Yeah, I don't mind being able to transport items. It feels unrealistic, granted, but it saves you from the silly micromanagement of sending your extra merchants or whatever gallivanting across the map just to get bracers from your eastern border to your western one. This has always been a pain in the Heroes of Might and Magic series, as LintMan points out.
Maybe there's a middle ground? After researching caravans, for example, maybe you can then send items across the map, taking X number of turns to get there based on distance. Don't show a unit or a hero carrying the item, just transport it silently and in the background, as if you got some lowly peon messenger to do it, only without the micromanagement. That way, there's not an unrealistic instantaneous transportation thing going on, but there's also not the same frustrating logistics problem. You could even set the item to "auto-equip" once it reaches its target to further reduce micromanagement.