Items were a lot more exciting.
Remember when you got that 1 item that was chock full of stats and it totally blew your mind?
It has been confirmed they intend to expand into item enchantment and creation in the 1st expansion. So this is going to happen.
Ranged magic attack and magic resistance are well understood, units really should be allowed ranged non physical default attacks
This was covered in early development. They opted not to have generic 'shaman' type units that use magic like generic arrows or whatever. And honestly that is not one of the things that made MoM special. It was extremely powerful, and I enjoyed watching my wizards rain fireballs upon the enemies, it is exactly like normal ranged attacks except it effects magic resistant units and drains mana instead of ammo.
So if its going to ever be in, it will be mod work (unless they change their mind, or special magical creatures come into account)
Fame affected how frequently some random events took place - merchants, mercenaries, heroes.
yeah, like how charisma effects this in Elemental?
(actually fame did very little in MoM. Supposedly it did after the 1.31 patch, but I played the old disc version and Fame really effected very little then other having some enemy wizards kinda* like you more and having a slightly higher chance of random 'bad' units appearing to try to join you.)
Remember the random merchant bringing you awesome gear?
remember random huts that give you awesome gear? I got this awesome bow from a hut next to my starting city that made my sovereign totally awesome. (functionally the same, and I got a more active role in actually walking to the hut in Elemental)
We just need more gear to collect (since right now the amount of gear is a fairly short list.)
I think stardock is afraid to use things from MoM which is a shame. I wish they would take the good stuff from MoM. The stuff you listed above was great.
Maybe because using too much from Master of Magic is illegal? Not that I don't think they could have taken more inspiration from the game, especially with regards to hero units, but there is a limit...
yes and no. They would have to go out of their way to make it similar enough that they could risk losing to a copy-right lawsuit. Having new models, 3D graphics, a different name, different music... and everything else was basically direct copy with a name change, it wouldn't violate copyright. And even if it were (which I remind, it wouldn't because the old wizards/spells/monsters/items/terrain/worlds are all stereotypes) there really isn't anybody who would be able to carry the lawsuit out. That is why MoM is often mixed with 'abandonware'
Brad specifically decided they were NOT going to make a master of magic game. They were just going to make a similar game that also filled some of the gap left by Age of Wonders and Heroes of Might and Magic (though HoMM has actually had a sorta recent sequel that was pretty good, except in the DRM department)
I agree that I wish I could see Master of Magic directly ported to the high resolution/3D screen with multiplayer capabilities and updated UI and game concepts. I still would like to ensure this is going to come true at least as a mod to elemental... (sadly beta 5 was kinda skimmed over, so I'm not exactly sure when I'm going to start on that. I guess as soon as I'm done with my other projects or next time I'm unemployed)
Another thing is MoM has really big shoes to fill for a small company. The OP here is to prove it. I mean, did you play MoM? To make my point let me quote from a discussion between myself and a roommate.
Roommate: "So, is it the next Master of Magic?"
Me: "well, its got a ways to go, but I expect after a few patches and an expansion its going to be much better. Its still a little buggy"
Roommate: "Well, I haven't seen any bugs so far. It looks pretty good, except for the combats a little slow"
Me: "its true, just once in a blue moon. Like sometimes it just will crash. You have to save often."
Roommate: "So it EXACTLY like master of magic."
Me: "huh... yes... yes I guess it is like master of magic, except the spell catigories are a boolean flip, not spell books. Just follow the same gave save policies and you'll do fine"
Roommate: "I put up with it to play master of magic, I can put up with it for this game.
(I let him play my game for a bit and he enjoyed it very much. He plans to buy it as soon as the multiplayer is ready.)
(in case you missed the point. Everybody who is complaining about it being buggy and unbalanced... are not allowed to mention the words "master of magic" in the same complaint. Failure to do so will break the rules of irony and likely make you just look like a fool.
That game was so freakishly buggy some people do not even consider the game playable until 1.31. and it has NEVER been remotely balanced. To this day some of its special abilities don't work and spell damage math doesn't calculate correctly.)