The reason I suggested Creativity was
1) It's unique, and something SD knows how to code easily, having done it in GC2. Nothing else provides creativity in the game.
2) It's logical that a lost library/arcane temple would provide sudden discoveries.
3) It's not overpowered.
Having each one be unique and the chance to learn divergent techs- that's nice , but I think that should be with quest/exploration mechanics. It's also a LOT of effort- and I'm trying to think of things that can be done quickly/easily, as those things are more likely to end up implemented- in terms of new features/improvements.
Save the complicated stuff right now for fixing things that are flat-out stupid in the game.
alanebs: that's a decent solution, but I'm not sure if it's logical/makes sense. why would adventure tech help with using a lost library/arcane temple? Finding one, obviously. But using one would , if anything, be a function of magical knowledge/education.