I have a 5 year old graphic card. It isn't a DirectX 9.0c card but I am able to play Knight Bounty: Armored Princess which list DirectX 9.0c as a minimum requirement.
In previous betas, I wasn't able to go past the intro movie. This time, after having modified the pref.ini file to remove all kinds sounds as well as the shadows, I was able to create a new game. Sadly it crashed during the world creation screen.
I have submitted an enty to FogBuz http://fogbugz.stardock.com/default.asp?pg=pgPublicView&sTicket=71651_5oq3
Here is the latest entries of the debug.err file
Debug Message: WARNING: Model Batch failed to validate shader 2.0 technique for shader instancing. Attempting to find a valid technique.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: Model Batch failed to validate shader 2.0 technique for shader instancing. Attempting to find a valid technique.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: Model Batch failed to validate shader 2.0 technique for shader instancing. Attempting to find a valid technique.
Debug Message: InitMapGfx Started...
Debug Message: FinishInitMapGfx started.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert5SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert5SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: Model Batch failed to validate shader 2.0 technique for shader instancing. Attempting to find a valid technique.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Documents and Settings\All Users\Documents\Jeux\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: FinishInitMapGfx finished.
DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
DebugMessage: Not all memory has been freed from memory system Parse.
DebugMessage: 258 bytes of memory still allocated.
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Not all memory has been freed from memory system AStar.
DebugMessage: 1404 bytes of memory still allocated.
DebugMessage: Unallocated Mem: 35 bytes of memory from line 1262 of F:\Projects\Kumquat3D\Source\EntryField.cpp
DebugMessage: Unallocated Mem: 21 bytes of memory from line 1262 of F:\Projects\Kumquat3D\Source\EntryField.cpp
DebugMessage: Not all memory has been freed from memory system EditFields.
DebugMessage: 56 bytes of memory still allocated.
I have run the DxDiag but it didn't displayed any problems. Is there a diagnostic tools allowing to test if a card implements shader 2.0 technique for shader instancing?