Had an out of memory crash when I pressed the quick save button. Happend after a good ( 3-4 hour) long gaming session. Game is updated with the latest patches.
also at a minor bug in which the game created duplicates of my to be born children, with the same stats and looks ass them and which could be recruited as extra heroes.
hmm pastebin doesn't seem to work today so I'll post the debug here, sorry for the big list
http://dl.dropbox.com/u/10491696/Elemental1_08-2010-09-18T16-19-42-628.zip
DebugMessage: Version 1.08b[b].092 last updated on: 08-23-2010 11:50
DebugMessage: Entering WinMain
DebugMessage: ******* Starting Game Shell *******
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 9/18/2010, 13:14:19
DirectX Version: DirectX 11
Machine Name: MEDION-OK
Operating System: Windows 7 Home Premium 32-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
Languages: Dutch (Regional Setting: Dutch)
System Manufacturer: MEDIONPC
System Model: MS-7616
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (4 CPUs), ~2.7GHz
Physical Memory: 4096MB RAM
Page File: 1716MB used, 4407MB available
Windows Dir: C:\Windows
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce GT 240
Manufacturer: NVIDIA
Chip Type: GeForce GT 240
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0CA3&SUBSYS_20701462&REV_A2
Display Memory: 1750 MB
Current Display Mode: 1920 x 1080 (32 bit) (59Hz)
Monitor Name: Algemeen PnP-beeldscherm
Monitor Max Resolution:
Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
Driver Version: 8.17.0012.5896
Driver Date: 7/10/2010 00:37:00
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Luidsprekers (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_1462616A&REV_1002
Manufacturer ID: 1
Product ID: 100
Driver Name: RTKVHDA.sys
Provider: Realtek Semiconductor Corp.
Driver Version: 6.00.0001.5910
Driver Date: 8/4/2009 17:48:20
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Sound device 1:
Description: Realtek Digital Output (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_1462616A&REV_1002
Manufacturer ID: 1
Product ID: 100
Driver Name: RTKVHDA.sys
Provider: Realtek Semiconductor Corp.
Driver Version: 6.00.0001.5910
Driver Date: 8/4/2009 17:48:20
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: No files found matching mask C:\Games\Elemental - War of Magic\Fonts\*.ttf
DebugMessage: Using 2 samples for multisampling.
DebugMessage: Game Resolution: 1920 x 1080 (windowed mode)
DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GT 240
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: Border size reported as 6 by 28
DebugMessage: Shell initialization complete
DebugMessage: Elemental: War of Magic is activated.
DebugMessage: ***** Initializing Game *****
DebugMessage: Loaded font Arial-13
DebugMessage: Timer Frequency is 0 27a464
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: Create anchor mwin
DebugMessage: Load texture atlas.
DebugMessage: InitializeWorld
DebugMessage: Loaded font Trajan Pro-13Bold
DebugMessage: Loaded font Trajan Pro-16Bold
DebugMessage: Create popup manager.
DebugMessage: InitializeMWinStripEngine
DebugMessage: InitializeMWinDeferredTextRenderer
DebugMessage: Initialize effect system.
DebugMessage: InitializeSpellRepository
DebugMessage: InitializeTriggerManager
DebugMessage: InitializeMusicLayerGroupManager
DebugMessage: InitializeMultiplayerClient
DebugMessage: Loaded font Trajan Pro-19Bold
DebugMessage: Loaded font Tahoma-13Bold
DebugMessage: Loaded font Tahoma-19
DebugMessage: Begin LoadCoreXMLData3
DebugMessage: No files found matching mask C:\Users\Okko\Documents\My Games\Elemental\Items\*.xml
DebugMessage: No files found matching mask C:\Users\Okko\Documents\My Games\Elemental\Race\*.xml
DebugMessage: No files found matching mask C:\Users\Okko\Documents\My Games\Elemental\Stamps\*.xml
DebugMessage: No files found matching mask C:\Users\Okko\Documents\My Games\Elemental\Tiles\*.xml
DebugMessage: No files found matching mask C:\Users\Okko\Documents\My Games\Elemental\Tiles\Shadows\*.xml
DebugMessage: No files found matching mask C:\Users\Okko\Documents\My Games\Elemental\RaceTypes\*.xml
DebugMessage: No files found matching mask C:\Users\Okko\Documents\My Games\Elemental\Effects\*.xml
DebugMessage: No files found matching mask C:\Users\Okko\Documents\My Games\Elemental\Quests\*.xml
DebugMessage: LoadCoreXMLData finished 3
Debug Message: MapManager registered 46 files on disk
Debug Message: MapManager registered 67 files on disk
Debug Message: MapManager registered 9 files in the data zip
Debug Message: MapManager registered 3 files on disk
DebugMessage: No files found matching mask C:\Users\Okko\Documents\My Games\Elemental\Maps\TacticalMaps\*.xml
Debug Message: MapManager registered 0 files on disk
DebugMessage: LoadCoreXMLData finished
DebugMessage: Create setup screens.
DebugMessage: Loaded font Trajan Pro-27Bold
DebugMessage: Loaded font Tahoma-13
DebugMessage: Loaded font Trajan Pro-21Bold
DebugMessage: Loaded font Tahoma-16
DebugMessage: Loaded font Trajan Pro-13
DebugMessage: Loaded font Trajan Pro-24Bold
DebugMessage: Loaded font Trajan Pro-16
DebugMessage: Loaded font Times New Roman-16
DebugMessage: Loaded font Tahoma-21
DebugMessage: Loaded font Trajan Pro-15Bold
DebugMessage: Loaded font Arial-11
DebugMessage: Loaded font Trajan Pro-32Bold
DebugMessage: Loaded font Times New Roman-24Bold
DebugMessage: Loaded font Tahoma-16Bold
DebugMessage: Loaded font Trajan Pro-24
DebugMessage: Loaded font Trajan Pro-19
DebugMessage: Loaded font BankGothic Md BT-12
DebugMessage: No string tables in C:\Games\Elemental - War of Magic\Data\English\*.tips
DebugMessage: Set mouse.
DebugMessage: Set update timer.
DebugMessage: Popup Manager Update: Unhiding FullScreenBink
DebugMessage: Popup Manager Update: Unhiding FullScreenBink
DebugMessage: Loaded font Trajan Pro-11
DebugMessage: Popup Manager Update: Unhiding LoadWnd
Debug Message: LOAD GAME: Loading Quick Data
Debug Message: StopAllXMLDataThreads Called
Debug Message: Stopped CoreXMLDataThread1
Debug Message: Stopped CoreXMLDataThread2
Debug Message: Stopped CoreXMLDataThread3
Debug Message: Stopped CoreXMLDataThread4
Debug Message: Stopped Load Game XML Thread
Debug Message: Stopped Load Game XML Thread #2
Debug Message: LOAD GAME: Loading XML Data (start)
Debug Message: LOAD GAME: Loading XML Data (end)
DebugMessage: LOAD GAME: Loading Quick Data - Complete
DebugMessage: Loaded font Verdana-13
DebugMessage: Loaded font Trajan Pro-11Bold
DebugMessage: Loaded font Tahoma-19Bold
Debug Message: Stamp Quantity: 12
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 2
Debug Message: Mountain Generation Option: 1
Debug Message: Map Random Seed: 1284737869
Debug Message: Map Generation Complete
Debug Message: Creating terrain objects...
Debug Message: Terrain objects created.
Debug Message: LOAD GAME: Loading World
Debug Message: LOAD GAME: Game Save Version: 255
Debug Message: LOAD GAME: Game Version (at time of save): 1.08
Debug Message: WARNING: Creating caravan Caravan at tile 74,37 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 63,50 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 46,61 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 46,61 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 95,69 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 108,83 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 111,73 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 106,73 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 92,66 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 16,74 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 30,29 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 28,26 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 39,34 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 43,41 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 60,40 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 62,40 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 45,40 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 25,22 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 67,20 with no city at that tile, no home city set
Debug Message: Finishing a road without a source or target city
Debug Message: Finishing a road without a source or target city
DebugMessage: Updating ZOC.
DebugMessage: LOAD GAME: Loading World - Complete
DebugMessage: Loaded font Tahoma-24
DebugMessage: Loaded font Trajan Pro-12
DebugMessage: Loaded font Greenowic Narrow-19
DebugMessage: Loaded font ZapfHumnst BT-16
DebugMessage: Loaded font ZapfHumnst BT-15
DebugMessage: Loaded font ZapfHumnst BT-19
DebugMessage: Loaded font ZapfHumnst BT-11
DebugMessage: Loaded font Tahoma-11Bold
DebugMessage: Loaded font Tahoma-15
DebugMessage: Loaded font Trajan Pro-37Bold
DebugMessage: Loaded font Trajan Pro-29Bold
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'blinn1SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'blinn1SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
DebugMessage: Player_List setting size 181 x 0
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
Debug Message: Trade route created between cities Unayac and Rihida
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: Creating terrain gfx...
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: InitMapGfx Started...
Debug Message: FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: FinishInitMapGfx finished.
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
DebugMessage: Loaded font Trajan Pro72Bold
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ranlust'.
DebugMessage: Loaded font Times New Roman-16Bold
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Iyana'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Arcus'.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aramihue'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Welmarine'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Dannalon'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'New Andalia'.
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Leldi'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Elob'.
Debug Message: ERROR: Could not attach node to frame - no frame found with name 'hand_right_Lcf'
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Satrerrikk'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Arkomesk'.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: ERROR: Could not find decal texture: r_gold_02_shadow_512.png
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Loaded font Tahoma-15Bold
DebugMessage: Loaded font Tahoma-11Italic
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized
Debug Message: Creating tactical terrain gfx...
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
DebugMessage: Loaded font Tahoma-14
DebugMessage: Loaded font Tahoma-12
DebugMessage: Loaded font Tahoma-10
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: MISS - Acaen missed Advanced Scouts.
Advanced Scouts counter-attacks Acaen for 16 points damage.
Debug Message: Annotation state is attack hit for unit 641 Acaen
Debug Message: Annotation state is true for unit 641
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Defender 827 Advanced Scouts is starting their counter swing
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Annotation state is true for unit 827
Debug Message: COMBAT TEXT: Attempting to show combat text -16
Debug Message: COMBAT TEXT: Constructing combat text -16
Debug Message: COMBAT TEXT: Looks like combat text -16 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -16 to the queue
Debug Message: COMBAT TEXT: Popping combat text -16 from the queue
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Advanced Scouts strikes Acaen for 14 points damage.
Acaen falls.
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Annotation state is true for unit 827
Debug Message: COMBAT TEXT: Attempting to show combat text -14
Debug Message: COMBAT TEXT: Constructing combat text -14
Debug Message: COMBAT TEXT: Looks like combat text -14 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -14 to the queue
Debug Message: COMBAT TEXT: Popping combat text -14 from the queue
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Advanced Scouts strikes Yaesuesii for 4 points damage.
Yaesuesii falls.
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Annotation state is true for unit 827
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Yaesuesii strikes Familiar for 1 points damage.
MISS - Familiar's counter-attack missed Yaesuesii.
Debug Message: Annotation state is attack hit for unit 602 Yaesuesii
Debug Message: Annotation state is true for unit 602
Debug Message: COMBAT TEXT: Attempting to show combat text -1
Debug Message: COMBAT TEXT: Constructing combat text -1
Debug Message: COMBAT TEXT: Looks like combat text -1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -1 to the queue
Debug Message: COMBAT TEXT: Popping combat text -1 from the queue
Debug Message: Annotation state is attack hit for unit 602 Yaesuesii
Debug Message: Defender 658 Familiar is starting their counter swing
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Annotation state is true for unit 658
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Advanced Scouts strikes Rordallu for 4 points damage.
Rordallu counter-attacks Advanced Scouts for 1 points damage.
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Annotation state is true for unit 827
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Defender 544 Rordallu is starting their counter swing
Debug Message: Annotation state is attack hit for unit 544 Rordallu
Debug Message: Annotation state is true for unit 544
Debug Message: COMBAT TEXT: Attempting to show combat text -1
Debug Message: COMBAT TEXT: Constructing combat text -1
Debug Message: COMBAT TEXT: Looks like combat text -1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -1 to the queue
Debug Message: COMBAT TEXT: Popping combat text -1 from the queue
Debug Message: Advanced Scouts strikes Rordallu for 9 points damage.
Rordallu counter-attacks Advanced Scouts for 3 points damage.
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Annotation state is true for unit 827
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Defender 544 Rordallu is starting their counter swing
Debug Message: Annotation state is attack hit for unit 544 Rordallu
Debug Message: Annotation state is true for unit 544
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Advanced Scouts strikes Rordallu for 4 points damage.
MISS - Rordallu's counter-attack missed Advanced Scouts.
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Annotation state is true for unit 827
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Defender 544 Rordallu is starting their counter swing
Debug Message: Annotation state is attack hit for unit 544 Rordallu
Debug Message: Annotation state is true for unit 544
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Battle Munkss strikes Rordallu for 4 points damage.
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Annotation state is true for unit 377
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Battle Munkss strikes Rordallu for 8 points damage.
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Annotation state is true for unit 377
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: MISS - Battle Munkss missed Rordallu.
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Annotation state is true for unit 377
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Familiar strikes Elageki for 1 points damage.
MISS - Elageki's counter-attack missed Familiar.
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Annotation state is true for unit 658
Debug Message: COMBAT TEXT: Attempting to show combat text -1
Debug Message: COMBAT TEXT: Constructing combat text -1
Debug Message: COMBAT TEXT: Looks like combat text -1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -1 to the queue
Debug Message: COMBAT TEXT: Popping combat text -1 from the queue
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Defender 670 Elageki is starting their counter swing
Debug Message: Annotation state is attack hit for unit 670 Elageki
Debug Message: Annotation state is true for unit 670
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 670 Elageki
Debug Message: MISS - Familiar missed Elageki.
MISS - Elageki's counter-attack missed Familiar.
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Annotation state is true for unit 658
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Defender 670 Elageki is starting their counter swing
Debug Message: Annotation state is attack hit for unit 670 Elageki
Debug Message: Annotation state is true for unit 670
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Familiar strikes Elageki for 5 points damage.
Elageki counter-attacks Familiar for 2 points damage.
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Annotation state is true for unit 658
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Defender 670 Elageki is starting their counter swing
Debug Message: Annotation state is attack hit for unit 670 Elageki
Debug Message: Annotation state is true for unit 670
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Annotation state is attack hit for unit 670 Elageki
Debug Message: Rordallu strikes Battle Munkss for 2 points damage.
Battle Munkss counter-attacks Rordallu for 5 points damage.
Debug Message: Annotation state is attack hit for unit 544 Rordallu
Debug Message: Annotation state is true for unit 544
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Annotation state is attack hit for unit 544 Rordallu
Debug Message: Defender 377 Battle Munkss is starting their counter swing
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Annotation state is true for unit 377
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: MISS - Rordallu missed Battle Munkss.
Battle Munkss counter-attacks Rordallu for 3 points damage.
Debug Message: Annotation state is attack hit for unit 544 Rordallu
Debug Message: Annotation state is true for unit 544
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 544 Rordallu
Debug Message: Defender 377 Battle Munkss is starting their counter swing
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Annotation state is true for unit 377
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: MISS - Rordallu missed Battle Munkss.
Battle Munkss counter-attacks Rordallu for 6 points damage.
Rordallu falls.
Debug Message: Annotation state is attack hit for unit 544 Rordallu
Debug Message: Annotation state is true for unit 544
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Defender 377 Battle Munkss is starting their counter swing
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Annotation state is true for unit 377
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: MISS - Yaesuesii missed Familiar.
Familiar counter-attacks Yaesuesii for 12 points damage.
Debug Message: Annotation state is attack hit for unit 602 Yaesuesii
Debug Message: Annotation state is true for unit 602
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Defender 658 Familiar is starting their counter swing
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Annotation state is true for unit 658
Debug Message: COMBAT TEXT: Attempting to show combat text -12
Debug Message: COMBAT TEXT: Constructing combat text -12
Debug Message: COMBAT TEXT: Looks like combat text -12 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -12 to the queue
Debug Message: COMBAT TEXT: Popping combat text -12 from the queue
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Yaesuesii strikes Familiar for 1 points damage.
Familiar counter-attacks Yaesuesii for 8 points damage.
Debug Message: Annotation state is attack hit for unit 602 Yaesuesii
Debug Message: Annotation state is true for unit 602
Debug Message: COMBAT TEXT: Attempting to show combat text -1
Debug Message: COMBAT TEXT: Constructing combat text -1
Debug Message: COMBAT TEXT: Looks like combat text -1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -1 to the queue
Debug Message: Annotation state is attack hit for unit 602 Yaesuesii
Debug Message: COMBAT TEXT: Popping combat text -1 from the queue
Debug Message: Defender 658 Familiar is starting their counter swing
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Annotation state is true for unit 658
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Yaesuesii strikes Familiar for 3 points damage.
Familiar counter-attacks Yaesuesii for 4 points damage.
Yaesuesii falls.
Debug Message: Annotation state is attack hit for unit 602 Yaesuesii
Debug Message: Annotation state is true for unit 602
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Defender 658 Familiar is starting their counter swing
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Annotation state is true for unit 658
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Elageki strikes Familiar for 3 points damage.
Debug Message: Annotation state is attack hit for unit 670 Elageki
Debug Message: Annotation state is true for unit 670
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Elageki strikes Familiar for 1 points damage.
Debug Message: Annotation state is attack hit for unit 670 Elageki
Debug Message: Annotation state is true for unit 670
Debug Message: COMBAT TEXT: Attempting to show combat text -1
Debug Message: COMBAT TEXT: Constructing combat text -1
Debug Message: COMBAT TEXT: Looks like combat text -1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -1 to the queue
Debug Message: COMBAT TEXT: Popping combat text -1 from the queue
Debug Message: Annotation state is attack hit for unit 670 Elageki
Debug Message: MISS - Elageki missed Familiar.
Debug Message: Annotation state is attack hit for unit 670 Elageki
Debug Message: Annotation state is true for unit 670
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 670 Elageki
Debug Message: Battle Munkss strikes Elageki for 9 points damage.
MISS - Elageki's counter-attack missed Battle Munkss.
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Annotation state is true for unit 377
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: Defender 670 Elageki is starting their counter swing
Debug Message: Annotation state is attack hit for unit 670 Elageki
Debug Message: Annotation state is true for unit 670
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 670 Elageki
Debug Message: Battle Munkss strikes Elageki for 4 points damage.
Elageki falls.
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Annotation state is true for unit 377
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Battle Munkss strikes Hethalesplo for 7 points damage.
Hethalesplo counter-attacks Battle Munkss for 5 points damage.
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Annotation state is true for unit 377
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: Defender 464 Hethalesplo is starting their counter swing
Debug Message: Annotation state is attack hit for unit 464 Hethalesplo
Debug Message: Annotation state is true for unit 464
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Annotation state is attack hit for unit 464 Hethalesplo
Debug Message: Familiar strikes Hethalesplo for 3 points damage.
Hethalesplo counter-attacks Familiar for 3 points damage.
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Annotation state is true for unit 658
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Defender 464 Hethalesplo is starting their counter swing
Debug Message: Annotation state is attack hit for unit 464 Hethalesplo
Debug Message: Annotation state is true for unit 464
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Familiar strikes Hethalesplo for 1 points damage.
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Annotation state is true for unit 658
Debug Message: COMBAT TEXT: Attempting to show combat text -1
Debug Message: COMBAT TEXT: Constructing combat text -1
Debug Message: COMBAT TEXT: Looks like combat text -1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -1 to the queue
Debug Message: COMBAT TEXT: Popping combat text -1 from the queue
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Familiar strikes Hethalesplo for 5 points damage.
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Annotation state is true for unit 658
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Advanced Scouts strikes Hethalesplo for 16 points damage.
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Annotation state is true for unit 827
Debug Message: COMBAT TEXT: Attempting to show combat text -16
Debug Message: COMBAT TEXT: Constructing combat text -16
Debug Message: COMBAT TEXT: Looks like combat text -16 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -16 to the queue
Debug Message: COMBAT TEXT: Popping combat text -16 from the queue
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Advanced Scouts strikes Hethalesplo for 14 points damage.
Hethalesplo falls.
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Annotation state is true for unit 827
Debug Message: COMBAT TEXT: Attempting to show combat text -14
Debug Message: COMBAT TEXT: Constructing combat text -14
Debug Message: COMBAT TEXT: Looks like combat text -14 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -14 to the queue
Debug Message: COMBAT TEXT: Popping combat text -14 from the queue
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Halani strikes Familiar for 5 points damage.
Familiar counter-attacks Halani for 24 points damage.
Debug Message: Annotation state is attack hit for unit 529 Halani
Debug Message: Annotation state is true for unit 529
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Annotation state is attack hit for unit 529 Halani
Debug Message: Defender 658 Familiar is starting their counter swing
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Annotation state is true for unit 658
Debug Message: COMBAT TEXT: Attempting to show combat text -24
Debug Message: COMBAT TEXT: Constructing combat text -24
Debug Message: COMBAT TEXT: Looks like combat text -24 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -24 to the queue
Debug Message: COMBAT TEXT: Popping combat text -24 from the queue
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Halani strikes Familiar for 6 points damage.
Familiar counter-attacks Halani for 16 points damage.
Debug Message: Annotation state is attack hit for unit 529 Halani
Debug Message: Annotation state is true for unit 529
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: Annotation state is attack hit for unit 529 Halani
Debug Message: Defender 658 Familiar is starting their counter swing
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Annotation state is true for unit 658
Debug Message: COMBAT TEXT: Attempting to show combat text -16
Debug Message: COMBAT TEXT: Constructing combat text -16
Debug Message: COMBAT TEXT: Looks like combat text -16 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -16 to the queue
Debug Message: COMBAT TEXT: Popping combat text -16 from the queue
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Familiar strikes Halani for 7 points damage.
Halani falls.
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Annotation state is true for unit 658
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Advanced Scouts strikes Itaetixael for 14 points damage.
Itaetixael counter-attacks Advanced Scouts for 5 points damage.
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Annotation state is true for unit 827
Debug Message: COMBAT TEXT: Attempting to show combat text -14
Debug Message: COMBAT TEXT: Constructing combat text -14
Debug Message: COMBAT TEXT: Looks like combat text -14 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -14 to the queue
Debug Message: COMBAT TEXT: Popping combat text -14 from the queue
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Defender 676 Itaetixael is starting their counter swing
Debug Message: Annotation state is attack hit for unit 676 Itaetixael
Debug Message: Annotation state is true for unit 676
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Advanced Scouts strikes Itaetixael for 8 points damage.
Itaetixael counter-attacks Advanced Scouts for 3 points damage.
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Annotation state is true for unit 827
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Defender 676 Itaetixael is starting their counter swing
Debug Message: Annotation state is attack hit for unit 676 Itaetixael
Debug Message: Annotation state is true for unit 676
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 676 Itaetixael
Debug Message: Advanced Scouts strikes Itaetixael for 8 points damage.
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Annotation state is true for unit 827
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -11
Debug Message: COMBAT TEXT: Constructing combat text -11
Debug Message: COMBAT TEXT: Looks like combat text -11 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -11 to the queue
Debug Message: COMBAT TEXT: Popping combat text -11 from the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: Battle Munkss strikes Itaetixael for 10 points damage.
Itaetixael falls.
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Annotation state is true for unit 377
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: Battle Munkss strikes Rofresaa for 6 points damage.
Rofresaa counter-attacks Battle Munkss for 6 points damage.
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Annotation state is true for unit 377
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Defender 718 Rofresaa is starting their counter swing
Debug Message: Annotation state is attack hit for unit 718 Rofresaa
Debug Message: Annotation state is true for unit 718
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: Battle Munkss strikes Rofresaa for 2 points damage.
MISS - Rofresaa's counter-attack missed Battle Munkss.
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Annotation state is true for unit 377
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Defender 718 Rofresaa is starting their counter swing
Debug Message: Annotation state is attack hit for unit 718 Rofresaa
Debug Message: Annotation state is true for unit 718
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 718 Rofresaa
Debug Message: Battle Munkss strikes Rofresaa for 2 points damage.
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Annotation state is true for unit 377
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Advanced Scouts strikes Rofresaa for 6 points damage.
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Annotation state is true for unit 827
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: Advanced Scouts strikes Rofresaa for 15 points damage.
Rofresaa falls.
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Annotation state is true for unit 827
Debug Message: COMBAT TEXT: Attempting to show combat text -15
Debug Message: COMBAT TEXT: Constructing combat text -15
Debug Message: COMBAT TEXT: Looks like combat text -15 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -15 to the queue
Debug Message: COMBAT TEXT: Popping combat text -15 from the queue
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Advanced Scouts strikes Onirlu for 4 points damage.
Onirlu counter-attacks Advanced Scouts for 2 points damage.
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Annotation state is true for unit 827
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Defender 703 Onirlu is starting their counter swing
Debug Message: Annotation state is attack hit for unit 703 Onirlu
Debug Message: Annotation state is true for unit 703
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Familiar strikes Oblullapp for 3 points damage.
Oblullapp counter-attacks Familiar for 3 points damage.
Familiar falls.
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Annotation state is true for unit 658
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 658 Familiar
Debug Message: Defender 556 Oblullapp is starting their counter swing
Debug Message: Annotation state is attack hit for unit 556 Oblullapp
Debug Message: Annotation state is true for unit 556
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: MISS - Onirlu missed Battle Munkss.
Battle Munkss counter-attacks Onirlu for 3 points damage.
Debug Message: Annotation state is attack hit for unit 703 Onirlu
Debug Message: Annotation state is true for unit 703
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 703 Onirlu
Debug Message: Defender 377 Battle Munkss is starting their counter swing
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Annotation state is true for unit 377
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Onirlu strikes Battle Munkss for 1 points damage.
Battle Munkss counter-attacks Onirlu for 10 points damage.
Debug Message: Annotation state is attack hit for unit 703 Onirlu
Debug Message: Annotation state is true for unit 703
Debug Message: COMBAT TEXT: Attempting to show combat text -1
Debug Message: COMBAT TEXT: Constructing combat text -1
Debug Message: COMBAT TEXT: Looks like combat text -1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -1 to the queue
Debug Message: COMBAT TEXT: Popping combat text -1 from the queue
Debug Message: Defender 377 Battle Munkss is starting their counter swing
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Annotation state is true for unit 377
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Oblullapp strikes Battle Munkss for 3 points damage.
Battle Munkss counter-attacks Oblullapp for 11 points damage.
Debug Message: Annotation state is attack hit for unit 556 Oblullapp
Debug Message: Annotation state is true for unit 556
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Defender 377 Battle Munkss is starting their counter swing
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Annotation state is true for unit 377
Debug Message: COMBAT TEXT: Attempting to show combat text -11
Debug Message: COMBAT TEXT: Constructing combat text -11
Debug Message: COMBAT TEXT: Looks like combat text -11 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -11 to the queue
Debug Message: COMBAT TEXT: Popping combat text -11 from the queue
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: MISS - Oblullapp missed Battle Munkss.
Debug Message: Annotation state is attack hit for unit 556 Oblullapp
Debug Message: Annotation state is true for unit 556
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Battle Munkss strikes Onirlu for 9 points damage.
Onirlu counter-attacks Battle Munkss for 9 points damage.
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Annotation state is true for unit 377
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: Defender 703 Onirlu is starting their counter swing
Debug Message: Annotation state is attack hit for unit 703 Onirlu
Debug Message: Annotation state is true for unit 703
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: Advanced Scouts strikes Onirlu for 2 points damage.
Onirlu counter-attacks Advanced Scouts for 5 points damage.
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Annotation state is true for unit 827
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Defender 703 Onirlu is starting their counter swing
Debug Message: Annotation state is attack hit for unit 703 Onirlu
Debug Message: Annotation state is true for unit 703
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Advanced Scouts strikes Onirlu for 6 points damage.
Onirlu falls.
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Annotation state is true for unit 827
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: MISS - Battle Munkss missed Oblullapp.
MISS - Oblullapp's counter-attack missed Battle Munkss.
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Annotation state is true for unit 377
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Defender 556 Oblullapp is starting their counter swing
Debug Message: Annotation state is attack hit for unit 556 Oblullapp
Debug Message: Annotation state is true for unit 556
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Battle Munkss strikes Oblullapp for 4 points damage.
Oblullapp counter-attacks Battle Munkss for 5 points damage.
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Annotation state is true for unit 377
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Defender 556 Oblullapp is starting their counter swing
Debug Message: Annotation state is attack hit for unit 556 Oblullapp
Debug Message: Annotation state is true for unit 556
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Annotation state is attack hit for unit 556 Oblullapp
Debug Message: MISS - Oblullapp missed Battle Munkss.
Battle Munkss counter-attacks Oblullapp for 4 points damage.
Debug Message: Annotation state is attack hit for unit 556 Oblullapp
Debug Message: Annotation state is true for unit 556
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Defender 377 Battle Munkss is starting their counter swing
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Annotation state is true for unit 377
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Oblullapp strikes Battle Munkss for 3 points damage.
Battle Munkss counter-attacks Oblullapp for 1 points damage.
Debug Message: Annotation state is attack hit for unit 556 Oblullapp
Debug Message: Annotation state is true for unit 556
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 556 Oblullapp
Debug Message: Defender 377 Battle Munkss is starting their counter swing
Debug Message: Annotation state is attack hit for unit 377 Battle Munkss
Debug Message: Annotation state is true for unit 377
Debug Message: COMBAT TEXT: Attempting to show combat text -1
Debug Message: COMBAT TEXT: Constructing combat text -1
Debug Message: COMBAT TEXT: Looks like combat text -1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -1 to the queue
Debug Message: COMBAT TEXT: Popping combat text -1 from the queue
Debug Message: Advanced Scouts strikes Oblullapp for 3 points damage.
Oblullapp counter-attacks Advanced Scouts for 2 points damage.
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Annotation state is true for unit 827
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Defender 556 Oblullapp is starting their counter swing
Debug Message: Annotation state is attack hit for unit 556 Oblullapp
Debug Message: Annotation state is true for unit 556
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Advanced Scouts strikes Oblullapp for 4 points damage.
Oblullapp counter-attacks Advanced Scouts for 2 points damage.
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Annotation state is true for unit 827
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Defender 556 Oblullapp is starting their counter swing
Debug Message: Annotation state is attack hit for unit 556 Oblullapp
Debug Message: Annotation state is true for unit 556
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Annotation state is attack hit for unit 556 Oblullapp
Debug Message: Advanced Scouts strikes Oblullapp for 7 points damage.
Oblullapp falls.
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Annotation state is true for unit 827
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
DebugMessage: Loaded font Times New Roman-19Bold
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Loaded font Trajan Pro-26Bold
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -19
Debug Message: COMBAT TEXT: Constructing combat text -19
Debug Message: COMBAT TEXT: Looks like combat text -19 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -19 to the queue
Debug Message: COMBAT TEXT: Popping combat text -19 from the queue
Debug Message: Advanced Scouts strikes Loppesi for 6 points damage.
MISS - Loppesi's counter-attack missed Advanced Scouts.
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Annotation state is true for unit 827
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Defender 802 Loppesi is starting their counter swing
Debug Message: Annotation state is attack hit for unit 802 Loppesi
Debug Message: Annotation state is true for unit 802
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 802 Loppesi
Debug Message: Advanced Scouts strikes Loppesi for 8 points damage.
Loppesi counter-attacks Advanced Scouts for 3 points damage.
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Annotation state is true for unit 827
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Defender 802 Loppesi is starting their counter swing
Debug Message: Annotation state is attack hit for unit 802 Loppesi
Debug Message: Annotation state is true for unit 802
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 802 Loppesi
Debug Message: Advanced Scouts strikes Loppesi for 9 points damage.
Loppesi counter-attacks Advanced Scouts for 2 points damage.
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Annotation state is true for unit 827
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: Annotation state is attack hit for unit 827 Advanced Scouts
Debug Message: Defender 802 Loppesi is starting their counter swing
Debug Message: Annotation state is attack hit for unit 802 Loppesi
Debug Message: Annotation state is true for unit 802
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Annotation state is attack hit for unit 802 Loppesi
Debug Message: Qayidd the Envoy strikes Loppesi for 2 points damage.
MISS - Loppesi's counter-attack missed Qayidd the Envoy.
Debug Message: Annotation state is attack hit for unit 231 Qayidd the Envoy
Debug Message: Annotation state is true for unit 231
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Annotation state is attack hit for unit 231 Qayidd the Envoy
Debug Message: Defender 802 Loppesi is starting their counter swing
Debug Message: Annotation state is attack hit for unit 802 Loppesi
Debug Message: Annotation state is true for unit 802
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 802 Loppesi
Debug Message: Qayidd the Envoy strikes Loppesi for 4 points damage.
MISS - Loppesi's counter-attack missed Qayidd the Envoy.
Debug Message: Annotation state is attack hit for unit 231 Qayidd the Envoy
Debug Message: Annotation state is true for unit 231
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 231 Qayidd the Envoy
Debug Message: Defender 802 Loppesi is starting their counter swing
Debug Message: Annotation state is attack hit for unit 802 Loppesi
Debug Message: Annotation state is true for unit 802
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 802 Loppesi
Debug Message: Qayidd the Envoy strikes Loppesi for 4 points damage.
Debug Message: Annotation state is attack hit for unit 231 Qayidd the Envoy
Debug Message: Annotation state is true for unit 231
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 231 Qayidd the Envoy
Debug Message: MISS - Ecarkurus missed Loppesi.
Debug Message: Annotation state is attack hit for unit 0 Ecarkurus
Debug Message: Annotation state is true for unit 0
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 0 Ecarkurus
Debug Message: MISS - Ecarkurus missed Loppesi.
Debug Message: Annotation state is attack hit for unit 0 Ecarkurus
Debug Message: Annotation state is true for unit 0
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 0 Ecarkurus
Debug Message: MISS - Ecarkurus missed Loppesi.
Debug Message: Annotation state is attack hit for unit 0 Ecarkurus
Debug Message: Annotation state is true for unit 0
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 0 Ecarkurus
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -19
Debug Message: COMBAT TEXT: Constructing combat text -19
Debug Message: COMBAT TEXT: Looks like combat text -19 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -19 to the queue
Debug Message: COMBAT TEXT: Popping combat text -19 from the queue
Debug Message: Loppesi strikes Ecarkurus for 4 points damage.
MISS - Ecarkurus's counter-attack missed Loppesi.
Debug Message: Annotation state is attack hit for unit 802 Loppesi
Debug Message: Annotation state is true for unit 802
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 802 Loppesi
Debug Message: Defender 0 Ecarkurus is starting their counter swing
Debug Message: Annotation state is attack hit for unit 0 Ecarkurus
Debug Message: Annotation state is true for unit 0
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 0 Ecarkurus
Debug Message: Loppesi strikes Ecarkurus for 3 points damage.
MISS - Ecarkurus's counter-attack missed Loppesi.
Debug Message: Annotation state is attack hit for unit 802 Loppesi
Debug Message: Annotation state is true for unit 802
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 802 Loppesi
Debug Message: Defender 0 Ecarkurus is starting their counter swing
Debug Message: Annotation state is attack hit for unit 0 Ecarkurus
Debug Message: Annotation state is true for unit 0
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 0 Ecarkurus
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -11
Debug Message: COMBAT TEXT: Constructing combat text -11
Debug Message: COMBAT TEXT: Looks like combat text -11 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -11 to the queue
Debug Message: COMBAT TEXT: Popping combat text -11 from the queue
Debug Message: Qayidd the Envoy strikes Loppesi for 3 points damage.
Loppesi falls.
Debug Message: Annotation state is attack hit for unit 231 Qayidd the Envoy
Debug Message: Annotation state is true for unit 231
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ranlust'.
DebugMessage: Loaded font Tahoma-18
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: ERROR: Could not find decal texture: k_ventri_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_clay_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_512.png
DebugMessage: Loaded font Tahoma-16Italic
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: ERROR: Could not find decal texture: k_irrigation_system_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_palace_01_shadow_512.png
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: f_outpost_06_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_stone_quarry_02_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: k_crystal_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_irrigation_system_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_lost_library_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_water_shrine_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_lore_shop_build_02_shadow_512.png
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: r_gold_02_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 171 -
Debug Message: Current Memory Usage: 897976 KB
Debug Message: Cities in World: 41
Debug Message: Units in World: 327
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 65 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ranlust'.
Debug Message: WARNING: Unit Mupra failed to start a new city, won't be consumed
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Enunesa'.
DebugMessage: Loaded font Tahoma-20
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: About to quick save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Finished quick save.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: World Prop: World Prop 388
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Enunesa'.
Debug Message: -------------------------
Debug Message: - Ending Turn 172 -
Debug Message: Current Memory Usage: 925612 KB
Debug Message: Cities in World: 42
Debug Message: Units in World: 311
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 25 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Enunesa'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Satrerrikk'.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: Caravan placed back on trade route path
Debug Message: WARNING: Unit Alarira failed to start a new city, won't be consumed
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Elob'.
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: -------------------------
Debug Message: - Ending Turn 173 -
Debug Message: Current Memory Usage: 931544 KB
Debug Message: Cities in World: 43
Debug Message: Units in World: 309
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 81 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Satrerrikk'.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Battle Munkss strikes Naregn for 8 points damage.
MISS - Naregn's counter-attack missed Battle Munkss.
Debug Message: Annotation state is attack hit for unit 322 Battle Munkss
Debug Message: Annotation state is true for unit 322
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: Defender 739 Naregn is starting their counter swing
Debug Message: Annotation state is attack hit for unit 739 Naregn
Debug Message: Annotation state is true for unit 739
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Battle Munkss strikes Naregn for 8 points damage.
Naregn counter-attacks Battle Munkss for 4 points damage.
Debug Message: Annotation state is attack hit for unit 322 Battle Munkss
Debug Message: Annotation state is true for unit 322
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: Defender 739 Naregn is starting their counter swing
Debug Message: Annotation state is attack hit for unit 739 Naregn
Debug Message: Annotation state is true for unit 739
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Battle Munkss strikes Naregn for 4 points damage.
Debug Message: Annotation state is attack hit for unit 322 Battle Munkss
Debug Message: Annotation state is true for unit 322
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: MISS - Duslonerne missed Battle Munkss.
Battle Munkss counter-attacks Duslonerne for 12 points damage.
Debug Message: Annotation state is attack hit for unit 711 Duslonerne
Debug Message: Annotation state is true for unit 711
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 711 Duslonerne
Debug Message: Defender 322 Battle Munkss is starting their counter swing
Debug Message: Annotation state is attack hit for unit 322 Battle Munkss
Debug Message: Annotation state is true for unit 322
Debug Message: COMBAT TEXT: Attempting to show combat text -12
Debug Message: COMBAT TEXT: Constructing combat text -12
Debug Message: COMBAT TEXT: Looks like combat text -12 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -12 to the queue
Debug Message: COMBAT TEXT: Popping combat text -12 from the queue
Debug Message: Duslonerne strikes Battle Munkss for 1 points damage.
Battle Munkss counter-attacks Duslonerne for 9 points damage.
Debug Message: Annotation state is attack hit for unit 711 Duslonerne
Debug Message: Annotation state is true for unit 711
Debug Message: COMBAT TEXT: Attempting to show combat text -1
Debug Message: COMBAT TEXT: Constructing combat text -1
Debug Message: COMBAT TEXT: Looks like combat text -1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -1 to the queue
Debug Message: COMBAT TEXT: Popping combat text -1 from the queue
Debug Message: Defender 322 Battle Munkss is starting their counter swing
Debug Message: Annotation state is attack hit for unit 322 Battle Munkss
Debug Message: Annotation state is true for unit 322
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: Annotation state is attack hit for unit 322 Battle Munkss
Debug Message: Naregn strikes Battle Munkss for 4 points damage.
Battle Munkss counter-attacks Naregn for 10 points damage.
Naregn falls.
Debug Message: Annotation state is attack hit for unit 739 Naregn
Debug Message: Annotation state is true for unit 739
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Defender 322 Battle Munkss is starting their counter swing
Debug Message: Annotation state is attack hit for unit 322 Battle Munkss
Debug Message: Annotation state is true for unit 322
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: Battle Munkss strikes Duslonerne for 9 points damage.
Duslonerne counter-attacks Battle Munkss for 3 points damage.
Debug Message: Annotation state is attack hit for unit 322 Battle Munkss
Debug Message: Annotation state is true for unit 322
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: Defender 711 Duslonerne is starting their counter swing
Debug Message: Annotation state is attack hit for unit 711 Duslonerne
Debug Message: Annotation state is true for unit 711
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 711 Duslonerne
Debug Message: Battle Munkss strikes Duslonerne for 5 points damage.
MISS - Duslonerne's counter-attack missed Battle Munkss.
Debug Message: Annotation state is attack hit for unit 322 Battle Munkss
Debug Message: Annotation state is true for unit 322
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Annotation state is attack hit for unit 322 Battle Munkss
Debug Message: Defender 711 Duslonerne is starting their counter swing
Debug Message: Annotation state is attack hit for unit 711 Duslonerne
Debug Message: Annotation state is true for unit 711
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 711 Duslonerne
Debug Message: Battle Munkss strikes Duslonerne for 2 points damage.
Duslonerne counter-attacks Battle Munkss for 5 points damage.
Debug Message: Annotation state is attack hit for unit 322 Battle Munkss
Debug Message: Annotation state is true for unit 322
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Defender 711 Duslonerne is starting their counter swing
Debug Message: Annotation state is attack hit for unit 711 Duslonerne
Debug Message: Annotation state is true for unit 711
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Battle Munkss strikes Duslonerne for 4 points damage.
MISS - Duslonerne's counter-attack missed Battle Munkss.
Debug Message: Annotation state is attack hit for unit 322 Battle Munkss
Debug Message: Annotation state is true for unit 322
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Defender 711 Duslonerne is starting their counter swing
Debug Message: Annotation state is attack hit for unit 711 Duslonerne
Debug Message: Annotation state is true for unit 711
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Battle Munkss strikes Duslonerne for 4 points damage.
Duslonerne falls.
Debug Message: Annotation state is attack hit for unit 322 Battle Munkss
Debug Message: Annotation state is true for unit 322
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Battle Munkss strikes Rurii for 5 points damage.
Rurii counter-attacks Battle Munkss for 16 points damage.
Debug Message: Annotation state is attack hit for unit 322 Battle Munkss
Debug Message: Annotation state is true for unit 322
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Annotation state is attack hit for unit 322 Battle Munkss
Debug Message: Defender 651 Rurii is starting their counter swing
Debug Message: Annotation state is attack hit for unit 651 Rurii
Debug Message: Annotation state is true for unit 651
Debug Message: COMBAT TEXT: Attempting to show combat text -16
Debug Message: COMBAT TEXT: Constructing combat text -16
Debug Message: COMBAT TEXT: Looks like combat text -16 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -16 to the queue
Debug Message: COMBAT TEXT: Popping combat text -16 from the queue
Debug Message: Battle Munkss strikes Rurii for 3 points damage.
Rurii counter-attacks Battle Munkss for 16 points damage.
Battle Munkss falls.
Debug Message: Annotation state is attack hit for unit 322 Battle Munkss
Debug Message: Annotation state is true for unit 322
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Defender 651 Rurii is starting their counter swing
Debug Message: Annotation state is attack hit for unit 651 Rurii
Debug Message: Annotation state is true for unit 651
Debug Message: COMBAT TEXT: Attempting to show combat text -16
Debug Message: COMBAT TEXT: Constructing combat text -16
Debug Message: COMBAT TEXT: Looks like combat text -16 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -16 to the queue
Debug Message: COMBAT TEXT: Popping combat text -16 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Leldi'.
Debug Message: ERROR: Could not find decal texture: k_lost_library_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_outpost_06_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_ventri_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: f_archivist_build_02_shadow_512.png
Debug Message: World Prop: World Prop 2091
Debug Message: ERROR: Could not find decal texture: a_darkling_camp_02_shadow_512.png
DebugMessage: Loaded font Trajan Pro-27
DebugMessage: Loaded font Times New Roman-21Bold
DebugMessage: Loaded font Tahoma-13Italic
DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 174 -
Debug Message: Current Memory Usage: 990868 KB
Debug Message: Cities in World: 43
Debug Message: Units in World: 301
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 54 tile(s) had their environments updated.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aramihue'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Leldi'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Satrerrikk'.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: LoadHKB could not load file Gfx\HKB\Items\Armor\Fallen Armor\fallen leather armor export C\fallen_leather_left_greave_C.hkb because it does not exist
Debug Message: ERROR: CAnimationNode::Initialize FAILED to load HKB File: Gfx\HKB\Items\Armor\Fallen Armor\fallen leather armor export C\fallen_leather_left_greave_C.hkb
Debug Message: WARNING: File Gfx\HKB\Items\Armor\Fallen Armor\fallen leather armor export C\fallen_leather_left_greave_C.hkb does not include mesh data
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: f_outpost_05_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 175 -
Debug Message: Current Memory Usage: 994688 KB
Debug Message: Cities in World: 43
Debug Message: Units in World: 301
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aramihue'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Enunesa'.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: Caravan placed back on trade route path
Debug Message: Caravan placed back on trade route path
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Arkomesk'.
Debug Message: LoadHKB could not load file Gfx\HKB\Items\Armor\Fallen Armor\fallen leather armor export C\fallen_leather_left_greave_C.hkb because it does not exist
Debug Message: ERROR: CAnimationNode::Initialize FAILED to load HKB File: Gfx\HKB\Items\Armor\Fallen Armor\fallen leather armor export C\fallen_leather_left_greave_C.hkb
Debug Message: WARNING: File Gfx\HKB\Items\Armor\Fallen Armor\fallen leather armor export C\fallen_leather_left_greave_C.hkb does not include mesh data
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 176 -
Debug Message: Current Memory Usage: 1001548 KB
Debug Message: Cities in World: 43
Debug Message: Units in World: 302
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: Could not find decal texture: f_outpost_06_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Fire Shrill strikes Familiar for 22 points damage.
Familiar counter-attacks Fire Shrill for 16 points damage.
Fire Shrill falls.
Debug Message: Annotation state is attack hit for unit 797 Fire Shrill
Debug Message: Annotation state is true for unit 797
Debug Message: COMBAT TEXT: Attempting to show combat text -22
Debug Message: COMBAT TEXT: Constructing combat text -22
Debug Message: COMBAT TEXT: Looks like combat text -22 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -22 to the queue
Debug Message: COMBAT TEXT: Popping combat text -22 from the queue
Debug Message: Annotation state is attack hit for unit 797 Fire Shrill
Debug Message: Defender 747 Familiar is starting their counter swing
Debug Message: Annotation state is attack hit for unit 747 Familiar
Debug Message: Annotation state is true for unit 747
Debug Message: COMBAT TEXT: Attempting to show combat text -16
Debug Message: COMBAT TEXT: Constructing combat text -16
Debug Message: COMBAT TEXT: Looks like combat text -16 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -16 to the queue
Debug Message: COMBAT TEXT: Popping combat text -16 from the queue
Debug Message: Annotation state is attack hit for unit 747 Familiar
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 177 -
Debug Message: Current Memory Usage: 1013668 KB
Debug Message: Cities in World: 43
Debug Message: Units in World: 307
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 36 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 178 -
Debug Message: Current Memory Usage: 1037316 KB
Debug Message: Cities in World: 43
Debug Message: Units in World: 311
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 4 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Enunesa'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Arkomesk'.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message: Trade route created between cities Emianinas and Yinush
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Arkomesk'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ranlust'.
DebugMessage: Loaded font Trajan Pro-28Bold
DebugMessage: Loaded font Trajan Pro-22Bold
DebugMessage: Loaded font Trajan Pro-20Bold
DebugMessage: Loaded font Trajan Pro-18Bold
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Welmarine'.
Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_irrigation_system_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: f_shanty_01_shadow_512.png
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: ERROR: Could not find decal texture: k_ventri_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: k_market_build_02_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Arcus'.
Debug Message: ERROR: Could not find decal texture: k_lost_library_02_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: Forest: Forest 330 | Tile Direction: 0
Debug Message: ERROR: Could not find decal texture: f_outpost_06_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 179 -
Debug Message: Current Memory Usage: 1073508 KB
Debug Message: Cities in World: 43
Debug Message: Units in World: 315
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 18 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert3SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert3SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: ERROR: Could not find decal texture: f_school_build_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 180 -
Debug Message: Current Memory Usage: 1075664 KB
Debug Message: Cities in World: 43
Debug Message: Units in World: 315
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 13 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: Caravan placed back on trade route path
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 181 -
Debug Message: Current Memory Usage: 1079304 KB
Debug Message: Cities in World: 43
Debug Message: Units in World: 318
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Enunesa'.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: Caravan placed back on trade route path
Debug Message: Caravan placed back on trade route path
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: Unit As a'Zoth traded from NPC Player to Kingdom of New Pariden.
Debug Message: Forest: Forest 262 | Tile Direction: 5
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 182 -
Debug Message: Current Memory Usage: 1079952 KB
Debug Message: Cities in World: 43
Debug Message: Units in World: 318
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 183 -
Debug Message: Current Memory Usage: 1082048 KB
Debug Message: Cities in World: 43
Debug Message: Units in World: 322
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 41 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Enunesa'.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: ERROR: Could not find decal texture: f_school_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 184 -
Debug Message: Current Memory Usage: 1081780 KB
Debug Message: Cities in World: 44
Debug Message: Units in World: 318
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 28 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Enunesa'.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: Caravan placed back on trade route path
Debug Message: Trade route created between cities Arucl and Aramihue
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: LoadHKB could not load file Gfx\HKB\Items\Armor\Fallen Armor\fallen leather armor export C\fallen_leather_left_greave_C.hkb because it does not exist
Debug Message: ERROR: CAnimationNode::Initialize FAILED to load HKB File: Gfx\HKB\Items\Armor\Fallen Armor\fallen leather armor export C\fallen_leather_left_greave_C.hkb
Debug Message: WARNING: File Gfx\HKB\Items\Armor\Fallen Armor\fallen leather armor export C\fallen_leather_left_greave_C.hkb does not include mesh data
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 185 -
Debug Message: Current Memory Usage: 1079100 KB
Debug Message: Cities in World: 44
Debug Message: Units in World: 315
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Arcus'.
Debug Message: LoadHKB could not load file Gfx\HKB\Items\Armor\Fallen Armor\fallen leather armor export C\fallen_leather_left_greave_C.hkb because it does not exist
Debug Message: ERROR: CAnimationNode::Initialize FAILED to load HKB File: Gfx\HKB\Items\Armor\Fallen Armor\fallen leather armor export C\fallen_leather_left_greave_C.hkb
Debug Message: WARNING: File Gfx\HKB\Items\Armor\Fallen Armor\fallen leather armor export C\fallen_leather_left_greave_C.hkb does not include mesh data
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding OptionsWnd
DebugMessage: Popup Manager Update: Unhiding OptionsWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: Unit Rosnira traded from NPC Player to Kingdom of New Pariden.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: Forest: Forest 262 | Tile Direction: 5
Debug Message: -------------------------
Debug Message: - Ending Turn 186 -
Debug Message: Current Memory Usage: 1089500 KB
Debug Message: Cities in World: 44
Debug Message: Units in World: 319
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: Trade route created between cities Rakkar and Xerislue
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 187 -
Debug Message: Current Memory Usage: 1107972 KB
Debug Message: Cities in World: 44
Debug Message: Units in World: 322
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 16 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: Trade route created between cities Emianinas and Riekablat
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan changed into on-foot trader
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -11
Debug Message: COMBAT TEXT: Constructing combat text -11
Debug Message: COMBAT TEXT: Looks like combat text -11 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -11 to the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: COMBAT TEXT: Popping combat text -11 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -11
Debug Message: COMBAT TEXT: Constructing combat text -11
Debug Message: COMBAT TEXT: Looks like combat text -11 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -11 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: COMBAT TEXT: Popping combat text -11 from the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: Familiar strikes Amikaeg for 1 points damage.
Amikaeg counter-attacks Familiar for 1 points damage.
Debug Message: Annotation state is attack hit for unit 903 Familiar
Debug Message: Annotation state is true for unit 903
Debug Message: COMBAT TEXT: Attempting to show combat text -1
Debug Message: COMBAT TEXT: Constructing combat text -1
Debug Message: COMBAT TEXT: Looks like combat text -1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -1 to the queue
Debug Message: COMBAT TEXT: Popping combat text -1 from the queue
Debug Message: Annotation state is attack hit for unit 903 Familiar
Debug Message: Defender 758 Amikaeg is starting their counter swing
Debug Message: Annotation state is attack hit for unit 758 Amikaeg
Debug Message: Annotation state is true for unit 758
Debug Message: COMBAT TEXT: Attempting to show combat text -1
Debug Message: COMBAT TEXT: Constructing combat text -1
Debug Message: COMBAT TEXT: Looks like combat text -1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -1 to the queue
Debug Message: COMBAT TEXT: Popping combat text -1 from the queue
Debug Message: Annotation state is attack hit for unit 758 Amikaeg
Debug Message: Familiar strikes Amikaeg for 5 points damage.
MISS - Amikaeg's counter-attack missed Familiar.
Debug Message: Annotation state is attack hit for unit 903 Familiar
Debug Message: Annotation state is true for unit 903
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Annotation state is attack hit for unit 903 Familiar
Debug Message: Defender 758 Amikaeg is starting their counter swing
Debug Message: Annotation state is attack hit for unit 758 Amikaeg
Debug Message: Annotation state is true for unit 758
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 758 Amikaeg
Debug Message: Familiar strikes Amikaeg for 6 points damage.
Amikaeg counter-attacks Familiar for 4 points damage.
Debug Message: Annotation state is attack hit for unit 903 Familiar
Debug Message: Annotation state is true for unit 903
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: Annotation state is attack hit for unit 903 Familiar
Debug Message: Defender 758 Amikaeg is starting their counter swing
Debug Message: Annotation state is attack hit for unit 758 Amikaeg
Debug Message: Annotation state is true for unit 758
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 758 Amikaeg
Debug Message: Familiar strikes Amikaeg for 2 points damage.
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Annotation state is true for unit 902
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Familiar strikes Amikaeg for 6 points damage.
Amikaeg falls.
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Annotation state is true for unit 902
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: Annotation state is attack hit for unit 902 Familiar
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: f_shanty_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 188 -
Debug Message: Current Memory Usage: 1118680 KB
Debug Message: Cities in World: 44
Debug Message: Units in World: 321
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 17 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: Caravan placed back on trade route path
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Dannalon'.
Debug Message: ERROR: Could not find decal texture: k_palace_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_irrigation_system_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_bazar_build_02_shadow_512.png
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 189 -
Debug Message: Current Memory Usage: 1128488 KB
Debug Message: Cities in World: 44
Debug Message: Units in World: 322
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Leldi'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Satrerrikk'.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding OptionsWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding OptionsWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 190 -
Debug Message: Current Memory Usage: 1136732 KB
Debug Message: Cities in World: 44
Debug Message: Units in World: 328
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Enunesa'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Satrerrikk'.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Enunesa'.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: Familiar strikes Rurii for 5 points damage.
Rurii counter-attacks Familiar for 7 points damage.
Debug Message: Annotation state is attack hit for unit 903 Familiar
Debug Message: Annotation state is true for unit 903
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Annotation state is attack hit for unit 903 Familiar
Debug Message: Defender 651 Rurii is starting their counter swing
Debug Message: Annotation state is attack hit for unit 651 Rurii
Debug Message: Annotation state is true for unit 651
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: Annotation state is attack hit for unit 651 Rurii
Debug Message: Familiar strikes Rurii for 3 points damage.
Rurii counter-attacks Familiar for 7 points damage.
Debug Message: Annotation state is attack hit for unit 903 Familiar
Debug Message: Annotation state is true for unit 903
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 903 Familiar
Debug Message: Defender 651 Rurii is starting their counter swing
Debug Message: Annotation state is attack hit for unit 651 Rurii
Debug Message: Annotation state is true for unit 651
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: Annotation state is attack hit for unit 651 Rurii
Debug Message: Familiar strikes Rurii for 3 points damage.
Debug Message: Annotation state is attack hit for unit 747 Familiar
Debug Message: Annotation state is true for unit 747
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 747 Familiar
Debug Message: Familiar strikes Rurii for 6 points damage.
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Annotation state is true for unit 902
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Familiar strikes Rurii for 3 points damage.
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Annotation state is true for unit 902
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Familiar strikes Rurii for 4 points damage.
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Annotation state is true for unit 902
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: Familiar strikes Rurii for 5 points damage.
Rurii counter-attacks Familiar for 3 points damage.
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Annotation state is true for unit 902
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Defender 651 Rurii is starting their counter swing
Debug Message: Annotation state is attack hit for unit 651 Rurii
Debug Message: Annotation state is true for unit 651
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 651 Rurii
Debug Message: Familiar strikes Rurii for 4 points damage.
Rurii counter-attacks Familiar for 5 points damage.
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Annotation state is true for unit 902
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Defender 651 Rurii is starting their counter swing
Debug Message: Annotation state is attack hit for unit 651 Rurii
Debug Message: Annotation state is true for unit 651
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Annotation state is attack hit for unit 651 Rurii
Debug Message: Familiar strikes Rurii for 3 points damage.
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Annotation state is true for unit 902
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Familiar strikes Rurii for 4 points damage.
Debug Message: Annotation state is attack hit for unit 747 Familiar
Debug Message: Annotation state is true for unit 747
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 747 Familiar
Debug Message: Familiar strikes Rurii for 2 points damage.
Debug Message: Annotation state is attack hit for unit 747 Familiar
Debug Message: Annotation state is true for unit 747
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Annotation state is attack hit for unit 747 Familiar
Debug Message: Familiar strikes Rurii for 4 points damage.
Debug Message: Annotation state is attack hit for unit 747 Familiar
Debug Message: Annotation state is true for unit 747
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 747 Familiar
Debug Message: Familiar strikes Rurii for 5 points damage.
Debug Message: Annotation state is attack hit for unit 903 Familiar
Debug Message: Annotation state is true for unit 903
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Annotation state is attack hit for unit 903 Familiar
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
Debug Message: Forest: Forest 328 | Tile Direction: 6
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: f_smelter_build_01_shadow_512.png
DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd
Debug Message: WARNING: Flavor Text Manager cannot find any text for the topic .
Debug Message: Unit Mithuy traded from Kingdom of Tarth to Kingdom of New Pariden.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Unayac'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Lahattin'.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 191 -
Debug Message: Current Memory Usage: 1161056 KB
Debug Message: Cities in World: 44
Debug Message: Units in World: 330
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 47 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Enunesa'.
Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_512.png
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ranlust'.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: ERROR: Could not attach node to frame - no frame found with name 'hand_right_Lcf'
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Forward Observers strikes Pack Drake for 7 points damage.
Pack Drake counter-attacks Forward Observers for 37 points damage.
Debug Message: Annotation state is attack hit for unit 984 Forward Observers
Debug Message: Annotation state is true for unit 984
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: Annotation state is attack hit for unit 984 Forward Observers
Debug Message: Defender 838 Pack Drake is starting their counter swing
Debug Message: Annotation state is attack hit for unit 838 Pack Drake
Debug Message: Annotation state is true for unit 838
Debug Message: COMBAT TEXT: Attempting to show combat text -37
Debug Message: COMBAT TEXT: Constructing combat text -37
Debug Message: COMBAT TEXT: Looks like combat text -37 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -37 to the queue
Debug Message: COMBAT TEXT: Popping combat text -37 from the queue
Debug Message: Annotation state is attack hit for unit 838 Pack Drake
Debug Message: MISS - Forward Observers missed Pack Drake.
Pack Drake counter-attacks Forward Observers for 28 points damage.
Forward Observers falls.
Debug Message: Annotation state is attack hit for unit 984 Forward Observers
Debug Message: Annotation state is true for unit 984
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 984 Forward Observers
Debug Message: Defender 838 Pack Drake is starting their counter swing
Debug Message: Annotation state is attack hit for unit 838 Pack Drake
Debug Message: Annotation state is true for unit 838
Debug Message: COMBAT TEXT: Attempting to show combat text -28
Debug Message: COMBAT TEXT: Constructing combat text -28
Debug Message: COMBAT TEXT: Looks like combat text -28 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -28 to the queue
Debug Message: COMBAT TEXT: Popping combat text -28 from the queue
Debug Message: Annotation state is attack hit for unit 838 Pack Drake
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 192 -
Debug Message: Current Memory Usage: 1167868 KB
Debug Message: Cities in World: 44
Debug Message: Units in World: 330
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Leldi'.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Leldi'.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: ERROR: Could not attach node to frame - no frame found with name 'hand_right_Lcf'
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Titan's Breath
Debug Message: COMBAT TEXT: Constructing combat text Titan's Breath
Debug Message: COMBAT TEXT: Looks like combat text Titan's Breath was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Titan's Breath to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text Titan's Breath from the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Titan's Breath
Debug Message: COMBAT TEXT: Constructing combat text Titan's Breath
Debug Message: COMBAT TEXT: Looks like combat text Titan's Breath was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Titan's Breath to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text Titan's Breath from the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Titan's Breath
Debug Message: COMBAT TEXT: Constructing combat text Titan's Breath
Debug Message: COMBAT TEXT: Looks like combat text Titan's Breath was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Titan's Breath to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: ERROR: Could not attach node to frame - no frame found with name 'hand_right_Lcf'
Debug Message: COMBAT TEXT: Popping combat text Titan's Breath from the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: Forest: Forest 290 | Tile Direction: 7
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: About to quick save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Finished quick save.
DebugMessage: About to quick save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Finished quick save.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Loaded font Trajan Pro-26
DebugMessage: Popup Manager Update: Unhiding CutSceneWnd
DebugMessage: Popup Manager Update: Unhiding QuestPopupWnd
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Popup Manager Update: Unhiding CutSceneWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Forest: Forest 238 | Tile Direction: 4
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 193 -
Debug Message: Current Memory Usage: 1182100 KB
Debug Message: Cities in World: 44
Debug Message: Units in World: 331
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 109 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Enunesa'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Satrerrikk'.
Debug Message: Caravan placed back on trade route path
Debug Message: Caravan placed back on trade route path
Debug Message: Caravan placed back on trade route path
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Enunesa'.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 194 -
Debug Message: Current Memory Usage: 1186880 KB
Debug Message: Cities in World: 44
Debug Message: Units in World: 333
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 35 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Leldi'.
Debug Message: ERROR: Could not find decal texture: f_school_build_01_shadow_512.png
Debug Message: Forest: Forest 318 | Tile Direction: 6
Debug Message: -------------------------
Debug Message: - Ending Turn 195 -
Debug Message: Current Memory Usage: 1190380 KB
Debug Message: Cities in World: 44
Debug Message: Units in World: 339
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 61 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Arcus'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Leldi'.
DebugMessage: Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Satrerrikk'.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 196 -
Debug Message: Current Memory Usage: 1200768 KB
Debug Message: Cities in World: 44
Debug Message: Units in World: 339
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 20 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: ERROR: Could not find decal texture: k_irrigation_system_01_shadow_512.png
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 197 -
Debug Message: Current Memory Usage: 1207008 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 343
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 68 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: Trade route created between cities Arucl and Ranlust
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Arkomesk'.
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: f_school_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: World Prop: World Prop 336
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 198 -
Debug Message: Current Memory Usage: 1209312 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 342
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 36 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Titan's Breath
Debug Message: COMBAT TEXT: Constructing combat text Titan's Breath
Debug Message: COMBAT TEXT: Looks like combat text Titan's Breath was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Titan's Breath to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Popping combat text Titan's Breath from the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: f_school_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_barter_house_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_trade_center_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: Forest: Forest 291 | Tile Direction: 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 199 -
Debug Message: Current Memory Usage: 1214236 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 346
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: Caravan placed back on trade route path
Debug Message: Unit Inaey traded from NPC Player to Kingdom of Tarth.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Lahattin'.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: About to quick save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Finished quick save.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: f_town_mint_build_02_shadow_512.png
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 200 -
Debug Message: Current Memory Usage: 1235616 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 342
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 186 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Dannalon'.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: AI:Finding Goodie Hut.
DebugMessage: Popup Manager Update: Unhiding CityLevelUpWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 201 -
Debug Message: Current Memory Usage: 1239100 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 343
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 215 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Arkomesk'.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: About to quick save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Finished quick save.
DebugMessage: About to quick save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Finished quick save.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: -------------------------
Debug Message: - Ending Turn 202 -
Debug Message: Current Memory Usage: 1243580 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 341
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 1 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Satrerrikk'.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: Unit Izosi traded from Empire of Umber to Empire of Resoln.
Debug Message: Caravan placed back on trade route path
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: About to quick save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Finished quick save.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 203 -
Debug Message: Current Memory Usage: 1251224 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 345
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: ERROR: Could not find decal texture: k_bazar_02_shadow_512.png
DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd
Debug Message: WARNING: Flavor Text Manager cannot find any text for the topic .
Debug Message: WARNING: Flavor Text Manager cannot find any text for the topic .
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: Unit Rosnira traded from NPC Player to Kingdom of New Pariden.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 204 -
Debug Message: Current Memory Usage: 1251100 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 347
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: About to quick save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Finished quick save.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 205 -
Debug Message: Current Memory Usage: 1263648 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 354
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 239 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Enunesa'.
Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: ERROR: Could not find decal texture: f_shanty_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_ventri_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_shanty_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_smelter_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_school_01_shadow_512.png
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: f_lore_shop_build_02_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding OptionsWnd
DebugMessage: About to quick save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Finished quick save.
Debug Message: -------------------------
Debug Message: - Ending Turn 206 -
Debug Message: Current Memory Usage: 1267140 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 352
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 81 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Enunesa'.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aramihue'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Elob'.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: f_outpost_06_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: ERROR: Could not find decal texture: f_school_01_shadow_512.png
Debug Message: World Prop: World Prop 216
Debug Message: Forest: Forest 127 | Tile Direction: 0
Debug Message: World Prop: World Prop 135
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 207 -
Debug Message: Current Memory Usage: 1272552 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 354
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 65 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Elob'.
Debug Message: Trade route created between cities Arucl and Leldi
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: World Prop: World Prop 486
Debug Message: World Prop: World Prop 389
Debug Message: ERROR: Could not find decal texture: f_stone_quarry_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_hovel_build_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: p_fallen_hillside_05.png
Debug Message: -------------------------
Debug Message: - Ending Turn 208 -
Debug Message: Current Memory Usage: 1272532 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 348
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 9 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aramihue'.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ranlust'.
Debug Message: ERROR: Could not find decal texture: f_school_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_barter_house_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_trade_center_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: ERROR: Could not find decal texture: r_gold_02_shadow_512.png
Debug Message: World Prop: World Prop 334
Debug Message: Forest: Forest 330 | Tile Direction: 0
Debug Message: World Prop: World Prop 447
Debug Message: World Prop: World Prop 487
Debug Message: World Prop: World Prop 473
Debug Message: World Prop: World Prop 517
Debug Message: World Prop: World Prop 460
Debug Message: World Prop: World Prop 403
Debug Message: World Prop: World Prop 389
Debug Message: ERROR: Could not find decal texture: f_outpost_06_shadow_512.png
Debug Message: Forest: Forest 214 | Tile Direction: 8
Debug Message: Forest: Forest 153 | Tile Direction: 4
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ranlust'.
Debug Message: ERROR: Could not find decal texture: f_school_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_barter_house_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_trade_center_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: f_stone_quarry_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_hovel_build_02_shadow_512.png
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: World Prop: World Prop 315
Debug Message: -------------------------
Debug Message: - Ending Turn 209 -
Debug Message: Current Memory Usage: 1302728 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 353
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 178 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ranlust'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aramihue'.
Debug Message: World Prop: World Prop 315
Debug Message: ERROR: Could not find decal texture: f_school_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_barter_house_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_trade_center_01_shadow_512.png
Debug Message: Caravan placed back on trade route path
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Unayac'.
DebugMessage: About to quick save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Finished quick save.
DebugMessage: Popup Manager Update: Unhiding CutSceneWnd
DebugMessage: Popup Manager Update: Unhiding QuestPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: f_outpost_06_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_stone_quarry_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_shanty_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: r_crystal_01_shadow_512.png
Debug Message: Forest: Forest 346 | Tile Direction: 2
Debug Message: -------------------------
Debug Message: - Ending Turn 210 -
Debug Message: Current Memory Usage: 1322640 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 353
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 25 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: Caravan placed back on trade route path
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Leldi'.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: ERROR: Could not find decal texture: t_barren_forest_06_rocks_shadow_512.png
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: ERROR: Could not find decal texture: t_barren_forest_06_rocks_shadow_512.png
Debug Message: ERROR: Could not find decal texture: t_barren_forest_06_rocks_shadow_512.png
Debug Message: ERROR: Could not find decal texture: t_barren_forest_06_rocks_shadow_512.png
Debug Message: ERROR: Could not find decal texture: t_barren_forest_06_rocks_shadow_512.png
Debug Message: ERROR: Could not find decal texture: t_barren_forest_06_rocks_shadow_512.png
Debug Message: ERROR: Could not find decal texture: t_barren_forest_06_rocks_shadow_512.png
Debug Message: ERROR: Could not find decal texture: t_barren_forest_06_rocks_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: Rilis strikes Snarling Wolf for 4 points damage.
Snarling Wolf falls.
Debug Message: Annotation state is attack hit for unit 11 Rilis
Debug Message: Annotation state is true for unit 11
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Rilis strikes Snarling Wolf for 6 points damage.
Snarling Wolf falls.
Debug Message: Annotation state is attack hit for unit 11 Rilis
Debug Message: Annotation state is true for unit 11
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: Rilis strikes Alpha Wolf for 3 points damage.
Alpha Wolf falls.
Debug Message: Annotation state is attack hit for unit 11 Rilis
Debug Message: Annotation state is true for unit 11
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding QuestPopupWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Forest: Forest 127 | Tile Direction: 0
Debug Message: ERROR: Could not find decal texture: f_shanty_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: About to quick save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Finished quick save.
Debug Message: -------------------------
Debug Message: - Ending Turn 211 -
Debug Message: Current Memory Usage: 1333200 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 358
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 69 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Leldi'.
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: Caravan placed back on trade route path
Debug Message: Caravan placed back on trade route path
Debug Message: Caravan placed back on trade route path
Debug Message: Trade route created between cities Arucl and Dire
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan placed back on trade route path
Debug Message: Caravan remains a horse and wagon for long trade route
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Battle Munkss strikes Aveneasey for 4 points damage.
Aveneasey counter-attacks Battle Munkss for 2 points damage.
Debug Message: Annotation state is attack hit for unit 983 Battle Munkss
Debug Message: Annotation state is true for unit 983
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Defender 999 Aveneasey is starting their counter swing
Debug Message: Annotation state is attack hit for unit 999 Aveneasey
Debug Message: Annotation state is true for unit 999
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Annotation state is attack hit for unit 999 Aveneasey
Debug Message: Battle Munkss strikes Aveneasey for 1 points damage.
MISS - Aveneasey's counter-attack missed Battle Munkss.
Debug Message: Annotation state is attack hit for unit 983 Battle Munkss
Debug Message: Annotation state is true for unit 983
Debug Message: COMBAT TEXT: Attempting to show combat text -1
Debug Message: COMBAT TEXT: Constructing combat text -1
Debug Message: COMBAT TEXT: Looks like combat text -1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -1 to the queue
Debug Message: COMBAT TEXT: Popping combat text -1 from the queue
Debug Message: Annotation state is attack hit for unit 983 Battle Munkss
Debug Message: Defender 999 Aveneasey is starting their counter swing
Debug Message: Annotation state is attack hit for unit 999 Aveneasey
Debug Message: Annotation state is true for unit 999
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 999 Aveneasey
Debug Message: MISS - Battle Munkss missed Aveneasey.
Aveneasey counter-attacks Battle Munkss for 5 points damage.
Debug Message: Annotation state is attack hit for unit 983 Battle Munkss
Debug Message: Annotation state is true for unit 983
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Defender 999 Aveneasey is starting their counter swing
Debug Message: Annotation state is attack hit for unit 999 Aveneasey
Debug Message: Annotation state is true for unit 999
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Annotation state is attack hit for unit 999 Aveneasey
Debug Message: MISS - Familiar missed Aveneasey.
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Annotation state is true for unit 902
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: MISS - Familiar missed Aveneasey.
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Annotation state is true for unit 902
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Familiar strikes Aveneasey for 3 points damage.
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Annotation state is true for unit 902
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: MISS - Familiar missed Aveneasey.
Debug Message: Annotation state is attack hit for unit 903 Familiar
Debug Message: Annotation state is true for unit 903
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 903 Familiar
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: Minor Air Elemental strikes Aveneasey for 1 points damage.
Debug Message: Annotation state is attack hit for unit 1027 Minor Air Elemental
Debug Message: Annotation state is true for unit 1027
Debug Message: COMBAT TEXT: Attempting to show combat text -1
Debug Message: COMBAT TEXT: Constructing combat text -1
Debug Message: COMBAT TEXT: Looks like combat text -1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -1 to the queue
Debug Message: COMBAT TEXT: Popping combat text -1 from the queue
Debug Message: Annotation state is attack hit for unit 1027 Minor Air Elemental
Debug Message: MISS - Minor Air Elemental missed Aveneasey.
Debug Message: Annotation state is attack hit for unit 1027 Minor Air Elemental
Debug Message: Annotation state is true for unit 1027
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 1027 Minor Air Elemental
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 212 -
Debug Message: Current Memory Usage: 1341864 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 355
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Elob'.
DebugMessage: Popup Manager Update: Unhiding QuestPopupWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 213 -
Debug Message: Current Memory Usage: 1351888 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 360
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 89 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Satrerrikk'.
Debug Message: Caravan placed back on trade route path
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: About to quick save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Finished quick save.
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: World Prop: World Prop 517
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Satrerrikk'.
Debug Message: ERROR: Could not find decal texture: k_crystal_build_01_shadow_512.png
Debug Message: -------------------------
Debug Message: - Ending Turn 214 -
Debug Message: Current Memory Usage: 1357420 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 354
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 10 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aramihue'.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 215 -
Debug Message: Current Memory Usage: 1359232 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 356
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_01_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_05_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: MISS - Guards missed Apeb.
Apeb counter-attacks Guards for 2 points damage.
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Annotation state is true for unit 1048
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Defender 985 Apeb is starting their counter swing
Debug Message: Annotation state is attack hit for unit 985 Apeb
Debug Message: Annotation state is true for unit 985
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Annotation state is attack hit for unit 985 Apeb
Debug Message: Guards strikes Apeb for 3 points damage.
Apeb counter-attacks Guards for 5 points damage.
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Annotation state is true for unit 1048
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Defender 985 Apeb is starting their counter swing
Debug Message: Annotation state is attack hit for unit 985 Apeb
Debug Message: Annotation state is true for unit 985
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Guards strikes Apeb for 7 points damage.
Apeb counter-attacks Guards for 3 points damage.
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Annotation state is true for unit 1048
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: Defender 985 Apeb is starting their counter swing
Debug Message: Annotation state is attack hit for unit 985 Apeb
Debug Message: Annotation state is true for unit 985
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 985 Apeb
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Apeb strikes Guards for 1 points damage.
Guards counter-attacks Apeb for 7 points damage.
Debug Message: Annotation state is attack hit for unit 985 Apeb
Debug Message: Annotation state is true for unit 985
Debug Message: COMBAT TEXT: Attempting to show combat text -1
Debug Message: COMBAT TEXT: Constructing combat text -1
Debug Message: COMBAT TEXT: Looks like combat text -1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -1 to the queue
Debug Message: COMBAT TEXT: Popping combat text -1 from the queue
Debug Message: Defender 1048 Guards is starting their counter swing
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Annotation state is true for unit 1048
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: Apeb strikes Guards for 2 points damage.
MISS - Guards's counter-attack missed Apeb.
Debug Message: Annotation state is attack hit for unit 985 Apeb
Debug Message: Annotation state is true for unit 985
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Annotation state is attack hit for unit 985 Apeb
Debug Message: Defender 1048 Guards is starting their counter swing
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Annotation state is true for unit 1048
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Apeb strikes Guards for 1 points damage.
Guards counter-attacks Apeb for 4 points damage.
Apeb falls.
Debug Message: Annotation state is attack hit for unit 985 Apeb
Debug Message: Annotation state is true for unit 985
Debug Message: COMBAT TEXT: Attempting to show combat text -1
Debug Message: COMBAT TEXT: Constructing combat text -1
Debug Message: COMBAT TEXT: Looks like combat text -1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -1 to the queue
Debug Message: COMBAT TEXT: Popping combat text -1 from the queue
Debug Message: Defender 1048 Guards is starting their counter swing
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Annotation state is true for unit 1048
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_01_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_05_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_01_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_05_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: Guards strikes Borki for 14 points damage.
Borki counter-attacks Guards for 4 points damage.
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Annotation state is true for unit 1048
Debug Message: COMBAT TEXT: Attempting to show combat text -14
Debug Message: COMBAT TEXT: Constructing combat text -14
Debug Message: COMBAT TEXT: Looks like combat text -14 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -14 to the queue
Debug Message: COMBAT TEXT: Popping combat text -14 from the queue
Debug Message: Defender 908 Borki is starting their counter swing
Debug Message: Annotation state is attack hit for unit 908 Borki
Debug Message: Annotation state is true for unit 908
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 908 Borki
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: Borki strikes Guards for 4 points damage.
Guards counter-attacks Borki for 8 points damage.
Borki falls.
Debug Message: Annotation state is attack hit for unit 908 Borki
Debug Message: Annotation state is true for unit 908
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 908 Borki
Debug Message: Defender 1048 Guards is starting their counter swing
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Annotation state is true for unit 1048
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Guards strikes Asen for 4 points damage.
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Arkomesk'.
DebugMessage: Popup Manager Update: Unhiding OptionsWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding LoadWnd
Debug Message: LOAD GAME: Loading Quick Data
Debug Message: StopAllXMLDataThreads Called
Debug Message: Stopped CoreXMLDataThread1
Debug Message: Stopped CoreXMLDataThread2
Debug Message: Stopped CoreXMLDataThread3
Debug Message: Stopped CoreXMLDataThread4
Debug Message: Stopped Load Game XML Thread
Debug Message: Stopped Load Game XML Thread #2
Debug Message: WARNING: World leaked city: Dannalon 127 Refs
Debug Message: WARNING: World leaked city: Leldi 79 Refs
Debug Message: WARNING: World leaked city: New Andalia 208 Refs
Debug Message: WARNING: World leaked city: Welmarine 313 Refs
Debug Message: WARNING: World leaked city: Arcus 100 Refs
Debug Message: WARNING: World leaked city: Ranlust 143 Refs
Debug Message: Removed an instance of limited improvement K_GreatMill, but none were registered
Debug Message: Removed an instance of limited improvement K_Abbey_Izil, but none were registered
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 3
Debug Message: WARNING: World leaked city: Rarie 109 Refs
Debug Message: Removed an instance of limited improvement K_Embassy, but none were registered
Debug Message: WARNING: World leaked city: Elob 100 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 38
Debug Message: WARNING: World leaked city: Eboroo 59 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 40
Debug Message: WARNING: World leaked city: Asaguspli 79 Refs
Debug Message: WARNING: World leaked city: Satrerrikk 133 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 14
Debug Message: WARNING: World leaked city: Xerislue 143 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 45
Debug Message: WARNING: World leaked city: Irrel 94 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 10
Debug Message: WARNING: World leaked city: Emianinas 113 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 17
Debug Message: WARNING: World leaked city: Afeth 77 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 26
Debug Message: WARNING: World leaked city: Alialuuni 108 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 31
Debug Message: WARNING: World leaked city: Neyurkan 121 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 36
Debug Message: WARNING: World leaked city: Isarer 109 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 46
Debug Message: WARNING: World leaked city: Yinush 43 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 4
Debug Message: WARNING: World leaked city: Rakkar 255 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 15
Debug Message: WARNING: World leaked city: Anothra 72 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 19
Debug Message: WARNING: World leaked city: Eguyu 320 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 23
Debug Message: WARNING: World leaked city: Iseruse 92 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 24
Debug Message: WARNING: World leaked city: Atih 139 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 21
Debug Message: WARNING: World leaked city: Hiirerinaa 91 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 5
Debug Message: WARNING: World leaked city: Arucl 187 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 12
Debug Message: WARNING: World leaked city: Raevagii 207 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 20
Debug Message: WARNING: World leaked city: Pofatal 90 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 2
Debug Message: WARNING: World leaked city: Ralid 179 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 18
Debug Message: WARNING: World leaked city: Nahia 182 Refs
Debug Message: WARNING: World leaked city: Aramihue 66 Refs
Debug Message: WARNING: World leaked city: Arkomesk 82 Refs
Debug Message: Removed an instance of limited improvement F_TempleoftheTitans, but none were registered
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 6
Debug Message: WARNING: World leaked city: Gasosupru 53 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 7
Debug Message: WARNING: World leaked city: Alluka 120 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 29
Debug Message: WARNING: World leaked city: Serital 90 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 13
Debug Message: WARNING: World leaked city: Tutinie 187 Refs
Debug Message: WARNING: World leaked city: Unayac 145 Refs
Debug Message: WARNING: World leaked city: Lahattin 107 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 41
Debug Message: WARNING: World leaked city: Romiafram 94 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 44
Debug Message: WARNING: World leaked city: Rihida 45 Refs
Debug Message: WARNING: World leaked city: Iyana 9 Refs
Debug Message: WARNING: World leaked city: Enunesa 64 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 49
Debug Message: WARNING: World leaked city: Riekablat 48 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 50
Debug Message: WARNING: World leaked city: Irvura 51 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 51
Debug Message: WARNING: World leaked city: Dire 5 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Ecarkurus: 5 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Rosnira: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Wieke: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Herlinde: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Bertus: 3 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Reinbad: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Mithuy: 3 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Relias: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Carrodus: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Markinn: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Karavox: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Magnar III: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Ceresa: 3 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Naribr: 1 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Kul-al-Kulan: 7 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Verga: 3 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Igoodisk: 1 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Irane: 3 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Ramis Blackstone: 2 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Padded Greaves: 1 Refs
Debug Message: WARNING: World leaked an item of type Padded Cuirass: 1 Refs
Debug Message: WARNING: World leaked an item of type War Staff: 1 Refs
Debug Message: WARNING: World leaked an item of type Padded Cuirass: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Rune Tablet: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Leather Armlets: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Helm: 1 Refs
Debug Message: WARNING: World leaked an item of type Rune Tablet: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Growing a Thicker Skin: 1 Refs
Debug Message: WARNING: World leaked an item of type The Art of the Fist: 1 Refs
Debug Message: WARNING: World leaked an item of type Endurance Potion: 1 Refs
Debug Message: WARNING: World leaked an item of type The Legend of Tandis: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type The Art of the Fist: 1 Refs
Debug Message: WARNING: World leaked an item of type Leather Armlets: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Helm: 1 Refs
Debug Message: WARNING: World leaked an item of type Leather Leg Greaves: 1 Refs
Debug Message: WARNING: World leaked an item of type Sword of Wrath: 1 Refs
Debug Message: WARNING: World leaked an item of type Healing Nectar: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Make Allies and Persuade People: 1 Refs
Debug Message: WARNING: World leaked an item of type The Legend of Tandis: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type The Legend of Tandis: 1 Refs
Debug Message: WARNING: World leaked an item of type The Adventures of Breon: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Cuirass: 1 Refs
Debug Message: WARNING: World leaked an item of type Endurance Potion: 1 Refs
Debug Message: WARNING: World leaked an item of type Endurance Potion: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Ring of Essence: 1 Refs
Debug Message: WARNING: World leaked an item of type The Legend of Tandis: 1 Refs
Debug Message: WARNING: World leaked an item of type The Art of the Fist: 1 Refs
Debug Message: WARNING: World leaked an item of type Heavy Plate Cuirass: 1 Refs
Debug Message: WARNING: World leaked an item of type Healing Nectar: 1 Refs
Debug Message: WARNING: World leaked an item of type Ring of Endurance: 1 Refs
Debug Message: WARNING: World leaked an item of type The Art of the Fist: 1 Refs
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Debug Message: WARNING: World leaked an item of type The Legend of Tandis: 1 Refs
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Debug Message: WARNING: World leaked an item of type The Legend of Tandis: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
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Debug Message: LOAD GAME: Loading XML Data (end)
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Debug Message: LOAD GAME: Game Save Version: 255
Debug Message: LOAD GAME: Game Version (at time of save): 1.08
Debug Message: WARNING: Creating caravan Caravan at tile 76,39 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 70,54 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 64,71 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 59,56 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 104,85 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 102,80 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 107,83 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 108,73 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 93,65 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 41,65 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 48,59 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 36,34 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 54,43 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 40,35 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 46,37 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 58,31 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 30,29 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 69,18 with no city at that tile, no home city set
DebugMessage: Updating ZOC.
DebugMessage: LOAD GAME: Loading World - Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
Debug Message: InitMapGfx Started...
Debug Message: Creating terrain gfx...
Debug Message: InitMapGfx Started...
Debug Message: FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: FinishInitMapGfx finished.
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ranlust'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Unayac'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Lahattin'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Iyana'.
Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Arcus'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aramihue'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Welmarine'.
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Dannalon'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'New Andalia'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Elob'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Leldi'.
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Enunesa'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Satrerrikk'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Arkomesk'.
Debug Message: ERROR: Could not find decal texture: f_school_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_barter_house_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_trade_center_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: r_gold_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_lost_library_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_irrigation_system_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_water_shrine_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_shanty_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_smelter_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_ventri_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_shanty_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: k_crystal_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_school_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_crystal_build_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_512.png
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: ERROR: Could not find decal texture: t_fallen_grass_tall_01_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_grass_tall_01_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_grass_tall_01_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_grass_tall_01_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_grass_tall_01_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_grass_tall_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_grass_tall_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_grass_tall_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_grass_tall_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_01_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_01_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_01_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_05_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_grass_tall_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_grass_tall_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_grass_tall_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_grass_tall_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_grass_tall_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: Guards strikes Llusaa for 13 points damage.
Llusaa counter-attacks Guards for 7 points damage.
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Annotation state is true for unit 1048
Debug Message: COMBAT TEXT: Attempting to show combat text -13
Debug Message: COMBAT TEXT: Constructing combat text -13
Debug Message: COMBAT TEXT: Looks like combat text -13 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -13 to the queue
Debug Message: COMBAT TEXT: Popping combat text -13 from the queue
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Defender 944 Llusaa is starting their counter swing
Debug Message: Annotation state is attack hit for unit 944 Llusaa
Debug Message: Annotation state is true for unit 944
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: Annotation state is attack hit for unit 944 Llusaa
Debug Message: Guards strikes Llusaa for 6 points damage.
Llusaa counter-attacks Guards for 5 points damage.
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Annotation state is true for unit 1048
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Defender 944 Llusaa is starting their counter swing
Debug Message: Annotation state is attack hit for unit 944 Llusaa
Debug Message: Annotation state is true for unit 944
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Annotation state is attack hit for unit 944 Llusaa
Debug Message: Guards strikes Llusaa for 5 points damage.
Llusaa counter-attacks Guards for 1 points damage.
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Annotation state is true for unit 1048
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Defender 944 Llusaa is starting their counter swing
Debug Message: Annotation state is attack hit for unit 944 Llusaa
Debug Message: Annotation state is true for unit 944
Debug Message: COMBAT TEXT: Attempting to show combat text -1
Debug Message: COMBAT TEXT: Constructing combat text -1
Debug Message: COMBAT TEXT: Looks like combat text -1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -1 to the queue
Debug Message: COMBAT TEXT: Popping combat text -1 from the queue
Debug Message: Annotation state is attack hit for unit 944 Llusaa
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: ERROR: Could not find decal texture: k_irrigation_system_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_palace_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_bazar_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_irrigation_system_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_ventri_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_clay_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: a_darkling_camp_02_shadow_512.png
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: About to quick save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Finished quick save.
Debug Message: -------------------------
Debug Message: - Ending Turn 215 -
Debug Message: Current Memory Usage: 1444816 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 356
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Enunesa'.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_05_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_01_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_01_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_grass_tall_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_05_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_grass_tall_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_grass_tall_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_01_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_05_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_05_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_05_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_01_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_05_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_05_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: About to quick save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Finished quick save.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
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Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_01_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_05_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Titan's Breath
Debug Message: COMBAT TEXT: Constructing combat text Titan's Breath
Debug Message: COMBAT TEXT: Looks like combat text Titan's Breath was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Titan's Breath to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text Titan's Breath from the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Titan's Breath
Debug Message: COMBAT TEXT: Constructing combat text Titan's Breath
Debug Message: COMBAT TEXT: Looks like combat text Titan's Breath was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Titan's Breath to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text Titan's Breath from the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: MISS - Guards missed Emuuta.
Emuuta counter-attacks Guards for 4 points damage.
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Annotation state is true for unit 1048
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Defender 1089 Emuuta is starting their counter swing
Debug Message: Annotation state is attack hit for unit 1089 Emuuta
Debug Message: Annotation state is true for unit 1089
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 1089 Emuuta
Debug Message: Guards strikes Emuuta for 1 points damage.
Emuuta counter-attacks Guards for 5 points damage.
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Annotation state is true for unit 1048
Debug Message: COMBAT TEXT: Attempting to show combat text -1
Debug Message: COMBAT TEXT: Constructing combat text -1
Debug Message: COMBAT TEXT: Looks like combat text -1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -1 to the queue
Debug Message: COMBAT TEXT: Popping combat text -1 from the queue
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Defender 1089 Emuuta is starting their counter swing
Debug Message: Annotation state is attack hit for unit 1089 Emuuta
Debug Message: Annotation state is true for unit 1089
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Annotation state is attack hit for unit 1089 Emuuta
Debug Message: MISS - Guards missed Emuuta.
Emuuta counter-attacks Guards for 4 points damage.
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Annotation state is true for unit 1048
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Defender 1089 Emuuta is starting their counter swing
Debug Message: Annotation state is attack hit for unit 1089 Emuuta
Debug Message: Annotation state is true for unit 1089
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: Annotation state is attack hit for unit 1089 Emuuta
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Emuuta strikes Guards for 4 points damage.
Guards counter-attacks Emuuta for 1 points damage.
Debug Message: Annotation state is attack hit for unit 1089 Emuuta
Debug Message: Annotation state is true for unit 1089
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 1089 Emuuta
Debug Message: Defender 1048 Guards is starting their counter swing
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Annotation state is true for unit 1048
Debug Message: COMBAT TEXT: Attempting to show combat text -1
Debug Message: COMBAT TEXT: Constructing combat text -1
Debug Message: COMBAT TEXT: Looks like combat text -1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -1 to the queue
Debug Message: COMBAT TEXT: Popping combat text -1 from the queue
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Emuuta strikes Guards for 6 points damage.
MISS - Guards's counter-attack missed Emuuta.
Debug Message: Annotation state is attack hit for unit 1089 Emuuta
Debug Message: Annotation state is true for unit 1089
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: Annotation state is attack hit for unit 1089 Emuuta
Debug Message: Defender 1048 Guards is starting their counter swing
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Annotation state is true for unit 1048
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Emuuta strikes Guards for 2 points damage.
MISS - Guards's counter-attack missed Emuuta.
Debug Message: Annotation state is attack hit for unit 1089 Emuuta
Debug Message: Annotation state is true for unit 1089
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Annotation state is attack hit for unit 1089 Emuuta
Debug Message: Defender 1048 Guards is starting their counter swing
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Annotation state is true for unit 1048
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: MISS - Guards missed Emuuta.
Emuuta counter-attacks Guards for 6 points damage.
Guards falls.
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Annotation state is true for unit 1048
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Defender 1089 Emuuta is starting their counter swing
Debug Message: Annotation state is attack hit for unit 1089 Emuuta
Debug Message: Annotation state is true for unit 1089
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: Annotation state is attack hit for unit 1089 Emuuta
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: Warning: Destroyed Unit Bertus is about to be deselected.
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding OptionsWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding LoadWnd
Debug Message: LOAD GAME: Loading Quick Data
Debug Message: StopAllXMLDataThreads Called
Debug Message: Stopped CoreXMLDataThread1
Debug Message: Stopped CoreXMLDataThread2
Debug Message: Stopped CoreXMLDataThread3
Debug Message: Stopped CoreXMLDataThread4
Debug Message: Stopped Load Game XML Thread
Debug Message: Stopped Load Game XML Thread #2
Debug Message: WARNING: World leaked city: Dannalon 42 Refs
Debug Message: WARNING: World leaked city: New Andalia 24 Refs
Debug Message: WARNING: World leaked city: Welmarine 23 Refs
Debug Message: WARNING: World leaked city: Arcus 13 Refs
Debug Message: WARNING: World leaked city: Ranlust 39 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 38
Debug Message: WARNING: World leaked city: Eboroo 6 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 40
Debug Message: WARNING: World leaked city: Asaguspli 4 Refs
Debug Message: WARNING: World leaked city: Satrerrikk 7 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 45
Debug Message: WARNING: World leaked city: Irrel 4 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 50
Debug Message: WARNING: World leaked city: Irvura 5 Refs
Debug Message: WARNING: World leaked city: Enunesa 4 Refs
Debug Message: WARNING: World leaked city: Aramihue 8 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 10
Debug Message: WARNING: World leaked city: Emianinas 15 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 17
Debug Message: WARNING: World leaked city: Afeth 5 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 26
Debug Message: WARNING: World leaked city: Alialuuni 6 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 31
Debug Message: WARNING: World leaked city: Neyurkan 6 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 36
Debug Message: WARNING: World leaked city: Isarer 6 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 46
Debug Message: WARNING: World leaked city: Yinush 5 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 49
Debug Message: WARNING: World leaked city: Riekablat 5 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 6
Debug Message: WARNING: World leaked city: Gasosupru 10 Refs
Debug Message: WARNING: World leaked city: Arkomesk 14 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 4
Debug Message: WARNING: World leaked city: Rakkar 25 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 15
Debug Message: WARNING: World leaked city: Anothra 5 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 19
Debug Message: WARNING: World leaked city: Eguyu 12 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 23
Debug Message: WARNING: World leaked city: Iseruse 7 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 24
Debug Message: WARNING: World leaked city: Atih 8 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 21
Debug Message: WARNING: World leaked city: Hiirerinaa 6 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 14
Debug Message: WARNING: World leaked city: Xerislue 10 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 3
Debug Message: WARNING: World leaked city: Rarie 10 Refs
Debug Message: WARNING: World leaked city: Elob 6 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 5
Debug Message: WARNING: World leaked city: Arucl 15 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 12
Debug Message: WARNING: World leaked city: Raevagii 10 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 20
Debug Message: WARNING: World leaked city: Pofatal 6 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 2
Debug Message: WARNING: World leaked city: Ralid 9 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 18
Debug Message: WARNING: World leaked city: Nahia 13 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 51
Debug Message: WARNING: World leaked city: Dire 3 Refs
Debug Message: WARNING: World leaked city: Leldi 7 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 7
Debug Message: WARNING: World leaked city: Alluka 12 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 29
Debug Message: WARNING: World leaked city: Serital 7 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 13
Debug Message: WARNING: World leaked city: Tutinie 9 Refs
Debug Message: WARNING: World leaked city: Unayac 11 Refs
Debug Message: WARNING: World leaked city: Lahattin 7 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 41
Debug Message: WARNING: World leaked city: Romiafram 7 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 44
Debug Message: WARNING: World leaked city: Rihida 3 Refs
Debug Message: WARNING: World leaked city: Iyana 9 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Ecarkurus: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Bertus: 1 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Relias: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Carrodus: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Markinn: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Karavox: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Magnar III: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Ceresa: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Naribr: 1 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Kul-al-Kulan: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Verga: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Irane: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Ramis Blackstone: 2 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Potion of Experience: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Oak Spear: 1 Refs
Debug Message: WARNING: World leaked an item of type Healing Nectar: 1 Refs
Debug Message: WARNING: World leaked an item of type Padded Greaves: 1 Refs
Debug Message: WARNING: World leaked an item of type The Legend of Tandis: 1 Refs
Debug Message: WARNING: World leaked an item of type Maggie's Key: 1 Refs
Debug Message: WARNING: World leaked an item of type The Art of the Fist: 1 Refs
Debug Message: WARNING: World leaked an item of type Padded Cuirass: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Rune Tablet: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Leather Armlets: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Helm: 1 Refs
Debug Message: WARNING: World leaked an item of type Sword of Wrath: 1 Refs
Debug Message: WARNING: World leaked an item of type Rune Tablet: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Growing a Thicker Skin: 1 Refs
Debug Message: WARNING: World leaked an item of type The Art of the Fist: 1 Refs
Debug Message: WARNING: World leaked an item of type Endurance Potion: 1 Refs
Debug Message: WARNING: World leaked an item of type The Legend of Tandis: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type The Art of the Fist: 1 Refs
Debug Message: WARNING: World leaked an item of type Leather Armlets: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Helm: 1 Refs
Debug Message: WARNING: World leaked an item of type Leather Leg Greaves: 1 Refs
Debug Message: WARNING: World leaked an item of type Sword of Wrath: 1 Refs
Debug Message: WARNING: World leaked an item of type Healing Nectar: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Make Allies and Persuade People: 1 Refs
Debug Message: WARNING: World leaked an item of type The Legend of Tandis: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type The Legend of Tandis: 1 Refs
Debug Message: WARNING: World leaked an item of type The Adventures of Breon: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Cuirass: 1 Refs
Debug Message: WARNING: World leaked an item of type Endurance Potion: 1 Refs
Debug Message: WARNING: World leaked an item of type Endurance Potion: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Ring of Essence: 1 Refs
Debug Message: WARNING: World leaked an item of type The Legend of Tandis: 1 Refs
Debug Message: WARNING: World leaked an item of type The Art of the Fist: 1 Refs
Debug Message: WARNING: World leaked an item of type Heavy Plate Cuirass: 1 Refs
Debug Message: WARNING: World leaked an item of type Healing Nectar: 1 Refs
Debug Message: WARNING: World leaked an item of type Ring of Endurance: 1 Refs
Debug Message: WARNING: World leaked an item of type The Art of the Fist: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Armlets: 1 Refs
Debug Message: WARNING: World leaked an item of type The Legend of Tandis: 1 Refs
Debug Message: WARNING: World leaked an item of type Padded Cuirass: 1 Refs
Debug Message: WARNING: World leaked an item of type Tandis vs. Talax: 1 Refs
Debug Message: WARNING: World leaked an item of type The Legend of Tandis: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Greaves: 1 Refs
Debug Message: WARNING: World leaked an item of type Oak Spear: 1 Refs
Debug Message: WARNING: World leaked an item of type Padded Cuirass: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Helm: 1 Refs
Debug Message: WARNING: World leaked an item of type Leather Leg Greaves: 1 Refs
Debug Message: WARNING: World leaked an item of type Agility Potion: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Josryn's Art of Diplomacy: 1 Refs
Debug Message: WARNING: World leaked an item of type The Art of the Fist: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Leather Leg Greaves: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Helm: 1 Refs
Debug Message: WARNING: World leaked an item of type Heavy Plate Cuirass: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Rune Tablet: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Agility Potion: 1 Refs
Debug Message: WARNING: World leaked an item of type The Art of the Fist: 1 Refs
Debug Message: WARNING: World leaked an item of type Growing a Thicker Skin: 1 Refs
Debug Message: WARNING: World leaked an item of type The Legend of Tandis: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Growing a Thicker Skin: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Ring of Essence: 1 Refs
Debug Message: WARNING: World leaked an item of type Strong Agility Potion: 1 Refs
Debug Message: WARNING: World leaked an item of type Strong Agility Potion: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Ring of Defense: 1 Refs
Debug Message: WARNING: World leaked an item of type Strong Brute Potion: 1 Refs
Debug Message: WARNING: World leaked an item of type Leather Armlets: 1 Refs
Debug Message: WARNING: World leaked an item of type Padded Greaves: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Helm: 1 Refs
Debug Message: WARNING: World leaked an item of type Patchwork Breastpiece: 1 Refs
Debug Message: WARNING: World leaked an item of type Ring of Defense: 1 Refs
Debug Message: WARNING: World leaked an item of type The Art of the Fist: 1 Refs
Debug Message: WARNING: World leaked an item of type Token of the Sand Golem: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Token of the Sand Golem: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type The Art of the Fist: 1 Refs
Debug Message: WARNING: World leaked an item of type Make Allies and Persuade People: 1 Refs
Debug Message: WARNING: World leaked an item of type Healing Nectar: 1 Refs
Debug Message: WARNING: World leaked an item of type Agility Potion: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Cuirass: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Greaves: 1 Refs
Debug Message: WARNING: World leaked an item of type Heavy Plate Cuirass: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Helm: 1 Refs
Debug Message: WARNING: World leaked an item of type Heavy Plate Armlets: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type The Art of the Fist: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Rage Potion: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Cuirass: 1 Refs
Debug Message: WARNING: World leaked an item of type Leather Armlets: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Helm: 1 Refs
Debug Message: WARNING: World leaked an item of type Leather Leg Greaves: 1 Refs
Debug Message: WARNING: World leaked an item of type Sword of Wrath: 1 Refs
Debug Message: WARNING: World leaked an item of type Leather Armlets: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Helm: 1 Refs
Debug Message: WARNING: World leaked an item of type Leather Leg Greaves: 1 Refs
Debug Message: WARNING: World leaked an item of type Sword of Wrath: 1 Refs
Debug Message: LOAD GAME: Loading XML Data (start)
Debug Message: WARNING: CCityWallSet CityWalls_Fence leaked - refs: 19
Debug Message: WARNING: CCityWallSet CityWalls_Fallen_Picket leaked - refs: 13
Debug Message: WARNING: CCityWallSet CityWalls_Fallen_Fence leaked - refs: 14
Debug Message: WARNING: CCityWallSet CityWalls_Hedge leaked - refs: 3
Debug Message: WARNING: Environment type BarrenEnvironment leaked - refs: 173
Debug Message: WARNING: Environment type DeadEnvironment leaked - refs: 312
Debug Message: WARNING: Environment type GrasslandEnvironment leaked - refs: 208
Debug Message: WARNING: CImprovementType R_ClaimedDrota leaked - refs: 14
Debug Message: WARNING: CImprovementType R_ClaimedDarklings leaked - refs: 13
Debug Message: WARNING: CImprovementType R_ClaimedDrath leaked - refs: 14
Debug Message: WARNING: CImprovementType R_ClaimedDragons leaked - refs: 14
Debug Message: WARNING: CImprovementType R_ClaimedShrills leaked - refs: 14
Debug Message: WARNING: CImprovementType R_ClaimedSpiders leaked - refs: 14
Debug Message: WARNING: CImprovementType R_ClaimedUmberdroths leaked - refs: 17
Debug Message: WARNING: CImprovementType R_ClaimedDemongate leaked - refs: 14
Debug Message: WARNING: CImprovementType K_Temple_Of_Fortitude leaked - refs: 14
Debug Message: WARNING: CImprovementType K_Temple_Of_The_Sentinel leaked - refs: 14
Debug Message: WARNING: CImprovementType K_Temple_Of_Passion leaked - refs: 14
Debug Message: WARNING: CImprovementType K_Temple_Of_Vengeance leaked - refs: 14
Debug Message: WARNING: CImprovementType K_Temple_Of_Haste leaked - refs: 14
Debug Message: WARNING: CImprovementType K_Temple_Of_Swiftness leaked - refs: 14
Debug Message: WARNING: CImprovementType K_Temple_Of_Defense leaked - refs: 14
Debug Message: WARNING: CImprovementType K_Temple_Of_Defiance leaked - refs: 14
Debug Message: WARNING: CImprovementType K_Dungeon_Masters_Guild leaked - refs: 14
Debug Message: WARNING: CImprovementType Mill leaked - refs: 14
Debug Message: WARNING: CImprovementType F_Outpost leaked - refs: 7
Debug Message: WARNING: CImprovementType F_Village leaked - refs: 15
Debug Message: WARNING: CImprovementType F_Town leaked - refs: 19
Debug Message: WARNING: CImprovementType F_City leaked - refs: 5
Debug Message: WARNING: CImprovementType Kraxis_Workshop leaked - refs: 14
Debug Message: WARNING: CImprovementType Kraxis_Archivist leaked - refs: 14
Debug Message: WARNING: CImprovementType Kraxis_Shack leaked - refs: 14
Debug Message: WARNING: CImprovementType Kraxis_Farm leaked - refs: 14
Debug Message: WARNING: CImprovementType Kraxis_Merchant leaked - refs: 14
Debug Message: WARNING: CImprovementType Kraxis_Wheat_Farm leaked - refs: 14
Debug Message: WARNING: CImprovementType Kraxis_Apiary leaked - refs: 14
Debug Message: WARNING: CImprovementType Kraxis_Orchard leaked - refs: 14
Debug Message: WARNING: CImprovementType Kraxis_Mine leaked - refs: 14
Debug Message: WARNING: CImprovementType Kraxis_Ventri_Mine leaked - refs: 14
Debug Message: WARNING: CImprovementType Kraxis_Crystal_Mine leaked - refs: 14
Debug Message: WARNING: CImprovementType Kraxis_Blacksmith leaked - refs: 14
Debug Message: WARNING: CImprovementType Outpost leaked - refs: 9
Debug Message: WARNING: CImprovementType Village leaked - refs: 59
Debug Message: WARNING: CImprovementType Town leaked - refs: 17
Debug Message: WARNING: CImprovementType City leaked - refs: 7
Debug Message: WARNING: CImprovementType NPC_MiningHamlet leaked - refs: 3
Debug Message: WARNING: CImprovementType F_FireShard_Improvement leaked - refs: 14
Debug Message: WARNING: CImprovementType E_Monument leaked - refs: 14
Debug Message: WARNING: CImprovementType E_Mint leaked - refs: 34
Debug Message: WARNING: CImprovementType E_FungiStorehouse leaked - refs: 25
Debug Message: WARNING: CImprovementType E_Granary leaked - refs: 20
Debug Message: WARNING: CImprovementType E_Barter_House leaked - refs: 30
Debug Message: WARNING: CImprovementType E_TradeCenter leaked - refs: 15
Debug Message: WARNING: CImprovementType F_LaborPit leaked - refs: 33
Debug Message: WARNING: CImprovementType E_Smelter leaked - refs: 16
Debug Message: WARNING: CImprovementType E_CraftShop leaked - refs: 24
Debug Message: WARNING: CImprovementType F_Archivist leaked - refs: 37
Debug Message: WARNING: CImprovementType E_War_Council leaked - refs: 33
Debug Message: WARNING: CImprovementType E_Garrison leaked - refs: 30
Debug Message: WARNING: CImprovementType E_SionTemple leaked - refs: 28
Debug Message: WARNING: CImprovementType E_WarriorTemple leaked - refs: 10
Debug Message: WARNING: CImprovementType F_School leaked - refs: 31
Debug Message: WARNING: CImprovementType F_Academy leaked - refs: 14
Debug Message: WARNING: CImprovementType E_Harbor leaked - refs: 16
Debug Message: WARNING: CImprovementType E_TempleOfEssence leaked - refs: 16
Debug Message: WARNING: CImprovementType E_LoreShop leaked - refs: 29
Debug Message: WARNING: CImprovementType E_Picket leaked - refs: 26
Debug Message: WARNING: CImprovementType E_Castle leaked - refs: 14
Debug Message: WARNING: CImprovementType F_UmbersTemple leaked - refs: 14
Debug Message: WARNING: CImprovementType F_Imperial_Mint leaked - refs: 16
Debug Message: WARNING: CImprovementType F_CurgensExchange leaked - refs: 13
Debug Message: WARNING: CImprovementType F_SageMinistry leaked - refs: 14
Debug Message: WARNING: CImprovementType F_StatueOfKirTion leaked - refs: 14
Debug Message: WARNING: CImprovementType F_TowerOfSorcery leaked - refs: 11
Debug Message: WARNING: CImprovementType F_TowerOfTitans leaked - refs: 14
Debug Message: WARNING: CImprovementType F_TowerOfSouls leaked - refs: 11
Debug Message: WARNING: CImprovementType F_ConsularsPalace leaked - refs: 13
Debug Message: WARNING: CImprovementType F_TempleoftheTitans leaked - refs: 15
Debug Message: WARNING: CImprovementType F_ZalethsTreasury leaked - refs: 12
Debug Message: WARNING: CImprovementType F_TempleoftheTelenanth leaked - refs: 14
Debug Message: WARNING: CImprovementType F_IslidarsBounty leaked - refs: 14
Debug Message: WARNING: CImprovementType F_TempleofKnowledge leaked - refs: 14
Debug Message: WARNING: CImprovementType F_TempleofAvarice leaked - refs: 14
Debug Message: WARNING: CImprovementType F_OrderofDraginol leaked - refs: 14
Debug Message: WARNING: CImprovementType F_EmeraldPalace leaked - refs: 14
Debug Message: WARNING: CImprovementType F_HallofKnowledge leaked - refs: 13
Debug Message: WARNING: CImprovementType F_Hovel leaked - refs: 11
Debug Message: WARNING: CImprovementType F_Shanty leaked - refs: 100
Debug Message: WARNING: CImprovementType E_Mine leaked - refs: 10
Debug Message: WARNING: CImprovementType E_Ventri_Mine leaked - refs: 11
Debug Message: WARNING: CImprovementType E_Stone_Quarry leaked - refs: 10
Debug Message: WARNING: CImprovementType E_Clay_Quarry leaked - refs: 9
Debug Message: WARNING: CImprovementType E_Marble_Quarry leaked - refs: 11
Debug Message: WARNING: CImprovementType E_Timber_Mill leaked - refs: 12
Debug Message: WARNING: CImprovementType E_Farm leaked - refs: 14
Debug Message: WARNING: CImprovementType E_Wheat_Farm leaked - refs: 10
Debug Message: WARNING: CImprovementType E_Apiary leaked - refs: 9
Debug Message: WARNING: CImprovementType E_Orchard leaked - refs: 9
Debug Message: WARNING: CImprovementType E_Kennel leaked - refs: 12
Debug Message: WARNING: CImprovementType E_Crystal_Mine leaked - refs: 9
Debug Message: WARNING: CImprovementType E_Claimed_Scenic_View leaked - refs: 9
Debug Message: WARNING: CImprovementType E_Claimed_Oasis leaked - refs: 11
Debug Message: WARNING: CImprovementType E_Claimed_Gold_Deposit leaked - refs: 27
Debug Message: WARNING: CImprovementType E_Claimed_Wild_Game leaked - refs: 9
Debug Message: WARNING: CImprovementType E_Claimed_Lost_Library leaked - refs: 13
Debug Message: WARNING: CImprovementType E_Claimed_Ancient_Temple leaked - refs: 10
Debug Message: WARNING: CImprovementType E_Air_Shrine leaked - refs: 9
Debug Message: WARNING: CImprovementType E_Earth_Shrine leaked - refs: 10
Debug Message: WARNING: CImprovementType E_Fire_Shrine leaked - refs: 9
Debug Message: WARNING: CImprovementType E_Water_Shrine leaked - refs: 9
Debug Message: WARNING: CImprovementType F_Claimed_Ogres leaked - refs: 9
Debug Message: WARNING: CImprovementType K_Monastery leaked - refs: 19
Debug Message: WARNING: CImprovementType K_Barracks leaked - refs: 19
Debug Message: WARNING: CImprovementType K_Missionary_Hall leaked - refs: 14
Debug Message: WARNING: CImprovementType K_Command_Post leaked - refs: 14
Debug Message: WARNING: CImprovementType K_WarCollege leaked - refs: 14
Debug Message: WARNING: CImprovementType K_Hedge_Wall leaked - refs: 15
Debug Message: WARNING: CImprovementType K_Fort leaked - refs: 14
Debug Message: WARNING: CImprovementType K_Fortress leaked - refs: 14
Debug Message: WARNING: CImprovementType K_Harbor leaked - refs: 15
Debug Message: WARNING: CImprovementType K_Watchtower leaked - refs: 25
Debug Message: WARNING: CImprovementType K_Blacksmith leaked - refs: 14
Debug Message: WARNING: CImprovementType K_Smelter leaked - refs: 14
Debug Message: WARNING: CImprovementType K_IrrigationSystem leaked - refs: 18
Debug Message: WARNING: CImprovementType K_Granary leaked - refs: 14
Debug Message: WARNING: CImprovementType K_Study leaked - refs: 30
Debug Message: WARNING: CImprovementType K_School leaked - refs: 14
Debug Message: WARNING: CImprovementType K_University leaked - refs: 14
Debug Message: WARNING: CImprovementType K_Pub leaked - refs: 14
Debug Message: WARNING: CImprovementType K_Inn leaked - refs: 14
Debug Message: WARNING: CImprovementType K_Market leaked - refs: 18
Debug Message: WARNING: CImprovementType K_TradeCenter leaked - refs: 13
Debug Message: WARNING: CImprovementType K_Town_Hall leaked - refs: 16
Debug Message: WARNING: CImprovementType K_Arcane_Laboratory leaked - refs: 28
Debug Message: WARNING: CImprovementType K_Workshop leaked - refs: 34
Debug Message: WARNING: CImprovementType K_ConstructionYard leaked - refs: 24
Debug Message: WARNING: CImprovementType K_Merchant leaked - refs: 26
Debug Message: WARNING: CImprovementType K_Merchant_Guild leaked - refs: 14
Debug Message: WARNING: CImprovementType K_Temple_Of_Essence leaked - refs: 15
Debug Message: WARNING: CImprovementType K_Tower_of_Magi leaked - refs: 11
Debug Message: WARNING: CImprovementType K_Palace leaked - refs: 14
Debug Message: WARNING: CImprovementType K_MintOfRuvena leaked - refs: 13
Debug Message: WARNING: CImprovementType K_Bazaar leaked - refs: 14
Debug Message: WARNING: CImprovementType K_GreatMill leaked - refs: 13
Debug Message: WARNING: CImprovementType K_Embassy leaked - refs: 13
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Debug Message: WARNING: CImprovementType K_Marble_Quarry leaked - refs: 9
Debug Message: WARNING: CImprovementType K_Farm leaked - refs: 14
Debug Message: WARNING: CImprovementType K_Wheat_Farm leaked - refs: 11
Debug Message: WARNING: CImprovementType K_Apiary leaked - refs: 15
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Debug Message: WARNING: CSoundPack SoundPack_Boat1 leaked - refs: 2
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Debug Message: WARNING: CSpellDef SummonAirElemental leaked - refs: 66
Debug Message: WARNING: CSpellDef LightningStrike leaked - refs: 73
Debug Message: WARNING: CSpellDef ChainLightning leaked - refs: 76
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Debug Message: WARNING: CSpellDef Brilliance leaked - refs: 66
Debug Message: WARNING: CSpellDef Gluttony leaked - refs: 66
Debug Message: WARNING: CSpellDef SummonFamiliar leaked - refs: 66
Debug Message: WARNING: CSpellDef ImbueChampion leaked - refs: 66
Debug Message: WARNING: CSpellDef ArcaneArmor leaked - refs: 66
Debug Message: WARNING: CSpellDef ArcaneWeaponry leaked - refs: 66
Debug Message: WARNING: CSpellDef Teleport leaked - refs: 66
Debug Message: Tile Design Manager leaked design: A_Darkling_Camp_02 1 references.
Debug Message: Tile Design Manager leaked design: F_Picket_Stight_04 109 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Gate_01 20 references.
Debug Message: Tile Design Manager leaked design: A_BoneOgreCamp_01 1 references.
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Debug Message: Tile Design Manager leaked design: F_Fence_Gate_01 15 references.
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Debug Message: Tile Design Manager leaked design: F_Fence_Inside_03 17 references.
Debug Message: Tile Design Manager leaked design: F_Fence_Outside_01 33 references.
Debug Message: Tile Design Manager leaked design: F_Fence_Outside_02 52 references.
Debug Message: Tile Design Manager leaked design: F_Fence_Outside_03 31 references.
Debug Message: Tile Design Manager leaked design: F_Fence_Stight_01 158 references.
Debug Message: Tile Design Manager leaked design: F_Fence_Stight_02 168 references.
Debug Message: Tile Design Manager leaked design: F_Picket_Gate_01 14 references.
Debug Message: Tile Design Manager leaked design: F_Picket_Inside_01 26 references.
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Debug Message: Tile Design Manager leaked design: F_Picket_Inside_03 34 references.
Debug Message: Tile Design Manager leaked design: F_Picket_Outside_01 50 references.
Debug Message: Tile Design Manager leaked design: F_Picket_Outside_02 49 references.
Debug Message: Tile Design Manager leaked design: F_Picket_Outside_03 45 references.
Debug Message: Tile Design Manager leaked design: F_Picket_Stight_01 99 references.
Debug Message: Tile Design Manager leaked design: F_Picket_Stight_02 102 references.
Debug Message: Tile Design Manager leaked design: F_Picket_Stight_03 84 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Inside_01 27 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Inside_02 24 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Inside_03 36 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Outside_01 41 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Outside_02 39 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Outside_03 41 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Outside_04 46 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Stright_01 55 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Stright_02 74 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Stright_03 57 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Stright_04 73 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Stright_05 63 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Stright_06 68 references.
Debug Message: Tile Design Manager leaked design: K_Hedge_Gate_01 2 references.
Debug Message: Tile Design Manager leaked design: K_Hedge_Inside_01 3 references.
Debug Message: Tile Design Manager leaked design: K_Hedge_Inside_02 1 references.
Debug Message: Tile Design Manager leaked design: K_Hedge_Inside_03 3 references.
Debug Message: Tile Design Manager leaked design: K_Hedge_Inside_04 3 references.
Debug Message: Tile Design Manager leaked design: K_Hedge_Outside_01 5 references.
Debug Message: Tile Design Manager leaked design: K_Hedge_Outside_02 3 references.
Debug Message: Tile Design Manager leaked design: K_Hedge_Outside_03 5 references.
Debug Message: Tile Design Manager leaked design: K_Hedge_Outside_04 5 references.
Debug Message: Tile Design Manager leaked design: K_Hedge_Stright_01 8 references.
Debug Message: Tile Design Manager leaked design: K_Hedge_Stright_02 5 references.
Debug Message: Tile Design Manager leaked design: K_Hedge_Stright_03 7 references.
Debug Message: Tile Design Manager leaked design: K_Hedge_Stright_04 6 references.
Debug Message: Tile Design Manager leaked design: K_Hedge_Stright_05 8 references.
Debug Message: Tile Design Manager leaked design: K_Hedge_Stright_06 9 references.
Debug Message: Tile Design Manager leaked design: K_Hedge_Stright_07 9 references.
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Land - Land Refs: 1
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): HillsTerrain - Hills Refs: 3
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Submerged - Submerged Refs: 1
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): MountainRange - Mountain Range Refs: 1
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Forest - Forest Refs: 1
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Tactical_Land - Tactical Land Refs: 27
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Tactical_Rugged_Land - Tactical Rugged Land Refs: 22
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Tactical_HillsTerrain - Tactical Hills Refs: 4
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Tactical_Forest - Tactical Forest Refs: 44
Debug Message: WARNING: Tree type BarrenTreeSmall01 leaked - refs: 353
Debug Message: WARNING: Tree type BarrenTreeSmall02 leaked - refs: 337
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Debug Message: WARNING: CUnitFormation Party Line - 4 leaked - refs: 7
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Debug Message: WARNING: CUnitGroupingType UnitGroupingType_Company leaked - refs: 13
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Debug Message: WARNING: CUnitQualityType UnitQualityType_Elite leaked - refs: 13
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Debug Message: WARNING: CUnitStatType UnitStat_Constitution leaked - refs: 2
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Debug Message: WARNING: CUnitType SwarmSpiders leaked - refs: 2
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Debug Message: WARNING: CUnitType Trolls_2 leaked - refs: 2
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Debug Message: WARNING: CUnitType BlackWidow leaked - refs: 2
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Debug Message: WARNING: CUnitType RockSpider leaked - refs: 2
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Debug Message: WARNING: CUnitType DraftHorse leaked - refs: 4
Debug Message: WARNING: CUnitType CoastalSkath leaked - refs: 2
Debug Message: WARNING: CUnitType SandCrawler leaked - refs: 2
Debug Message: WARNING: CUnitType SandCrawlerWarrior leaked - refs: 2
Debug Message: WARNING: CUnitType TrollShaman leaked - refs: 2
Debug Message: WARNING: CUnitType TrollWarrior leaked - refs: 3
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Debug Message: WARNING: CUnitType WaterElemental leaked - refs: 2
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Debug Message: WARNING: CUnitType Umderdroth leaked - refs: 4
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Debug Message: WARNING: CUnitType Raeguile leaked - refs: 2
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Debug Message: WARNING: CUnitType Oyifuruud leaked - refs: 2
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Debug Message: WARNING: CUnitType Yoojicias leaked - refs: 2
Debug Message: WARNING: CUnitType NPC_Myrimahus leaked - refs: 2
Debug Message: WARNING: CUnitType Amethukri leaked - refs: 2
Debug Message: WARNING: CUnitType Diruuna leaked - refs: 2
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Debug Message: WARNING: CUnitType Rolinard leaked - refs: 2
Debug Message: WARNING: CUnitType Inbasu leaked - refs: 2
Debug Message: WARNING: CUnitType DreilideTheWanderer leaked - refs: 2
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Debug Message: WARNING: CUnitType Oracle_Ceresa leaked - refs: 2
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Debug Message: WARNING: CUnitType Emperor_Magnar_III leaked - refs: 2
Debug Message: WARNING: CUnitType Warlord_Verga leaked - refs: 2
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Debug Message: WARNING: CUnitType Sovereign_FemaleSpouse leaked - refs: 2
Debug Message: WARNING: CUnitType NPC_RamisBlackstone leaked - refs: 2
Debug Message: WARNING: CUnitType Sion leaked - refs: 10
Debug Message: WARNING: CUnitType MainCampaign_Umderdroth leaked - refs: 2
Debug Message: WARNING: CUnitType MainCampaign_ObsidianGolem leaked - refs: 2
Debug Message: WARNING: CUnitType KingdomTransport leaked - refs: 2
Debug Message: WARNING: CUnitType K_Caravan leaked - refs: 2
Debug Message: WARNING: CUnitType E_Caravan leaked - refs: 4
Debug Message: WARNING: CUnitType RecruitedDarkling leaked - refs: 4
Debug Message: WARNING: CUnitType RecruitedUmberdroth leaked - refs: 3
Debug Message: WARNING: CUnitType Ecarkurus_1340494073-11 leaked - refs: 2
Debug Message: WARNING: CUnitType Ighirieca's UnitType 13_1454088704-11 leaked - refs: 2
Debug Message: WARNING: CUnitType Hito's UnitType 14_1454097089-11 leaked - refs: 2
Debug Message: WARNING: CUnitType Vuenoliisn's UnitType 15_1454105212-11 leaked - refs: 2
Debug Message: WARNING: CUnitType Acood's UnitType 16_1454113363-11 leaked - refs: 2
Debug Message: WARNING: CUnitType Igoodisk's UnitType 18_1454130725-11 leaked - refs: 2
Debug Message: WARNING: CUnitType Imaxuhi's UnitType 19_1454139568-11 leaked - refs: 2
Debug Message: WARNING: CUnitType Kingdom of Gilden Pioneer-2 leaked - refs: 2
Debug Message: WARNING: CUnitType Empire of Resoln Pioneer-2 leaked - refs: 2
Debug Message: WARNING: CUnitType Kingdom of Tarth Peon-4 leaked - refs: 2
Debug Message: WARNING: CUnitType Empire of Kraxis Pioneer-6 leaked - refs: 3
Debug Message: WARNING: CUnitType Hiisacattae's UnitType 28_-62548480-12 leaked - refs: 2
Debug Message: WARNING: CUnitType Mithuy's UnitType 29_-62458927-12 leaked - refs: 3
Debug Message: WARNING: CUnitType Elohiidue's UnitType 30_365561910-13 leaked - refs: 2
Debug Message: WARNING: CUnitType Llunka's UnitType 34_1845815963-13 leaked - refs: 2
Debug Message: WARNING: CUnitType Empire of Kraxis Wanderer-61 leaked - refs: 9
Debug Message: WARNING: CUnitType Ijuumieniar's UnitType 37_1430667860-14 leaked - refs: 2
Debug Message: WARNING: CUnitType Nacasusli's UnitType 39_-1235638506-14 leaked - refs: 2
Debug Message: WARNING: CUnitType Empire of Magnar Worker-70 leaked - refs: 2
Debug Message: WARNING: CUnitType Kingdom of Gilden Scout-80 leaked - refs: 4
Debug Message: WARNING: CUnitType Narallub's UnitType 48_2103719454-15 leaked - refs: 4
Debug Message: WARNING: CUnitType Koddia's UnitType 51_1393161784-16 leaked - refs: 2
Debug Message: WARNING: CUnitType Empire of Magnar Guard-113 leaked - refs: 2
Debug Message: WARNING: CUnitType Empire of Magnar Defender-113 leaked - refs: 2
Debug Message: WARNING: CUnitType Empire of Magnar Calvalry-113 leaked - refs: 2
Debug Message: WARNING: CUnitType Kingdom of Tarth Defender-130 leaked - refs: 2
Debug Message: WARNING: CUnitType Empire of Yithril Worker-131 leaked - refs: 2
Debug Message: WARNING: CUnitType Empire of Resoln Defender-134 leaked - refs: 3
Debug Message: WARNING: CUnitType Kingdom of Gilden Archer-140 leaked - refs: 5
Debug Message: WARNING: CUnitType Hunter_-1607204816-18 leaked - refs: 2
Debug Message: WARNING: CUnitType Kingdom of New Pariden Guard-148 leaked - refs: 6
Debug Message: WARNING: CUnitType Empire of Magnar Calvalry-184 leaked - refs: 2
Debug Message: WARNING: CUnitType Kingdom of Tarth Defender-189 leaked - refs: 3
Debug Message: WARNING: CUnitType Empire of Kraxis Avenger-195 leaked - refs: 3
Debug Message: WARNING: CUnitType Empire of Kraxis Defender-195 leaked - refs: 3
Debug Message: WARNING: CUnitType Empire of Resoln Calvalry-204 leaked - refs: 2
Debug Message: LOAD GAME: Loading XML Data (end)
DebugMessage: LOAD GAME: Loading Quick Data - Complete
Debug Message: Stamp Quantity: 12
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 2
Debug Message: Mountain Generation Option: 1
Debug Message: Map Random Seed: 1284737869
Debug Message: Map Generation Complete
Debug Message: Creating terrain objects...
Debug Message: Terrain objects created.
Debug Message: LOAD GAME: Loading World
Debug Message: LOAD GAME: Game Save Version: 255
Debug Message: LOAD GAME: Game Version (at time of save): 1.08
Debug Message: WARNING: Creating caravan Caravan at tile 74,37 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 72,54 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 62,70 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 60,40 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 104,85 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 112,80 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 111,74 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 110,74 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 110,82 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 96,68 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 90,63 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 25,71 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 25,71 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 24,78 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 22,72 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 47,60 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 20,72 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 22,72 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 25,71 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 41,65 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 31,30 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 36,34 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 56,47 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 36,34 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 42,35 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 58,31 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 34,26 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 62,49 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 15,25 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 69,18 with no city at that tile, no home city set
DebugMessage: Updating ZOC.
DebugMessage: LOAD GAME: Loading World - Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
Debug Message: InitMapGfx Started...
Debug Message: Creating terrain gfx...
Debug Message: InitMapGfx Started...
Debug Message: FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: FinishInitMapGfx finished.
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ranlust'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Unayac'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Lahattin'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Iyana'.
Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Arcus'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aramihue'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Welmarine'.
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Dannalon'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'New Andalia'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Elob'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Leldi'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Enunesa'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Satrerrikk'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Arkomesk'.
Debug Message: ERROR: Could not find decal texture: f_school_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_barter_house_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_trade_center_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: r_gold_02_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: f_stone_quarry_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_irrigation_system_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_ventri_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_clay_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_water_shrine_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_school_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_shanty_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_smelter_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_crystal_build_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_ventri_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_shanty_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_irrigation_system_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_crystal_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_lost_library_02_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_irrigation_system_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_palace_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_bazar_02_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 216 -
Debug Message: Current Memory Usage: 1355072 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 351
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Elob'.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: Guards strikes Degolush for 25 points damage.
Degolush falls.
Debug Message: Annotation state is attack hit for unit 1039 Guards
Debug Message: Annotation state is true for unit 1039
Debug Message: COMBAT TEXT: Attempting to show combat text -25
Debug Message: COMBAT TEXT: Constructing combat text -25
Debug Message: COMBAT TEXT: Looks like combat text -25 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -25 to the queue
Debug Message: COMBAT TEXT: Popping combat text -25 from the queue
Debug Message: Annotation state is attack hit for unit 1039 Guards
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 217 -
Debug Message: Current Memory Usage: 1357932 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 357
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 39 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Elob'.
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Lahattin'.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Popup Manager Update: Unhiding OptionsWnd
Debug Message: Forest: Forest 278 | Tile Direction: 8
DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd
Debug Message: WARNING: Flavor Text Manager cannot find any text for the topic .
Debug Message: Unit Merosim traded from Kingdom of Gilden to Kingdom of New Pariden.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Irvura'.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 218 -
Debug Message: Current Memory Usage: 1385516 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 354
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 55 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: Caravan placed back on trade route path
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_05_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_01_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_01_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_grass_tall_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_05_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_grass_tall_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_grass_tall_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_01_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_05_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_05_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_05_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_01_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_05_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_05_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: COMBAT TEXT: Attempting to show combat text Hurricane
Debug Message: COMBAT TEXT: Constructing combat text Hurricane
Debug Message: COMBAT TEXT: Looks like combat text Hurricane was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Hurricane to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Hurricane from the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: ERROR: Could not find decal texture: f_school_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: f_garrison_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_granary_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_fungal_storehouse_build_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: res_fertilegrove_02_shadow_512.png
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nahia'.
Debug Message: ERROR: Could not find decal texture: k_oasis_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_irrigation_system_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_lost_library_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_trade_center_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: a_darkling_camp_02_shadow_512.png
Debug Message: Forest: Forest 364 | Tile Direction: 2
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 219 -
Debug Message: Current Memory Usage: 1403224 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 357
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: About to quick save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Finished quick save.
Debug Message: ERROR: Could not find decal texture: f_war_ministry_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_farm_build_02_shadow_512.png
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_01_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_05_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: MISS - Familiar missed Ceresa.
Ceresa counter-attacks Familiar for 14 points damage.
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Annotation state is true for unit 902
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Defender 6 Ceresa is starting their counter swing
Debug Message: Annotation state is attack hit for unit 6 Ceresa
Debug Message: Annotation state is true for unit 6
Debug Message: COMBAT TEXT: Attempting to show combat text -14
Debug Message: COMBAT TEXT: Constructing combat text -14
Debug Message: COMBAT TEXT: Looks like combat text -14 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -14 to the queue
Debug Message: COMBAT TEXT: Popping combat text -14 from the queue
Debug Message: Annotation state is attack hit for unit 6 Ceresa
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +Freeze Enemy
Debug Message: COMBAT TEXT: Constructing combat text +Freeze Enemy
Debug Message: COMBAT TEXT: Looks like combat text +Freeze Enemy was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +Freeze Enemy to the queue
Debug Message: COMBAT TEXT: Popping combat text +Freeze Enemy from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: MISS - Minor Air Elemental missed Ceresa.
Ceresa counter-attacks Minor Air Elemental for 2 points damage.
Debug Message: Annotation state is attack hit for unit 1027 Minor Air Elemental
Debug Message: Annotation state is true for unit 1027
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 1027 Minor Air Elemental
Debug Message: Defender 6 Ceresa is starting their counter swing
Debug Message: Annotation state is attack hit for unit 6 Ceresa
Debug Message: Annotation state is true for unit 6
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Annotation state is attack hit for unit 6 Ceresa
Debug Message: MISS - Minor Air Elemental missed Ceresa.
Ceresa counter-attacks Minor Air Elemental for 3 points damage.
Debug Message: Annotation state is attack hit for unit 1027 Minor Air Elemental
Debug Message: Annotation state is true for unit 1027
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 1027 Minor Air Elemental
Debug Message: Defender 6 Ceresa is starting their counter swing
Debug Message: Annotation state is attack hit for unit 6 Ceresa
Debug Message: Annotation state is true for unit 6
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 6 Ceresa
Debug Message: Minor Air Elemental strikes Ceresa for 3 points damage.
Ceresa counter-attacks Minor Air Elemental for 13 points damage.
Debug Message: Annotation state is attack hit for unit 1027 Minor Air Elemental
Debug Message: Annotation state is true for unit 1027
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 1027 Minor Air Elemental
Debug Message: Defender 6 Ceresa is starting their counter swing
Debug Message: Annotation state is attack hit for unit 6 Ceresa
Debug Message: Annotation state is true for unit 6
Debug Message: COMBAT TEXT: Attempting to show combat text -13
Debug Message: COMBAT TEXT: Constructing combat text -13
Debug Message: COMBAT TEXT: Looks like combat text -13 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -13 to the queue
Debug Message: COMBAT TEXT: Popping combat text -13 from the queue
Debug Message: Annotation state is attack hit for unit 6 Ceresa
Debug Message: MISS - Minor Air Elemental missed Ceresa.
Ceresa counter-attacks Minor Air Elemental for 9 points damage.
Debug Message: Annotation state is attack hit for unit 1027 Minor Air Elemental
Debug Message: Annotation state is true for unit 1027
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 1027 Minor Air Elemental
Debug Message: Defender 6 Ceresa is starting their counter swing
Debug Message: Annotation state is attack hit for unit 6 Ceresa
Debug Message: Annotation state is true for unit 6
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: Annotation state is attack hit for unit 6 Ceresa
Debug Message: MISS - Minor Air Elemental missed Ceresa.
Debug Message: Annotation state is attack hit for unit 1027 Minor Air Elemental
Debug Message: Annotation state is true for unit 1027
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 1027 Minor Air Elemental
Debug Message: MISS - Minor Air Elemental missed Ceresa.
Debug Message: Annotation state is attack hit for unit 1027 Minor Air Elemental
Debug Message: Annotation state is true for unit 1027
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: MISS - Familiar missed Ceresa.
Debug Message: Annotation state is attack hit for unit 747 Familiar
Debug Message: Annotation state is true for unit 747
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 747 Familiar
Debug Message: MISS - Familiar missed Ceresa.
Debug Message: Annotation state is attack hit for unit 747 Familiar
Debug Message: Annotation state is true for unit 747
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 747 Familiar
Debug Message: MISS - Familiar missed Ceresa.
Debug Message: Annotation state is attack hit for unit 747 Familiar
Debug Message: Annotation state is true for unit 747
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 747 Familiar
Debug Message: MISS - Familiar missed Ceresa.
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Annotation state is true for unit 902
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: MISS - Familiar missed Ceresa.
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Annotation state is true for unit 902
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: MISS - Familiar missed Ceresa.
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Annotation state is true for unit 902
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: MISS - Familiar missed Ceresa.
Debug Message: Annotation state is attack hit for unit 903 Familiar
Debug Message: Annotation state is true for unit 903
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 903 Familiar
Debug Message: MISS - Familiar missed Ceresa.
Debug Message: Annotation state is attack hit for unit 903 Familiar
Debug Message: Annotation state is true for unit 903
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 903 Familiar
Debug Message: MISS - Familiar missed Ceresa.
Debug Message: Annotation state is attack hit for unit 903 Familiar
Debug Message: Annotation state is true for unit 903
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 903 Familiar
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nahia'.
Debug Message: ERROR: Could not find decal texture: f_war_ministry_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_oasis_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_lost_library_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_irrigation_system_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_trade_center_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_garrison_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_granary_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_school_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_fungal_storehouse_build_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 1466187 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 1466281 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 1466294 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 1466294 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 1466298 kb.
Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 1468395 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 1468395 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 1468395 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 1466294 kb.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: f_shanty_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 220 -
Debug Message: Current Memory Usage: 1438716 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 359
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 165 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nahia'.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: Could not find decal texture: f_war_ministry_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_oasis_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_lost_library_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_irrigation_system_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_trade_center_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_garrison_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_granary_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_school_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_fungal_storehouse_build_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_farm_build_02_shadow_512.png
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: Caravan placed back on trade route path
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Dannalon'.
Debug Message: ERROR: Could not find decal texture: k_palace_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_irrigation_system_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_bazar_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_crystal_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 221 -
Debug Message: Current Memory Usage: 1456972 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 360
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 8 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: Caravan placed back on trade route path
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Satrerrikk'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Arkomesk'.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: Forest: Forest 244 | Tile Direction: 5
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 222 -
Debug Message: Current Memory Usage: 1456424 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 362
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 39 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: Could not find decal texture: f_school_build_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_lost_library_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_wall_stight_03_shadow.png
Debug Message: ERROR: Could not find decal texture: f_wall_stight_03_shadow.png
Debug Message: ERROR: Could not find decal texture: f_barter_house_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_school_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_embassy_01_shadow_212.png
Debug Message: ERROR: Could not find decal texture: f_barter_house_02_shadow_512.png
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 223 -
Debug Message: Current Memory Usage: 1471308 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 362
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 15 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: Could not find decal texture: f_fungal_storehouse_01_shadow_512.png
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nahia'.
Debug Message: ERROR: Could not find decal texture: f_war_ministry_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_oasis_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_lost_library_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_irrigation_system_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_trade_center_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_garrison_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_granary_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_school_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_fungal_storehouse_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: k_market_build_02_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 224 -
Debug Message: Current Memory Usage: 1478404 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 361
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aramihue'.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: Caravan placed back on trade route path
Debug Message: Trade route created between cities Emianinas and Gasosupru
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: COMBAT TEXT: Attempting to show combat text -24
Debug Message: COMBAT TEXT: Constructing combat text -24
Debug Message: COMBAT TEXT: Looks like combat text -24 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -24 to the queue
Debug Message: COMBAT TEXT: Popping combat text -24 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -24
Debug Message: COMBAT TEXT: Constructing combat text -24
Debug Message: COMBAT TEXT: Looks like combat text -24 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -24 to the queue
Debug Message: COMBAT TEXT: Popping combat text -24 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -11
Debug Message: COMBAT TEXT: Constructing combat text -11
Debug Message: COMBAT TEXT: Looks like combat text -11 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -11 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -11
Debug Message: COMBAT TEXT: Constructing combat text -11
Debug Message: COMBAT TEXT: Looks like combat text -11 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -11 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Popping combat text -11 from the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: COMBAT TEXT: Popping combat text -11 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -24
Debug Message: COMBAT TEXT: Constructing combat text -24
Debug Message: COMBAT TEXT: Looks like combat text -24 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -24 to the queue
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: COMBAT TEXT: Popping combat text -24 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -24
Debug Message: COMBAT TEXT: Constructing combat text -24
Debug Message: COMBAT TEXT: Looks like combat text -24 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -24 to the queue
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: COMBAT TEXT: Popping combat text -24 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: COMBAT TEXT: Attempting to show combat text -24
Debug Message: COMBAT TEXT: Constructing combat text -24
Debug Message: COMBAT TEXT: Looks like combat text -24 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -24 to the queue
Debug Message: COMBAT TEXT: Popping combat text -24 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -24
Debug Message: COMBAT TEXT: Constructing combat text -24
Debug Message: COMBAT TEXT: Looks like combat text -24 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -24 to the queue
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: COMBAT TEXT: Popping combat text -24 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -24
Debug Message: COMBAT TEXT: Constructing combat text -24
Debug Message: COMBAT TEXT: Looks like combat text -24 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -24 to the queue
Debug Message: COMBAT TEXT: Popping combat text -24 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: COMBAT TEXT: Attempting to show combat text -24
Debug Message: COMBAT TEXT: Constructing combat text -24
Debug Message: COMBAT TEXT: Looks like combat text -24 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -24 to the queue
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: COMBAT TEXT: Popping combat text -24 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aramihue'.
Debug Message: ERROR: Could not find decal texture: f_shanty_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_smelter_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_ventri_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_shanty_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_crystal_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: COMBAT TEXT: Attempting to show combat text Titan's Breath
Debug Message: COMBAT TEXT: Constructing combat text Titan's Breath
Debug Message: COMBAT TEXT: Looks like combat text Titan's Breath was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Titan's Breath to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text Titan's Breath from the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -16
Debug Message: COMBAT TEXT: Constructing combat text -16
Debug Message: COMBAT TEXT: Looks like combat text -16 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -16 to the queue
Debug Message: COMBAT TEXT: Popping combat text -16 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: Guards strikes Stone Giant for 4 points damage.
Stone Giant counter-attacks Guards for 8 points damage.
Debug Message: Annotation state is attack hit for unit 1039 Guards
Debug Message: Annotation state is true for unit 1039
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Defender 925 Stone Giant is starting their counter swing
Debug Message: Annotation state is attack hit for unit 925 Stone Giant
Debug Message: Annotation state is true for unit 925
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: Annotation state is attack hit for unit 925 Stone Giant
Debug Message: Guards strikes Stone Giant for 6 points damage.
Stone Giant counter-attacks Guards for 7 points damage.
Debug Message: Annotation state is attack hit for unit 1039 Guards
Debug Message: Annotation state is true for unit 1039
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: Annotation state is attack hit for unit 1039 Guards
Debug Message: Defender 925 Stone Giant is starting their counter swing
Debug Message: Annotation state is attack hit for unit 925 Stone Giant
Debug Message: Annotation state is true for unit 925
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: Annotation state is attack hit for unit 925 Stone Giant
Debug Message: MISS - Guards missed Stone Giant.
Stone Giant counter-attacks Guards for 8 points damage.
Debug Message: Annotation state is attack hit for unit 1039 Guards
Debug Message: Annotation state is true for unit 1039
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Defender 925 Stone Giant is starting their counter swing
Debug Message: Annotation state is attack hit for unit 925 Stone Giant
Debug Message: Annotation state is true for unit 925
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: Annotation state is attack hit for unit 925 Stone Giant
Debug Message: COMBAT TEXT: Attempting to show combat text Titan's Breath
Debug Message: COMBAT TEXT: Constructing combat text Titan's Breath
Debug Message: COMBAT TEXT: Looks like combat text Titan's Breath was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Titan's Breath to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text Titan's Breath from the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: Forest: Forest 280 | Tile Direction: 7
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 225 -
Debug Message: Current Memory Usage: 1506812 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 361
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 12 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: Could not find decal texture: f_school_01_shadow_512.png
DebugMessage: Popup Manager Update: Unhiding MessageBoxNameWnd
Debug Message: Trade route created between cities Emianinas and Arkomesk
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: Trade route created between cities Rakkar and Elob
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Elob'.
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: f_school_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_war_ministry_build_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 226 -
Debug Message: Current Memory Usage: 1505812 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 358
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 54 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: Caravan placed back on trade route path
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: LeaveArmyAndSetDest called on a unit in army list, but has no leader and is not an army leader
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: f_archivist_build_02_shadow_512.png
Debug Message: -------------------------
Debug Message: - Ending Turn 227 -
Debug Message: Current Memory Usage: 1511336 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 361
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 16 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Arkomesk'.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: Guards strikes Xoroyinue for 20 points damage.
Xoroyinue falls.
Debug Message: Annotation state is attack hit for unit 1140 Guards
Debug Message: Annotation state is true for unit 1140
Debug Message: COMBAT TEXT: Attempting to show combat text -20
Debug Message: COMBAT TEXT: Constructing combat text -20
Debug Message: COMBAT TEXT: Looks like combat text -20 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -20 to the queue
Debug Message: COMBAT TEXT: Popping combat text -20 from the queue
Debug Message: Annotation state is attack hit for unit 1140 Guards
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: Guards strikes Brigand Archer for 25 points damage.
Brigand Archer falls.
Debug Message: Annotation state is attack hit for unit 1048 Guards
Debug Message: Annotation state is true for unit 1048
Debug Message: COMBAT TEXT: Attempting to show combat text -25
Debug Message: COMBAT TEXT: Constructing combat text -25
Debug Message: COMBAT TEXT: Looks like combat text -25 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -25 to the queue
Debug Message: COMBAT TEXT: Popping combat text -25 from the queue
Debug Message: Annotation state is attack hit for unit 1048 Guards
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: Forest: Forest 331 | Tile Direction: 8
Debug Message: ERROR: Could not find decal texture: f_trade_center_build_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_school_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 228 -
Debug Message: Current Memory Usage: 1519836 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 361
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: Trade route created between cities Eboroo and Aramihue
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan remains a horse and wagon for long trade route
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Titan's Breath
Debug Message: COMBAT TEXT: Constructing combat text Titan's Breath
Debug Message: COMBAT TEXT: Looks like combat text Titan's Breath was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Titan's Breath to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text Titan's Breath from the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding OptionsWnd
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_01_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_03_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_05_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: ERROR: Could not find decal texture: t_fallen_plants_04_shadow_256.png
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Titan's Breath
Debug Message: COMBAT TEXT: Constructing combat text Titan's Breath
Debug Message: COMBAT TEXT: Looks like combat text Titan's Breath was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Titan's Breath to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: COMBAT TEXT: Popping combat text Titan's Breath from the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Titan's Breath
Debug Message: COMBAT TEXT: Constructing combat text Titan's Breath
Debug Message: COMBAT TEXT: Looks like combat text Titan's Breath was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Titan's Breath to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text Titan's Breath from the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Titan's Breath
Debug Message: COMBAT TEXT: Constructing combat text Titan's Breath
Debug Message: COMBAT TEXT: Looks like combat text Titan's Breath was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Titan's Breath to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Titan's Breath from the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Titan's Breath
Debug Message: COMBAT TEXT: Constructing combat text Titan's Breath
Debug Message: COMBAT TEXT: Looks like combat text Titan's Breath was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Titan's Breath to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Titan's Breath from the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: MISS - Battle Munkss missed Xetixtan.
Xetixtan counter-attacks Battle Munkss for 10 points damage.
Debug Message: Annotation state is attack hit for unit 983 Battle Munkss
Debug Message: Annotation state is true for unit 983
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Defender 1025 Xetixtan is starting their counter swing
Debug Message: Annotation state is attack hit for unit 1025 Xetixtan
Debug Message: Annotation state is true for unit 1025
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: Annotation state is attack hit for unit 1025 Xetixtan
Debug Message: MISS - Battle Munkss missed Xetixtan.
Xetixtan counter-attacks Battle Munkss for 7 points damage.
Debug Message: Annotation state is attack hit for unit 983 Battle Munkss
Debug Message: Annotation state is true for unit 983
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Defender 1025 Xetixtan is starting their counter swing
Debug Message: Annotation state is attack hit for unit 1025 Xetixtan
Debug Message: Annotation state is true for unit 1025
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: Annotation state is attack hit for unit 1025 Xetixtan
Debug Message: Battle Munkss strikes Xetixtan for 1 points damage.
Xetixtan counter-attacks Battle Munkss for 15 points damage.
Debug Message: Annotation state is attack hit for unit 983 Battle Munkss
Debug Message: Annotation state is true for unit 983
Debug Message: COMBAT TEXT: Attempting to show combat text -1
Debug Message: COMBAT TEXT: Constructing combat text -1
Debug Message: COMBAT TEXT: Looks like combat text -1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -1 to the queue
Debug Message: COMBAT TEXT: Popping combat text -1 from the queue
Debug Message: Defender 1025 Xetixtan is starting their counter swing
Debug Message: Annotation state is attack hit for unit 1025 Xetixtan
Debug Message: Annotation state is true for unit 1025
Debug Message: COMBAT TEXT: Attempting to show combat text -15
Debug Message: COMBAT TEXT: Constructing combat text -15
Debug Message: COMBAT TEXT: Looks like combat text -15 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -15 to the queue
Debug Message: COMBAT TEXT: Popping combat text -15 from the queue
Debug Message: Annotation state is attack hit for unit 1025 Xetixtan
Debug Message: MISS - Minor Air Elemental missed Xetixtan.
Debug Message: Annotation state is attack hit for unit 1027 Minor Air Elemental
Debug Message: Annotation state is true for unit 1027
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Minor Air Elemental strikes Xetixtan for 5 points damage.
Debug Message: Annotation state is attack hit for unit 1027 Minor Air Elemental
Debug Message: Annotation state is true for unit 1027
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: Annotation state is attack hit for unit 1027 Minor Air Elemental
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Minor Air Elemental strikes Xetixtan for 7 points damage.
Debug Message: Annotation state is attack hit for unit 1027 Minor Air Elemental
Debug Message: Annotation state is true for unit 1027
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: Annotation state is attack hit for unit 1027 Minor Air Elemental
Debug Message: Minor Air Elemental strikes Xetixtan for 5 points damage.
Debug Message: Annotation state is attack hit for unit 1027 Minor Air Elemental
Debug Message: Annotation state is true for unit 1027
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Annotation state is attack hit for unit 1027 Minor Air Elemental
Debug Message: MISS - Familiar missed Xetixtan.
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Annotation state is true for unit 902
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: MISS - Familiar missed Xetixtan.
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Annotation state is true for unit 902
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Xetixtan strikes Battle Munkss for 7 points damage.
MISS - Battle Munkss's counter-attack missed Xetixtan.
Debug Message: Annotation state is attack hit for unit 1025 Xetixtan
Debug Message: Annotation state is true for unit 1025
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: Annotation state is attack hit for unit 1025 Xetixtan
Debug Message: Defender 983 Battle Munkss is starting their counter swing
Debug Message: Annotation state is attack hit for unit 983 Battle Munkss
Debug Message: Annotation state is true for unit 983
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Xetixtan strikes Battle Munkss for 7 points damage.
MISS - Battle Munkss's counter-attack missed Xetixtan.
Debug Message: Annotation state is attack hit for unit 1025 Xetixtan
Debug Message: Annotation state is true for unit 1025
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: Annotation state is attack hit for unit 1025 Xetixtan
Debug Message: Defender 983 Battle Munkss is starting their counter swing
Debug Message: Annotation state is attack hit for unit 983 Battle Munkss
Debug Message: Annotation state is true for unit 983
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Xetixtan strikes Battle Munkss for 10 points damage.
Battle Munkss counter-attacks Xetixtan for 2 points damage.
Debug Message: Annotation state is attack hit for unit 1025 Xetixtan
Debug Message: Annotation state is true for unit 1025
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: Annotation state is attack hit for unit 1025 Xetixtan
Debug Message: Defender 983 Battle Munkss is starting their counter swing
Debug Message: Annotation state is attack hit for unit 983 Battle Munkss
Debug Message: Annotation state is true for unit 983
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Leldi'.
Debug Message: ERROR: Could not find decal texture: f_shanty_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_barter_house_02_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: About to quick save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Finished quick save.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: COMBAT TEXT: Attempting to show combat text -24
Debug Message: COMBAT TEXT: Constructing combat text -24
Debug Message: COMBAT TEXT: Looks like combat text -24 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -24 to the queue
Debug Message: COMBAT TEXT: Popping combat text -24 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -24
Debug Message: COMBAT TEXT: Constructing combat text -24
Debug Message: COMBAT TEXT: Looks like combat text -24 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -24 to the queue
Debug Message: COMBAT TEXT: Popping combat text -24 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -24
Debug Message: COMBAT TEXT: Constructing combat text -24
Debug Message: COMBAT TEXT: Looks like combat text -24 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -24 to the queue
Debug Message: COMBAT TEXT: Popping combat text -24 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -24
Debug Message: COMBAT TEXT: Constructing combat text -24
Debug Message: COMBAT TEXT: Looks like combat text -24 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -24 to the queue
Debug Message: COMBAT TEXT: Popping combat text -24 from the queue
Debug Message: Familiar strikes Rokia for 3 points damage.
Rokia counter-attacks Familiar for 2 points damage.
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Annotation state is true for unit 902
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Defender 1127 Rokia is starting their counter swing
Debug Message: Annotation state is attack hit for unit 1127 Rokia
Debug Message: Annotation state is true for unit 1127
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Annotation state is attack hit for unit 1127 Rokia
Debug Message: Familiar strikes Rokia for 5 points damage.
Rokia falls.
Debug Message: Annotation state is attack hit for unit 902 Familiar
Debug Message: Annotation state is true for unit 902
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Annotation state is attack hit for unit 902 Familiar
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: ERROR: Could not find decal texture: f_smelter_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_shanty_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: f_shanty_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_ventri_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: k_great_mill_build_01_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: f_wall_stight_03_shadow.png
Debug Message: ERROR: Could not find decal texture: f_wall_stight_03_shadow.png
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: ERROR: Could not find decal texture: k_embassy_01_shadow_212.png
Debug Message: ERROR: Could not find decal texture: f_barter_house_02_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_ventri_01_shadow_512.png
Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: About to quick save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Finished quick save.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 229 -
Debug Message: Current Memory Usage: 1538312 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 360
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 74 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Leldi'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Arkomesk'.
Debug Message: Caravan placed back on trade route path
Debug Message: Caravan placed back on trade route path
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Arkomesk'.
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: f_shanty_01_shadow_512.png
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: Forest: Forest 375 | Tile Direction: 0
Debug Message: ERROR: Could not find decal texture: f_barter_house_02_shadow_512.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: Forest: Forest 347 | Tile Direction: 5
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 230 -
Debug Message: Current Memory Usage: 1543916 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 359
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 18 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message: CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Games\Elemental - War of Magic\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: COMBAT TEXT: Attempting to show combat text -12
Debug Message: COMBAT TEXT: Constructing combat text -12
Debug Message: COMBAT TEXT: Looks like combat text -12 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -12 to the queue
Debug Message: COMBAT TEXT: Popping combat text -12 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -24
Debug Message: COMBAT TEXT: Constructing combat text -24
Debug Message: COMBAT TEXT: Looks like combat text -24 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -24 to the queue
Debug Message: COMBAT TEXT: Popping combat text -24 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -11
Debug Message: COMBAT TEXT: Constructing combat text -11
Debug Message: COMBAT TEXT: Looks like combat text -11 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -11 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -9
Debug Message: COMBAT TEXT: Constructing combat text -9
Debug Message: COMBAT TEXT: Looks like combat text -9 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -9 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -8
Debug Message: COMBAT TEXT: Constructing combat text -8
Debug Message: COMBAT TEXT: Looks like combat text -8 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -8 to the queue
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: COMBAT TEXT: Popping combat text -11 from the queue
Debug Message: COMBAT TEXT: Popping combat text -9 from the queue
Debug Message: COMBAT TEXT: Popping combat text -8 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -24
Debug Message: COMBAT TEXT: Constructing combat text -24
Debug Message: COMBAT TEXT: Looks like combat text -24 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -24 to the queue
Debug Message: COMBAT TEXT: Popping combat text -24 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -24
Debug Message: COMBAT TEXT: Constructing combat text -24
Debug Message: COMBAT TEXT: Looks like combat text -24 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -24 to the queue
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: COMBAT TEXT: Popping combat text -24 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +1
Debug Message: COMBAT TEXT: Constructing combat text +1
Debug Message: COMBAT TEXT: Looks like combat text +1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +1 to the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +2
Debug Message: COMBAT TEXT: Constructing combat text +2
Debug Message: COMBAT TEXT: Looks like combat text +2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +2 to the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +1 from the queue
Debug Message: COMBAT TEXT: Popping combat text +2 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -24
Debug Message: COMBAT TEXT: Constructing combat text -24
Debug Message: COMBAT TEXT: Looks like combat text -24 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -24 to the queue
Debug Message: COMBAT TEXT: Popping combat text -24 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: Trade route created between cities Dannalon and New Andalia
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan placed back on trade route path
Debug Message: Caravan changed into on-foot trader
Debug Message: -------------------------
Debug Message: - Ending Turn 231 -
Debug Message: Current Memory Usage: 1545708 KB
Debug Message: Cities in World: 45
Debug Message: Units in World: 359
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: About to quick save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: Error allocating memory: 17825792 bytes.