Please guys watch out teleporting spells: it was a huge issue with Age of Wonders Shadow Magic Multiplayer: people complaining that the enemy would just pop out of nowhere and win the game thus defeating many turns of strategic planning and troop deplacement. The developers of that game just surrendered and added a teleport optional feature. Please consider that for the sake of strategy and game balance. (what's the point of having huge maps if you can just jump around as you wish, one thing you could do is making teleport valid only for single units, not for entire stacks, IE: the sovreign teleports himself not his whole army... which is already a lot!)