Noticing that when battles last over 20 turns- I tend to start getting performance degradation similar to a memory leak.
DebugMessage: Error. String Not Found. Table: TacticalWnd String Name: Tooltip_NumShards
DebugMessage: Error. String Not Found. Table: TacticalWnd String Name: Tooltip_WaterShards
DebugMessage: Error. String Not Found. Table: TacticalWnd String Name: Tooltip_FireShards
DebugMessage: Error. String Not Found. Table: TacticalWnd String Name: Tooltip_EarthShards
DebugMessage: Error. String Not Found. Table: TacticalWnd String Name: Tooltip_AirShards
DebugMessage: Error. String Not Found. Table: TacticalWnd String Name: Tooltip_NumShards
DebugMessage: Error. String Not Found. Table: TacticalWnd String Name: Tooltip_WaterShards
DebugMessage: Error. String Not Found. Table: TacticalWnd String Name: Tooltip_FireShards
DebugMessage: Error. String Not Found. Table: TacticalWnd String Name: Tooltip_EarthShards
DebugMessage: Error. String Not Found. Table: TacticalWnd String Name: Tooltip_AirShards
DebugMessage: Error. String Not Found. Table: TacticalWnd String Name: Tooltip_NumShards
DebugMessage: Error. String Not Found. Table: TacticalWnd String Name: Tooltip_WaterShards
DebugMessage: Error. String Not Found. Table: TacticalWnd String Name: Tooltip_FireShards
DebugMessage: Error. String Not Found. Table: TacticalWnd String Name: Tooltip_EarthShards
DebugMessage: Error. String Not Found. Table: TacticalWnd String Name: Tooltip_AirShards
Noticed these popping up in the log and increasing as the battle went on, could this be the cause of the memory leak? Those errors seem to correlate with the slowness, which did increase dramatically as it went on. I think spamming Flare, err Flame Arrow was the cause.
http://dl.dropbox.com/u/6609288/debug.err
Full debug string.
Hope this helps.