These three items have some oddities in the xml files.
EDIT: On second thought, and after testing this, it is better if these SupportedUnitModelType are removed all together, as default permits all. Less chance of making an error.
This fixes the issue with the items not being available for customization in the Unit Designer, regardless of their race.
There is however still one problem. Traveling Boots shows up for purchase by the sovereign prior to the technological research being achieved. /EDIT
Traveling Boots
Code: xml
- <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
- <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
This means that only Kingdom of Men racial units, such as the pre-set Peasant unit design which all Kingdom factions start with, (It's a Kingdom of Men racial template), can utilize the three before mentioned items. But if you play as Tarth, or any other non-Kingdom of Men races, then when you design a new unit, these items aren't available for customization.
Also the Traveling boots are missing a Technological requirement.
Code: xml
- <!--Equipment Prerequisites-->
- <Prereq>
- <Type>Tech</Type>
- <Attribute>Equipment_Kingdom</Attribute>
- <Value>0</Value>
- </Prereq>
- <Prereq>
- <Type>Tech</Type>
- <Attribute>Equipment_Amarian</Attribute>
- <Value>0</Value>
- </Prereq>
Same wearing issue with the Traveler's Cloak
Code: xml
- <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
and Journeman's Cloak
Code: xml
- <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>