This is what I do not understand ... from Elemental.
(This is straight from the WIKI:)
Galactic Civilizations II: Dread Lords (commonly GalCiv II or GalCiv2) is a 4X turn-based strategy computer game by Stardock. It is the sequel to the original Galactic Civilizations (in turn based on the OS/2 games Galactic Civilizations and Galactic Civilizations 2), and was released at North American retail and on Stardock's online subscription service, TotalGaming.net, on February 21, 2006. An expansion, Dark Avatar, was released in February 2007. A second expansion, Twilight of the Arnor, was released in April 2008.
This game was also made by Stardock. Most of us can agree by 2009 (last year) GalCiv II was patched and as good of a game as it was going to get and its a solid rock on game now. Am I right about this? Would you agree that this game, as of 2009 is mostly tweaked and balanced and fixed and fun for a 4x type of game?
Come late 2010 we get another 4X game from the same company, Elemental: War of Magic. In its current shape the AI is laughable. Random maps mostly dont exists. Some say its enjoyable. Most will agree it is not polished. Regardless of how you feel of the game. Can you compare this game to GalCiv II today? Well sure there is this space versus fantasy thing... and land versus space thing. For the most part, can we assume ... logic would tell us they should be similar in polish and playability and AI ?
So why is it not?
When playing this game I get a small headache if I play too much. Something just keeps knawing at the back of my mind. I finally, took several deep breaths and listened to my head. I keep wondering why is this game NOT nearly the same as GalCiv II? Sure its space versus fantasy. However, instead of pew pew lasers we have swish swish swords. Instead of missiles we have arrows. Sure, there is this awesome potential for quests and dungeons of E:WoM. But, can you honestly tell me that ... as a 4X player I would pick E:WoM over GalCiv II ? Besides having a few potential neat features and the fantasy versus scifi element (get it element as in elemental - ha ha). Why would any sane player pick E;WoM over GalCiv II?
There are other games. Civilization IV (Not even the Civ V thats comming out in what 2 to 3 weeks). Could we not just mod CIV IV and make it as good or better than E:WoM right now? It does seem almost silly that we are not modding Civilization IV to make a better E:WoM game. The only thing I can see being a problem is the tactical battle. However, it does seem interesting though.
Do not think this is a FLAME post. Do not think I am saying STOP PLAYING or that I am saying Civilization is a better type of game.
The exact opposite. I am just puzzled. I dont see why this game is not more like GalCiv II, but with magic. How about the incredible customization of GalCiv II on the starships. Yet we have ugly shirts. Followed by ugly pants. These people have the WORSE fashion sense. Then the races are... um... exactly the same ... except one has some goofy color skin or skin so dry that it looks like scales. Why are there not more... fantasy looking buildings. Why do the wraiths accept a human soverign or why do ALL the buildings look the same.
Sorry I had to take some asprin. I kid you not, my mind is just... baffled at Stardocks' game, Elemental: War of Magic.
I will NOT compare StarCraft 2 and Blizzard to E:WoM and Stardock. Those are two different games from two different companies and few companies can have the resources and time as Blizzard. StarCraft 1 and 2 is not a 4X game anyhow its a mouse fest called RTS. barely a strategy game. Its more about timing, clicking, controling units, and seeing who has better mouse control and keyboard control than strategy. Every once in a while a game can be decided by strategy. Do not get fooled, though. It is mostly a mouse and keyboard fest called a RTS. The 4X genre is really very small nowadays. We have Civilization and we have GalCiv II. Sins of a Solar Empire is more RTS than 4X, a hybrid.
According to the wiki:
Sins of a Solar Empire is a science fiction real-time strategy computer game developed by Ironclad Games and published by Stardock Entertainment for Microsoft Windows computers. Sins is a real-time strategy (RTS) game that incorporates some elements from 4X strategy games; promotional materials describe it as "RT4X." The game was released on February 4, 2008.
I just also want to point out that, according to the WIKI, it states (about SoSE):
The game was awarded the title "Best Strategy Game of the Year 2008" by X-Play and GameTrailers, and the title "Best PC Game of the Year" by IGN.
As of September 2008, Stardock's CEO, Brad Wardell, has stated that the game has sold over 500,000 units, with 100,000 of those being digital download sales, on a budget of less than $1,000,000. It sold 200,000 copies in its first month of release alone.
Will we see the "Best PC Game of the Year" award giving to E:WoM this year by IGN? With StarCraft 2 and Civilization V coming out?
WHY NOT?
Another problem I have with this Elemental game. It should be up there. We should be seeing debates on if StarCraft 2 or E:WoM was a better launch. We should be seeing debates on if Stardock is better than Blizzard on their forums and ours. I dont like WOW (the World of Warcraft MMO). I did purchase the StarCraft 2 game when it came out. Again, I am not trying ot make this into a Blizzard versus Stardock thread or a StarCraft2 versus Elemental: War on Magic thread. I would like to know...
WILL this game be given an awarded the title "Best Strategy Game of the Year 2010" by X-Play and GameTrailers, and the title "Best PC Game of the Year" (for 2010 or 2011) by IGN. WILL this happen... do you think? How can we make it happen? Why wont it happen? How can we solve this?