1. Occasionally the unit cards are missing for designed units and are replaced by a black image in the city/unit lists.
2. In the bottom of the main screen is a circular image area to illustrate what you have selected. This has a strong reflection across the top that gets in the way of the image being displayed. I'd get rid of this reflection but leave the bottom one.
3. The to-hit percentages in the battle card seems off. I've been asking for feedback on battle calculations because the info we have been given don't stack up.
4. Oak Spear and War Staff (and Boar Spear???) are overpowered for early-game weapons. Suggest making them 7 and 9 rather than 9 and 15.
5. Peasants and Pioneers start with a constitution of 10 but new units start with 5. You get 2 free HP by upgrading these units when designing new units.
6. It would be good to see what spell effects are affecting units - especially in the battles.
7. If there are 12 units allowable to a stack, why only have space for 11 (or 10???) in the main window. This needs a little love. Even in cities it is a pain scrolling to select your units. Suggest having a couple of rows in cities - top row is the active garrison which will fight the battle, bottom row is for the extra units. Also, what happens to the extra units if the 12 lose the fight? Never had this situation.
8. Not all on-screen/on-unit results display in tactical battles.
9. Would be nice to have a units ledger like we have for spells and cities. Need to be able to navigate easily from these ledgers.
10. When declaring war it would be good to have an 'Are you sure?' pop-up (noticed this against an independent).
11. AI still needs a lot of work in battles. Poor choices.
12. Path handling is still not good. What is it about woods that attracts units to them? I'm guessing they choose woods because of defence, but this needs to change - especially for the interim movements.
13. Quick battles don't reflect magic at all. Completely unreliable other than for very straight-forward melee troops. Not sure if the battle is actually played out or not but if it is played out then the issue will most likely be that the AI doesn't use offensive spells.
14. After capturing an independent city it didn't grow a border.