Has anyone found a way to see the Wisdom stat of a Champion BEFORE making them a mage? Its was VERY annoying to waste 3/4 Essence to find the guy had a wisdom of 5, meaning he couldn't cast in combat at all.
Do the mana/health regeneration values show anywhere?
Is there a use for the "Destiny's Sliver" item or is it just to be sold?
How come i either get LOTS of "Midnight Stones" & no quests for them or 0 stones & multiple quests?
Is the Destiny's Tutor quest bugged? The "hidden location" is removed when I move a party onto it.
The Empire races get a Tech "Advanced Trading" that lets each city have a 2nd caravan. The Kingdoms seem to be stuck with 1 per city, is that right?
Is the level 5 earth spell "blistering sands" the only way to remove forests or have I missed something obvious?
Death magic starts with its Embue spell, life has to research it. Death also transfers 4 essence, life only does 3?
1. All non channelers start at 0 wisdom or essence as it's called once you leave the sov creation screen. The only reason you'd get more on a brand new guy is because of buildings or research you've completed that increase essence globally. The base number is still going to be whatever you transferred over. That said you can check stats of an npc by clicking on the portrait in the middle of the bottom bar while one is selected.
2. They show up as clarity and regen on units that have those abilities. Otherwise I've never seen it mentioned.
3. I want to know that too.
4. Random number generators are a bitch.
5. *shrug*
6. Earthquake probably works too, albeit in a more random fashion. Raising land into mountains might work too?
7. Not really sure what the question here is supposed to be.