Well I hope the sabaticle went good. Before I get to the point i'm going to point out that the point to classifying games is to make it easier to classify for purposes of buying video games. If every video game I saw was a Rpg then I couldn't use that classification to try new video games I didn't know about to buy or rent. Or even learn about. Just think how much harder it would be to look up video games if they aren't classified. Next this is what I think a Rpg classification is. You need to be in a party u either formed, or is part of. You need to be able to pick different kind of characters either by race or species. Different kind of occupations. This can be different or the same depending on the species. These all seem to be level dependent. When u increase in level U increase in hit points and skills depending the kind of game. What I mean is a skill can be different things. I would also expect that as i gain in level that I get better equipment deoending on the game this can be different. These r always played under some kind of life long story line like defeating some kind of evil being or taking over a kingdom. With that is usually interaction with other non-player characters. This is a reasonable definition of an Rpg as far as I'm concerned. If an Rpg doesn't fill this criteria I am then disappointed. Galactic civilizations is not an Rpg but a stratedgy game. Stop calling it an Rpg. A stradegy game is a game that has even less interaction between characters almost to the point that the only way to improve is either upgrading either through exoerience training or through tech research this takes place through an army which a rpg only works through a few men. I will give u that final fantasy tried to redefine with final fantasy tactics i thought was more like a roleplaying not a stratedgy game. In a Rpg the leader is usually a person that has a personal backstory. In a stradegy game the leader is sort of like a general or the president. For the most part in a strdegy game instead of finding treasure or getting paid by an individual U have to raise money through a larger scale. There r 2 kinds of stradegy games turn based and real time stradegy. From what I can see stardock deals with all 3 kind of games. There r other classifications but I'm dealing with these 3 This is what the problem with spore was. I was expecting a stradegy game what that means the civilization stage was supposed to be like empire earth 2 or rise of nations. The space stage was supposed to be like sins of a solar empire of shattered suns. Instead it turned into a poorly done Rpg. I would like to see a sporelike game like the tribal stage sort of like virtual village. The civilization stage like empire earth 3. The space stage like sins of a solar empire with all the expansion packs. Remember this is a stradegy not a Rpg game. Galactic civilizations has a real good ship editor concept with tech research. Except I would like to see fish in the cell stage. I do think that in the creature stage even right before the tribal stage the creature creator needs to be less complex to use I don't want to be a master to make descent aliens for being stardock u should have a plethora of different aliens to make I would add them all if u can u have at least several tech trees u can use even if u include the mods. I like civilization 4 beyond the sword. I wouldn't mind if u would make a turn based stradegy game that combines civilization with galactic civilization. I would like to add the campaigns in galactic civilizations does not make it a Rgp. Rpg does not have anything like a sand box game.
The reason why we keep bugging u to make galactic civilizations 3 is because Galactic civilization. The only other things out there r not space games or they don't have tech research or aren't turn based. It would have to be a tech researching turn based stradegy space game not a Rpg thats why we want galactic civilizations 3 if there are other modern ones please tell me.
In contrasting Galactic civilizations 1.0 and 2.0 This is either between dread lords and dark avatar or dark avatar and twilight of the arnor. Between Dl and DaThere was a redesign of the Drath most had added abilities based on the points suggested on the first one. The super abilities were added. Two new races were added extreme olanets were added U now could choose how many minor races u can hence anializing was made better. More campaigns and scenarios Research and economic treaties were added I think asteroids were added then and a lot of new techs that changed a lot. Between Da Tota everyone have multiple race tech trees new customized race graphic designs better Ai. more game affecting options better map and a customize tech
What I would like to see with the new game is more races I would also like to see the races more evenly balanced I would like to shut off the races ability to trade planets About evenly balancing the tech trees I like the pirates from sins of a solar empire I like how they limit artifacts I like better variety I like anti matter abilities more evenly balanced Ai I like the idea of a all powerful Thalans but I dont like how a lot of other races suck instead of cheating I mean instead of makeing the economy easier or harder by increasing the player or oppenents economy lets make harder Ais all around I like the minor race tech tree when customising lets have more options like that more race pictures some starting customization ships civilization is not country but leader based U could do that and have multiple leaders with different abilities for the same race civilization have civics instead of governments more options that way specialized buildings and units u should probably check out the great people they have an option of abilities not just hit points when U level up optional paths for the same tech I think every race should have the same nimber of super projects and have an equal chance on trade goods and galactic acheivements lets add corporations and about the same number of techs in medieval warfare they have a really interactive way to communicate between leaders i would like to see that in galactic civilizations customising again I would like to at least be able to create the same abilities techs as I have with the stock races penalizing me for customization does not make sense A larger map based on how much Ram and Virtual memory u have these r just some ideas for galactic civilizations 3 if u aren't going to make a new version then can u please make a new turn based researching multiple aliens multiple tech tree space stradegy game.