I think Elemental is a great game, but side with those who wish the battles had more units--and units with more troops--than the small, skirmish-style that the tactical game became. I understand the reasons behind it, but my play style just prefers larger battles.
So rather than sit around griping about a publisher kind enough to offer a no-questions-asked refund, I'd be interested in putting together a modding guide on how to make the game "bigger" without breaking any of the fundamental game mechanics or balances. Would anyone else be interested in working on a series of wiki articles on this topic?
On a related note, is there a common wiki everyone is using (or the Stardock team would like to use)?
late game is a total mess
and thats just cause you can create larger troops
atm what you want is just I M P O S S I B L E
what we would need first is a change in the combat system and dmg more balanced
and then a system who treats better the multi unit group scaling better when damage is taken etc
after that we can talk about adding more units to a already crowded game