We were looking into this one, but it's proving more elusive than you'd imagine. From my undersanding, the issue (in code) is that Goodie Hut and Resource objects think they're hidden under FOW even when they're not. THe second time you 'unhide' them is when they properly get unhidden.
A few possible culpits...
- For MP reasons, the game now properly keeps track of FOW for all players (before, non-local player's would only store what objects they knew about). Some underlying functions got tweaked and may be at fault.
- A new tactical icon maager was added to speed up the rendering of the tactical map. SOmething may not be triggered properly when the first 'unhide' is fired.
- Streamlining of the FOW code so that, when you move, it dosen't check for new visible objects in areas you know about.
We'll keep looking..till then, you may get some pleasant suprises behind you as you move forward 