Fall from heaven had some of these in it too, and it was (in my opinion) a very poor design choice. It made it so that elitist long time players had a significant edge over new comers because they knew that certain options were better than others.
The best example I can give is one where you get a black stone. You have three options available to you, two of which give gold or xp (or something) and the third which costs you money but doesn't say it does anything, but choosing that options grants you a free tech.
All options for quests should come with a description of what the result will be or at the very least there shouldn't be options that are outright unbeneficial. Even granting more xp or temporary prestige or something would be okay, as long as the player knows it's happening.