By my last count, the Kingdom tree contained 106 techs and the Empire 95. For reference purposes Civ IV's tech tree contained 92 distinct techs.
I can't remember ever researching all of civ4's techs in a game, and I play long games. I can't remember very many civ4 games where I got to a 'future tech'.
In comparison, I've hit Elemental's 'future techs' -- the 10% bonus generic techs -- quite often, and fairly soon in a game (late early stages, or early middle game).
It seems that I'm blowing thru techs relatively faster in Elemental. Adding new, unique techs would be nice, but perhaps tweaking research rates to slow them down a bit would be also a solution.
I really disliked Civ4's 'future techs' but I realize they're necessary in an open-ended game. I feel the same regarding Elementals'. Good game balance to me would be having them very rarely reached in a 'normally' played long game.