*** Beta patch 1.09v is scheduled for release on 12/12/2010 ***
Changes:
1. Fixed crashes.
2. Fixed an issue with the Great Mill materials cost.
3. Fixed the Greater Evasion spell so it shows up correctly in the spellbook.
4. Empire tech Refined Weaponry requires Dread Weapons now (instead of Offense).
5. Empire tech Refined Armor requires Master Armor now (instead of General Armor).
6. Tower of Civilization renamed to the Tower of Dominion.
7. The Imperial Throne reduces maintenance costs in the city it is built in by 50%.
8. Merchant improvement gildar bonus raised from +10% to +25%.
9. Removed the Empire Indoctronation tech.
10. Fixed an issue that caused stuck turns in tactical combat if an AI sovereign or champion had a bow.
11. You won't receive three popups for caravan attacks anymore (one saying your being attacked, another where you are forced to select auto-resolve combat and a third saying the caravan was destroyed). Instead you only receive one popup saying that the caravan was destroyed.
12. Fixed a bug that could keep used from being able to load maps in the map editor.
13. The empire Ventri Mine now has a tech requirement.
14. Removed lots of debug messages.
15. You can only cast 1 Guardian Ward on a city.
16. Fixed a bug where tribute wasn't being deducted from the players treasury.
Known Issues:
1. In the design a unit screen off hand items appear black. It is because they are being lit from the wrong side.
2. At the victory/defeat screens, the music level ignores your settings.
3. Sometimes improvement icons don't show in the build lists. http://ewom.sjwt.org/2010-12-11/01/24%20-%20Missing%20build%20icons.png
4. Custom unit info card pictures are lost after a few turns.
Future Features:
1. Add a way to target a unit in an army for a strategic spell (without breaking him out of that army).
2. Add a way to select the terrain when the unit is on a tile (so you can build an improvement on a resource without moving the unit).