How to make champion/sovereign talent abilities use the champion's/sovereign's stats to modify existing ones or possibly create new ones.
Example: I want to make the Merchant provide (1 Gildar + Merchant's Level + Merchants Intelligence) per turn. So a level 3 Merchant with 10 intelligence would provide (1 + 3 + 10) 14 gildar per turn.
Of course this is a random example and I really just want to know how to calculate values already in the game or if its possible as of this time or if it will be possible.
This. I'd like to be able to add calculated values for things like histories, traits, and talents. This would be HUGE for making a champion's level up more important.
I'd also like to be able to add experience to units without having to use a item. For example, I want all champions to gain some passive experience while doing things.
Polymorphing spells would be nice
Allow me to create a trait to define a starting champion instead of just a unit. Haven't be able to do this yet
Lastly, I'd enjoy seeing more variety in options for character creation and evolution. Allow champions to gain "perks" as an alternative to pure skill points (ie. Fallout).
Can't wait to see what you guys unlock for us modders
Whenever anything dies, it comes back X turns as a hostile.
I'd like to see this too, however, I'd just like to be able to cast a spell or spend something (expensive) to "Resurrect" a dead hero. Maybe also allow for an option that heroes can have multiple lives: <Lives> 1 </Lives> = One bonus life.