The most boring units in TBS history.
OK so that's an exaggeration but its pretty close. I still remember a Freak in FFH, about 5 years ago; he became a werewolf/vampire and managed to collect almost all the promo's available inc all the level up ones. How about that Sins dread that survived with only a couple of hp left? I could go on but there are no units from either E:WOM or FE that have the possibility for being long term memorable. There is, maybe, one exception: the Scion because they level like champions each one could, theoretically at least till they get all the promos but that would require a very high level, be different.
The basic level 1 units are ok, I suppose, but levelling them is SUCH a let-down especially compared to champions. Who even notices that one of their units has levelled, unless you were looking for it?
Please consider giving troops traits to choose from on levelling, based on their weapons/faction/race.
Here's some ideas for traits to go with the generic ones:
Has bow:
Volley Fire. Active Skill. Unit fires again at one target, but at -3 Accuracy per shot. 3 ranks available
Flaming Arrows: Active Skill. -2 Accuracy, +1 Fire damage, Ignores city defence bonus.
Counter Fire. Active Skill. The unit does not shoot. If an enemy fires a ranged attack at this unit or an adjacent friendly this unit will fire back in response, expending the skill. Multiple ranks allowing more than one counter fire?
Careful Aim: Passive Skill. +1 Accuracy, +1 to crit, 3 ranks available
Poisoned Arrows: Passive Skill, Unit must be Umber. +2 Poison damage per round.
Shoot the Horses!: Active Skill. +3 Attack against units with mounts gives -2 move to a hit unit for its next turn.
Harassment: Active/Passive? Skill. May shoot then move, with any remaining movement.
Point Blank Shots: Active? Skill. If the Target is adjacent +3 Attack & Target is pushed back if it fails a resist.
Give them shade!: Active Skill. Expends the current turn for ALL friendly archery type units with the Volley Fire skill, each of these units fires once at ALL enemy units.